That extrapolation doesn't really have grounded evidence, though. Just because the new rings and backslot have a certain % jump it doesn't mean each armor piece would have proportionally the same jump when they're implemented.
Granted it is all supposition. However it is based on the stat budge increase on the exiting 3. It stands to reason this will not change in the other 11 slots. It isn't much of a stretch to extrapolate out for the rest of the slots and we already know what the weapon damage increase will likely be (given the old Legendaries). Expect to see an armour value increase too. The only real question is wrt runes and will you see the likes of divinity/scholar runes and the power of lighting procs and 25 stacks of +10 power? I can't see them not having something "equivalent" rolled into the item if there is no upgrade slot. Mind, it may be hard to replicate just how good +10% damage is on the scholar rune for certain backstab-burst builds builds.
And expect to pay a crap ton to repair them.
And wait for it. Ascended food, since you have to keep cooking updated when you roll out ascended crafting.
Also, just for some fire, the current patch implementation someone with 3 ascended is at a ~6% damage output advantage RIGHT NOW over berserker exotics. 6% isn't enough to replace skill, but it takes every single narrow win I have had over a backstab-ganking. Those happen to be some of the most memorable, enjoyable fights I have had in WvW. The heart stopping plummet of life, the hitting of the invulnerability/stun breaker/heal/dodge/knockback trying to skate back from the brink of death knowing if you can survive the next 2 seconds you you can lock him down and drop his ass. It turns those into frustrating, head-desk, stunned and dead loss. And that isn't good for the game in any way shape or form as any look at the PvP section will tell you.
If/When that 38% materializes, a C&D precast->Mug->Backstab with some happy day crits will be enough. Infact, A lucky backstab ALONE will be enough against any foolish glasscannon eles, doing enough to 0 their life pool, in what will finally be a true one-shot - against a lvl 80 - in exotics - not some lvl 5 with 100 toughness.
And just like in every other game where "but its such a tinny amount. Its only 5 points!". The problem comes when you multiple that out across multiple stats, in multiple slots that all stack together. A few snowflakes start the snowball rolling.
Edited by JimC, 19 November 2012 - 12:52 AM.