Midnight_Tea, on 15 November 2012 - 11:52 PM, said:
You know, I often think much the same. Why do MMOs have to always be about bludgeoning bad guys with increasingly larger bladed sticks? GW2 has a chance to be unique and different by opening more sandbox-y activities. Really, anybody has a chance to be. This is a niche pretty much dying to be filled. The runaway success of Minecraft and similar games is proof enough that we're overdue for more creative outlets.
Also, yes, It is too early for power creep.
I couldn't agree more.
It makes me sad, because... there was so much promise and potential. So much.
Brilliant locales for roleplaying.
They failed to realise this. The cities are tiny and pale imitations of the concept art. Look at the giant deathstar that the Black Citadel was
supposed to be, then look at the lazy effort we got in game. In game they just slapped down models even without even bothering to put rims on things, so you have houses just sinking into metal.
GW2 looks depressingly bad. And it shouldn't. GW1 looks better, right now, than GW2 does. Why is that? Everquest II looks better than GW2. Why? Champions Online has bigger, more realised cities with loads of fun, roleplaying locales. It's just all so dead. This is one area where they really could have focused on. This leads me to...
In-city activities.
Look at the charr cars. Consider how awesome things like races and destruction derbies might have been. Or helicopter training missions where you get to fly far, far above Tyria, where you can see landmarks on the distant ground below you. They could have done breath-takingly genius things with this. They could have in every city. Instead, there are scant events, they're almost not there.
The player instance.
They could have made this a thing of persistence, they could have had places which you could decorate with things you'd won by playing games. There could have been quests entirely centred around the player instance which would change it permanently. There could have been customisation options to buy. A giant relief of your character's head on that mountain?
Why the hell not?
Its a game, it's supposed to be fun!
Jumping puzzles.
They could have made these so that anyone of any level could access any of them, and they could have put in multiples of them in every zone. And most of them are depressingly short. They could have had long ones. And what about throwing in things like riddles that you have to get right, otherwise you'll fall prey to some kind of trap.
They could have had something like the riddle dungeon from Landstalker (for the Mega Drive/Genesis for those that remember that), and they could have had puzzles like the puzzle chunks in Torchlight II, or like Uru: Ages Beyond Myst, which could have had people working together to come up with solutions to them.
Dynamic events.
These are just copypasta things. And considering that GW2's combat is abysmally slow and monotonous (I prefer the zippier, more fun, more immediate and visceral combat of Champions online)? I think they could have done other things. They could have taken pages from The Secret World and CO. They could have had investigative things which would have lead you around the zone. Maybe someone asks you to figure out the perpetrator of a murder.
You'd get to question people, piece evidence together, and actually use your brain instead of just
one-to-five, faceroll to survive. It could have had peopel cooperating to try and figure things out. Because to be honest, GW2 right now is like TSW but without those fun parts.
Potential?
So much of it... wasted. GW2
galls me. They couldn't make the combat fun, I guess. Okay, fine. It's depressingly slow and focuses around the sterile sword-swing trading of WoW. But they could have made the rest of the game fun, couldn't they? For me, GW2 is just falling so very short of the potential it could have had. It genuinely exasperates me.
Some days I wish I'd been the head of design, there, so I could get their priorites straight, to help them create a really unique, fun game. And one that isn't so focused on slow, monotonous combat and grind. Grind. Grind. Grind. I guess we can blame Nexon for that, I don't know. Still... what a mess.
As I keep saying, there are so many things they could have done to make it great. So many things.