DuskWolf, on 23 November 2012 - 06:17 AM, said:
It's interesting to see that this thread hasn't changed.
We haven't yet gotten a good argument for:
- Why travel/armour needs a tax.
Besides being a goldsink, it adds another layer of difficulty. Think of the Balthazar DE in Straits. It's almost never completed because people are too lazy to waypoint after being defeated, they don't want to pay for the waypoint costs, and they don't want to continuously pay for the armor repair. So they just lay there while the event fails. Now, the failing of an event is a feature of the game. The game doesn't want every event to be easily completable, so they want some sort of penalty for the player dying. If there were no waypoint or penalty costs, the Balth DE would be zerged even more easily.
Or think of the dungeon boss waypoint zergs. Same thing, except with armor repair costs. By having players able to waypoint after a defeat while keeping the fight ongoing, the repair cost becomes the penalty instead of the timesink penalty of "we wiped, everyone run back from waypoint, we start over." It's a trade-off.
I don't know whether any of these timesinks (they all boil down to being timesinks) are "needed, but most good games I can think of has timesink penalties for failing, whether from starting at some arbitrary checkpoint near the beginning of map when you were near the end of it, subtracting a limited set of lives, etc. It's not a technical limitation, they could just reset the dungeon boss to full health and reset you right there on the spot with full health after a wipe. I can tell you, however, games that have infinite lives and pit you at full health right where you died with all of the enemies at the same lowered health you left them--those games became boring real fast.
As for gold sinks, think of a game without ways of taking gold out of the economy. Think of a new player coming in after gold has spiraled out of control. When every other player has a million gold, player-traded items are going to be sold for a large amount of gold, and new players will have an even harder time of participating. There's a higher barrier to entry. Gold sinks aren't a perfect all-encompassing solution, there will always be inflation in this game, but it serves as a dampener. They need some form of gold sink to continuously take gold out of the economy.
And a little advice--if you want people to respond to you respectfully, you might want to drop the confirmation bias. If that's not possible, drop the arrogant condescending behavior. Not everyone who disagrees with you is "wrong". There is no "right" way to appeal to a mass audience perfectly. At this point I'm not even sure why I'm even replying to you; you're already dead set in believing there are no good arguments to your questions and preface your posts as such.
Edited by Ghostwing, 24 November 2012 - 07:49 PM.