Fractal of the Mists Thief Build?
#1
Posted 15 November 2012 - 06:32 PM
Up until this point i've been using a Valk armor/Zerker jewelry set to get ~18k hp with ~88% crit dmg.
This was fine for burning down easy dungeons, but I feel like I need some toughness now. Is there anywhere with some calculations on an optimal mix between vit and toughness?
Also what builds are going to be most valuable for thieves now? Anyone have a great dungeon build? I've been thinking of picking back up my venom sharing build, but I feel like there might be better builds out there for running dungeons.
We'll certainly know more after this weekend, but now is a good a time as any for getting ready.
#2
Posted 15 November 2012 - 06:43 PM
Also without knowing anything... I'd say now ain't a good time for theorycrafting into the blue.
#3
Posted 15 November 2012 - 08:23 PM
As for your questions, how did you get 18k health?
Valk gives 200ish Vitality IIRC.
#4
Posted 16 November 2012 - 09:26 AM
#5
Posted 16 November 2012 - 09:30 AM
running 10/30/0/0/30 i believe.
using mostly dmg armor with hp/toughness jewelry.
using every weapon set i can and have. im only misisng underwater weapons.
most of the times when i do trash, its sword/pistol blinding. it works so good that ic ant deny its usefulness. i have seen it too often that when i dont use it, the trash is a lot harder for rest of the grp.
other weaponsets come in play in different situation.
i swap traits and skills around as the situation needs it. there is no perfect build for me and there will never be. thief going dungeon with d/d only, and only dmg traits without swapping them from encounter to encounter? ye..gimp yourself more^^
what i wanna say is...be versatile and it will work out. balanced builds are most of the times more viable
#6
Posted 28 November 2012 - 06:31 PM
This build is not for everyone, since it relies on hair-trigger evades and constant concentration. Valk armor may be substituted instead. However, from what I've found, adding health/toughness is not particularily helpful, as certain boss hits can one shot an unlucky guardian. I find myself downed no more often than other classes with much higher health and toughness, and that downed is nearly always because I failed to dodge properly. Deadly Arts (I) - 50% damage increase while downed, helps tremendously. On the less difficult fights, I swap Deadly Arts (I) to (IV) - Sundering Strikes.
For Skills, I find myself using Withdraw more and more, swapping otherwise back to Signet of Malice. Scorpion Wire, Roll for Initiative, and Shadowstep are also useful in many instances.
Your mileage may vary, but this setup has worked very well for me in high end content. Muscle memory and understanding each mob's mechanics (and how to combat them) are more important than "x" build at this point.
Edited by Vadune Lafrey, 28 November 2012 - 06:36 PM.
#7
Posted 28 November 2012 - 07:01 PM
I prefer S/D, specifically traited for of course, but lacking the ability to switch to P/P (and do significant damage with it) is a major drawback in fractals, as far as I can tell. So from my knowledge 20/30/0/20/0 is probably as good as it gets - which probably doesn't mean alot given our rather BAD group support.
#8
Posted 28 November 2012 - 07:30 PM
Rachmani, on 28 November 2012 - 07:01 PM, said:
Standards are the standard because they are proven to work.
Then again I'll melee almost every boss, because I'm vicious like that. Come at me bro! I only occasionally get my face (and pride) destroyed doing that.
I slightly disagree with you on us having bad group support. S/P 5 + auto-attack is useful when things get hairy for the party, not to mention blind tanking occasionally is fun.
#9
Posted 28 November 2012 - 11:59 PM
Still, I mostly agree with you, and haven't felt useless so far so it's all good I guess.
#10
Posted 29 November 2012 - 07:53 PM
#11
Posted 30 November 2012 - 01:10 AM
#12
Posted 30 November 2012 - 08:09 AM
http://intothemists....-BW4bRm8bRm85Bl
Basically what I'm using. Standard backstab build, full Berserker Gear, Runes of the Wurm for some vitality, and the Practiced Tolerance trait.
I've had no problem with this build at all. Just need to know when to switch to shortbow, and when is a good time to DPS with daggers.
Trying to build bulky is one of the worst things you could possibly do as a thief. Don't do it.
Edited by Reikou, 01 December 2012 - 05:25 AM.
#13
Posted 01 December 2012 - 12:03 AM
Anyway... ever tried 30/30/10/0/0 or 20/30/20? They're both better for backstabbin' and the second one comes with blind on stealth (great for fractals) or any other trait of your liking. I've found 15 points in trickery to be awfully ineffective if you're not aiming for conditions.
#14
Posted 02 December 2012 - 07:13 PM
Regardless, it's been my understanding that radical deviations from standard thief builds are not necessary until 30+ FotM. There's been some interesting theorycrafting on /r/guildwars2 on builds such as these, but I can't comment from experience yet how effective (or necessary) they are.
Edited by Vadune Lafrey, 02 December 2012 - 07:19 PM.
#15
Posted 05 December 2012 - 03:12 PM
I run a specific spec that's tailored to my play style (0/30/20/20/0) and synergizes well with the group i usually play with.
#16
Posted 05 December 2012 - 07:51 PM
#17
Posted 05 December 2012 - 07:56 PM
Alderaan, on 05 December 2012 - 03:12 PM, said:
I run a specific spec that's tailored to my play style (0/30/20/20/0) and synergizes well with the group i usually play with.
These people would need rezzes no matter how they spec'd. Bad is bad. A few hundred vit/toughtness isn't going to change that.
#18
Posted 06 December 2012 - 04:25 PM
Alderaan, on 05 December 2012 - 03:12 PM, said:
I run a specific spec that's tailored to my play style (0/30/20/20/0) and synergizes well with the group i usually play with.
I gave you a like because you're the first person I've seen mention my trait set of preference.
I do fine in fractals. So far up to lvl 26, and am running berserkers armor with divinty runes, triforge pendant, karka earing, and a yakkington ring and backpack, as well as a condi heavy ring (RNG rings ftw).
Although it is making me look into using something besides my remaining berserkers jewelry (outside of fractals), the bump to my bleeds and the extra bit of vit is nothing to scoff at.
Edited by Vysander, 06 December 2012 - 04:25 PM.
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