You used a lot of words to explain that you don't know the meaning of "sunk cost" and "opportunity cost." Despite how you feel, you are not obligated to play the game just because you spent money on it. If you could get more value out of doing something else, that would be a better use of your time. Every moment you spend playing a game that is not entertaining to you is actually COSTING you more value because you are missing out on something else that would be more worth your time.
While you can say that the entertainment should mirror the value of other games, it can easily be the case that you just made a bad purchase and should move on. If the game is really that bad, it makes no sense to keep playing it. That is pretty basic reasoning. So the fact remains that you either enjoy the game much more than you want to admit, you have absolutely nothing better to do, or you are making an irrational decision to keep playing it.
Now you are right that I have to make one glaring assumption for this reasoning to be accurate. I assume you play games for the entertainment value they provide. If that is a mistaken assumption, then I deeply apologize.
P.S. Just to clarify, is the Skyrim parenthetical just because you have already "gotten your value" out of it? Or are you not keeping track for some other reason? Just curious.
[Edit]: Oh, and for the success/failure I was simply pointing out that even with them, according to you, failing at nearly everything, there is still a part of the game that appeals enough to you to continue playing it for 3 more months. So while they may please some people with the new changes, and displease others, there are still parts of the game that individual people like enough to ignore the parts that they don't like. And the game is designed in such a way that those people can just play the parts they truly enjoy. That in itself doesn't seem like a complete failure. It seems more like a broad spectrum success. (So far... )
Quite the contrary, I've been through more business classes than I care to list...it's how I figured out I didn't want to get my BS in Business...though that is beside the point, and it would seem you've been tragically missing mine.
If I were to tell you I'm selling you a statue of an eagle, and go to great lengths to convince you it will be a magnificent statue that breaks the conventional notions of statue design you would expect to get it as described. Now imagine instead of an eagle, I give you a dolphin, which obviously was made using very traditional design techniques. No matter how much of a masterpiece that the dolphin statue may be, and no mater how much you may or may not like it, it is unquestionably a failure to deliver upon the design concept.
Your comments are not relevant to that notion, but rather to general game success or failure, which are not at all relevant to my statements. I find that the most successful MMO, World of Warcraft, to be a detestable game that I refuse to play due to the exacting elements that have permeated GW2. The success of any product has nothing to do with whether or not I personally find it entertaining (ex: the Twilight movie series was a major success and a cult phenomenon among "tween" girls, yet I find the very mention of it repulsive), but based upon its ability to turn a profit and retain the business of the targeted consumer.
Yes, the reason I added the parenthetical comment about Skyrim is because I've gotten vastly more entertainment value out of it, and even continue to do so, than other games at the same price point. I can say the same for Oblivion and Morrowind on my account.
Edited by Obscure One, 24 November 2012 - 08:44 PM.