Jump to content

  • Curse Sites
Help
- - - - -

PvP update of November


  • Please log in to reply
26 replies to this topic

#1 Jackiepro

Jackiepro

    Vanguard Scout

  • Members
  • 260 posts
  • Location:Canada
  • Guild Tag:[VoTF]

Posted 15 November 2012 - 10:40 PM

https://www.guildwar...m_source=client

/rank emote
5v5 hot join maps
More lenient rewards with regards to the paid tournaments, as well as a chance to win gems regardless of your performance.

So what are you opinions?

Personally Id say its a fairly good step in the right direction. This should at least encourage the more casual playerbase to get involved. Sure we need more game modes but that will take a bit longer, but for now this makes me fairly happy.

#2 JPB

JPB

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Server:Far Shiverpeaks

Posted 15 November 2012 - 10:47 PM

Definitely positive changes, looking forward to the balance info now.

#3 Psikerlord

Psikerlord

    Vanguard Scout

  • Members
  • 243 posts

Posted 15 November 2012 - 11:44 PM

5v5 hotjoin - thank baby jesus!!

As for balance changes, i'm not sure... will play tonight to get a better feel for things. Re thief bs burst the 33% on CnD doesnt seem like much, maybe 1000 dmg? I dunno. Imo it is the speed of the combo with the precast CnD which is the problem. ah well.

Dancing dagger 50% ! Okay then.  Shortbow 2 clusterbomb 15% prolly fair enough.

Edited by Psikerlord, 15 November 2012 - 11:47 PM.


#4 ensoriki

ensoriki

    Seraph Guardian

  • Members
  • 1983 posts

Posted 16 November 2012 - 01:37 AM

Some good stuff here, glad to see 5 on 5, and then some dartboard balance changes...

Edited by ensoriki, 16 November 2012 - 01:38 AM.


#5 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 16 November 2012 - 03:49 AM

5v5 should make glory farming easier as it means I'll run into fewer players en route to capture points. :cool:

Edited by UssjTrunks, 16 November 2012 - 03:49 AM.


#6 Aodan

Aodan

    Seraph Guardian

  • Members
  • Curse Premium
  • 1616 posts
  • Location:California

Posted 16 November 2012 - 04:04 AM

This has me very irritated

"The hit area for the trebuchet in the Battle of Kyhlo has been updated to prevent players from dropping massive AoE attacks (e.g. Meteor Shower) and having every single attack hit the trebuchet, destroying it without any counter. All normal attacks should still work against it."

They do this but don't address respawn timers for repair kits. Do they not have any idea how much the treb will affect this map now.

Im fine with now sending more single target dps to take down the treb instead of icebow ele's or ele's in general. But now you have that much more time investment with  a single target to get on the treb down, only for a mes to instantly repair it.

That's not balanced at all the amount of effort put in to getting rid of the treb vs how quickly they can just repair it.

As far as Bunker they didn't address perma Vigor on Engi or Staff Ele Mist Form.

They addressed protection stacking SLIGHTLY with a nerf of 1s on protection through shield #4 and one of the many block bugs but haven't at all addressed the heal stacks with symbols.

Edited by Aodan, 16 November 2012 - 04:12 AM.


#7 Soryuju

Soryuju

    Vanguard Scout

  • Members
  • 267 posts

Posted 16 November 2012 - 05:58 AM

View PostAodan, on 16 November 2012 - 04:04 AM, said:


As far as Bunker they didn't address perma Vigor on Engi or Staff Ele Mist Form.


Just curious, is there something especially problematic with Mist Form on the bunker Ele that's still going to be an issue after the other nerfs the spec took this patch?  Evasive Arcana doesn't provide blast finishers anymore and Healing Ripple got its effectiveness slashed, so the spec has already taken a few very nasty hits.  On top of that, Vapor Form can't contest points anymore, and Mist Form still doesn't work with Cantrip Mastery, despite what the notes say.  Most Eles (at this early stage, at least) seem convinced that the spec is done in competitive play.

I do agree about being underwhelmed by the notes in general.  This was not the grand act of balancing everyone had hoped, though I do like most of the changes to PvP as a mode, particularly 5v5 Hotjoin.

#8 Frakov

Frakov

    Infrakted

  • Site Contributors
  • 530 posts
  • Location:US West
  • Server:Gate of Madness

Posted 16 November 2012 - 06:27 AM

View PostJackiepro, on 15 November 2012 - 10:40 PM, said:

https://www.guildwar...m_source=client

/rank emote
5v5 hot join maps
More lenient rewards with regards to the paid tournaments, as well as a chance to win gems regardless of your performance.

So what are you opinions?

Personally Id say its a fairly good step in the right direction. This should at least encourage the more casual playerbase to get involved. Sure we need more game modes but that will take a bit longer, but for now this makes me fairly happy.

5v5 hotjoins, /rank, better tournament rewards... Personally I'd say that's all stuff that should've been in in the first place.

Profession changes are lacking, more stuff is broken (stuck at loading screen, achievement points missing, etc.), features like observation mode are still missing.

I question Arenanet's priorities. With the added PvE content and free trial event, they seem to be more focused on drawing in new players than addressing the issues and concerns of their existing customers.

#9 Mitsukake

Mitsukake

    Fahrar Cub

  • Members
  • 23 posts

Posted 16 November 2012 - 06:34 AM

happiest part of the update for me was scorpion wire gets a buff finally =). am i the only one? lol

#10 obsie

obsie

    Asuran Acolyte

  • Members
  • 138 posts

Posted 16 November 2012 - 06:40 AM

5v5 is a good change but it might be too little too late.

#11 Skyro

Skyro

    Vanguard Scout

  • Members
  • 276 posts

Posted 16 November 2012 - 07:31 AM

Obviously ANet is trying to steer more people toward paids. I hope it works too because ideally it will start to generate some income which will hopefully lead to more man power being devoted toward sPvP/tPvP.

Edited by Skyro, 16 November 2012 - 07:34 AM.


#12 Louis8k8

Louis8k8

    Vanguard Scout

  • Members
  • 276 posts
  • Location:KW/Toronto
  • Guild Tag:[BS]
  • Server:Tarnished Coast

Posted 16 November 2012 - 01:52 PM

Meh, I feel like I bought a car that didn't came with wheels and now they're giving me the wheels. The state of initial release was so horrendous this hardly feels like any thing decent.

I don't even regard meteor as a threat. At least not with a portal mesmer. I'd take a staff ele over a SD or DD ele any day when I'm mesmer. Instant repair on treb anyways =/
Especially with 2 mesmers, gs mesmer teleports to treb to support treb mesmer, there's no contest.

Edited by Louis8k8, 16 November 2012 - 01:55 PM.


#13 FBRin

FBRin

    Asuran Acolyte

  • Members
  • 125 posts

Posted 17 November 2012 - 04:08 AM

View PostFrakov, on 16 November 2012 - 06:27 AM, said:

5v5 hotjoins, /rank, better tournament rewards... Personally I'd say that's all stuff that should've been in in the first place.

Profession changes are lacking, more stuff is broken (stuck at loading screen, achievement points missing, etc.), features like observation mode are still missing.

I question Arenanet's priorities. With the added PvE content and free trial event, they seem to be more focused on drawing in new players than addressing the issues and concerns of their existing customers.

That's because a new player = $60. We = a good bit less than that I imagine. Especially since the new player may also use the cash shop.

#14 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 17 November 2012 - 04:15 AM

They should have never let people buy gems with gold. It totally defeats the purpose of a cash shop as a source of revenue.

#15 Frakov

Frakov

    Infrakted

  • Site Contributors
  • 530 posts
  • Location:US West
  • Server:Gate of Madness

Posted 17 November 2012 - 04:55 AM

View PostFBRin, on 17 November 2012 - 04:08 AM, said:



That's because a new player = $60. We = a good bit less than that I imagine. Especially since the new player may also use the cash shop.

Happy customers = more word-of-mouth GW2 sales + less refunds + more returning cash shop purchases

#16 Shinimas

Shinimas

    Sylvari Specialist

  • Members
  • 821 posts

Posted 17 November 2012 - 08:37 AM

View PostUssjTrunks, on 17 November 2012 - 04:15 AM, said:

They should have never let people buy gems with gold. It totally defeats the purpose of a cash shop as a source of revenue.

Except that it doesn't.

#17 FBRin

FBRin

    Asuran Acolyte

  • Members
  • 125 posts

Posted 18 November 2012 - 02:51 AM

View PostFrakov, on 17 November 2012 - 04:55 AM, said:

Happy customers = more word-of-mouth GW2 sales + less refunds + more returning cash shop purchases

Which is why they are focusing on pve stuff and leaving pvp to rot. Because pve is what people want.

#18 Wraith of Orr

Wraith of Orr

    Fahrar Cub

  • Members
  • 27 posts

Posted 18 November 2012 - 02:58 AM

1) I LOVE LOVE LOVE the new map. Best PvP battleground map in any game I've played so far. Just needs to reward players with +5 glory or so for getting the regular buffs and +15 for getting the once-in-a-game point capping buff.

2) 5v5 sPvP is awesome. One thing plagues it though: putting it at the bottom of the server lists. >_< WHY ARENANET WHY..........

3) More balance changes are needed. Bunkers are still stupid strong. Necros are still stupid weak. Eles and Rangers seem a little better, though.

#19 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 18 November 2012 - 03:07 AM

View PostShinimas, on 17 November 2012 - 08:37 AM, said:

Except that it doesn't.

Yes it does. The current exchange rate makes it completely pointless to buy gems with real money. I'm willing to bet that at least 90% of cash shop purchases are made with in-game gold (that was converted to gems). That's a flawed business model.

If you want people to buy from your cash shop, don't let them use in-game currency, and if you do, then at least make the exchange rate high enough that it makes people consider using real money.

Edited by UssjTrunks, 18 November 2012 - 03:10 AM.


#20 Rhanoct Jocosa

Rhanoct Jocosa

    Fahrar Cub

  • Members
  • 16 posts
  • Guild Tag:[EvIL]
  • Server:Stormbluff Isle

Posted 18 November 2012 - 03:58 AM

View PostWraith of Orr, on 18 November 2012 - 02:58 AM, said:

1) I LOVE LOVE LOVE the new map. Best PvP battleground map in any game I've played so far. Just needs to reward players with +5 glory or so for getting the regular buffs and +15 for getting the once-in-a-game point capping buff.

2) 5v5 sPvP is awesome. One thing plagues it though: putting it at the bottom of the server lists. >_< WHY ARENANET WHY..........

3) More balance changes are needed. Bunkers are still stupid strong. Necros are still stupid weak. Eles and Rangers seem a little better, though.

Necros are definitely not stupid weak. Once you learn when to pop your marks, fear, keep condis up, etc. you will find them to be a brutal aoe damage/debuff class. Especially for glory pub farming, I think they come second only to trappers..

#21 Varatha

Varatha

    Pale Tree Seedling

  • New Members
  • 5 posts

Posted 19 November 2012 - 02:20 AM

spvp needs help - it's not pvp at all but more a zerg-fest/hate-fest.

#22 Lailendil

Lailendil

    Fahrar Cub

  • Members
  • 35 posts
  • Location:Belgium
  • Server:Vizunah Square

Posted 19 November 2012 - 10:18 AM

View PostVaratha, on 19 November 2012 - 02:20 AM, said:

spvp needs help - it's not pvp at all but more a zerg-fest/hate-fest.

I don't know. I have the feeling more and more people are looking for more than just killing everybody at sight. That means that the level of the game has increased. It may still look zerg-fest to a player used to tPvP, but for casual players like myself, there is an improvement.

It would be great if the "play now" option actually worked and didn't send you to a 1vs1 map between friends...

I haven't played much since the patch (thanks to the "i get stuck on the loading screen forever") and didn't go through the whole patch list, so i didn't even notice the 5vs5 sPvP! Good news :-)

#23 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3311 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 19 November 2012 - 10:36 AM

View PostUssjTrunks, on 17 November 2012 - 04:15 AM, said:

They should have never let people buy gems with gold. It totally defeats the purpose of a cash shop as a source of revenue.

No Gems to gold = people only buy gems for what they want from the cash-shop.
Gems for gold = people buy gems for what they want + they buy gems to sell those to get gold.

Easy to see what brings the most revenue to Anet.

View PostUssjTrunks, on 18 November 2012 - 03:07 AM, said:

Yes it does. The current exchange rate makes it completely pointless to buy gems with real money. I'm willing to bet that at least 90% of cash shop purchases are made with in-game gold (that was converted to gems). That's a flawed business model.

If you want people to buy from your cash shop, don't let them use in-game currency, and if you do, then at least make the exchange rate high enough that it makes people consider using real money.

Euhm did you forget that the gems that people buy with gold are still bought with cash in the first place??

#24 Khamul

Khamul

    Fahrar Cub

  • Members
  • 38 posts

Posted 19 November 2012 - 07:23 PM

Quote

Paid tournaments also provide each finishing place a small % chance to win gems in the following amounts. The chance of winning one of these is approximately 1 in 4. No player can win twice.
  • 10 gems
  • 35 gems
  • 80 gems
  • 120 gems
  • 1000 gems

I've never seen gems after tournaments

how it works ?

#25 Hummingbird

Hummingbird

    Fahrar Cub

  • Members
  • 45 posts

Posted 19 November 2012 - 10:15 PM

I havn't heard of anyone get those lottery gems, probly bugged or the 1 in 4 chance is actualy a 0.01 chance, in wich case the chance is bugged/broken/intended/patchnotes are wrong

#26 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 20 November 2012 - 04:30 AM

View PostGilles VI, on 19 November 2012 - 10:36 AM, said:

Euhm did you forget that the gems that people buy with gold are still bought with cash in the first place??

Ah, that makes sense. I thought you could flat out buy gems from the cash shop with in-game gold.

Edited by UssjTrunks, 20 November 2012 - 04:30 AM.


#27 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3311 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 20 November 2012 - 07:13 AM

View PostUssjTrunks, on 20 November 2012 - 04:30 AM, said:

Ah, that makes sense. I thought you could flat out buy gems from the cash shop with in-game gold.

Nope :)
Every single gem is bought with real cash first.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users