Jump to content

  • Curse Sites
Help
- - - - -

Patch Notes (Thief)


  • Please log in to reply
77 replies to this topic

#31 NuclearDonut

NuclearDonut

    Sylvari Specialist

  • Members
  • 684 posts

Posted 16 November 2012 - 01:32 AM

They nerfed what was balanced and left the the OP mechanics as is. The only class that this patch has somewhat balanced is Mesmer. They got noticeable buffs and nerfs (they're still not even close to perfect). I seriously cannot get behind the mentality of this patch. I just don't understand 90% of the changes.

#32 Lalnuir

Lalnuir

    Vanguard Scout

  • Members
  • 152 posts

Posted 16 November 2012 - 01:36 AM

View PostNotKMoose, on 16 November 2012 - 01:28 AM, said:

Dancing Dagger: This skill’s damage has been reduced by 50%.

Disappointed, this has been really useful in leveling up my thief and softening up mobs for an easy clean up in leveling in the main game, for PvP its applications were hardly existent.

It was also stupid good for downing any idiot who tried to ress someone else when fighting a thief. You could rake up ~18-21k damage pretty easy on most classes in WvW in a couple of seconds. It really needed a nerf but 50% is a little too far a 15-33% nerf would of been more reasonable imo.

#33 ensoriki

ensoriki

    Seraph Guardian

  • Members
  • 1983 posts

Posted 16 November 2012 - 01:39 AM

WTB initiative reduction on Dancing dagger.

#34 Featherman

Featherman

    Seraph Guardian

  • Members
  • 1028 posts
  • Location:Frolicking in Kalos

Posted 16 November 2012 - 01:42 AM

Dancing Dagger...wat. Increase the the damage by 25% and its threat level wouldn't be as nearly as high as B/S & Mug. So much hate for S/D while the culprit is D/D. Oh man, this game is really shaping up to be an eSport alright.

Edited by Featherman, 16 November 2012 - 01:42 AM.


#35 Ravrohan

Ravrohan

    Asuran Acolyte

  • Members
  • 80 posts

Posted 16 November 2012 - 01:42 AM

View PostDrtrider, on 16 November 2012 - 12:46 AM, said:

I think the weapon choices are fine. Go play an ele if you want more options.



Any one know if leeching venoms work properly for WvW? Or is it just sPvP that is scales with power?

And I couldn't give a damn what you think, I'm happy for you if you feel they're fine.  I did too until this, I'll state my opinion as I see fit.

#36 Roland Der Meister

Roland Der Meister

    Asuran Acolyte

  • Members
  • 138 posts
  • Server:Crystal Desert

Posted 16 November 2012 - 01:47 AM

I came here to lol at least no ones crying about no killshot nerf lolz oops

#37 Drtrider

Drtrider

    Asuran Acolyte

  • Members
  • 147 posts
  • Guild Tag:[EtG]
  • Server:Tarnished Coast

Posted 16 November 2012 - 01:49 AM

View PostRavrohan, on 16 November 2012 - 01:42 AM, said:

And I couldn't give a damn what you think, I'm happy for you if you feel they're fine.  I did too until this, I'll state my opinion as I see fit.

My apologies if what I had said came across as hostile. I do at times which I had another option for a viable condition build. However, if you're looking for versatility a thief is the wrong ally. However, I can understand your opinion. But in mine, I find the thief's options quite wide when taking other professions into consideration.

View PostRoland Der Meister, on 16 November 2012 - 01:47 AM, said:

I came here to lol at least no ones crying about no killshot nerf lolz oops

Was just about to read up on that. It's sad that every one complains when there are other skills that hit just as hard. But then again. *shrugs* it is what it is.

#38 Ravrohan

Ravrohan

    Asuran Acolyte

  • Members
  • 80 posts

Posted 16 November 2012 - 02:01 AM

View PostDrtrider, on 16 November 2012 - 01:49 AM, said:

My apologies if what I had said came across as hostile. I do at times which I had another option for a viable condition build. However, if you're looking for versatility a thief is the wrong ally. However, I can understand your opinion. But in mine, I find the thief's options quite wide when taking other professions into consideration.

Then I want to offer my sincerest apologies, I shouldn't have posted like that when this and real issues that suddenly happened were bothering me.  Honestly, put in perspective and the skills into practice, I can live with it.

Edited by Ravrohan, 16 November 2012 - 02:02 AM.


#39 Lalnuir

Lalnuir

    Vanguard Scout

  • Members
  • 152 posts

Posted 16 November 2012 - 02:14 AM

View PostRoland Der Meister, on 16 November 2012 - 01:47 AM, said:

I came here to lol at least no ones crying about no killshot nerf lolz oops

Has anyone who posts here even been hit by kill shot? I haven't.

#40 crowsnest bomber

crowsnest bomber

    Asuran Acolyte

  • Members
  • 98 posts

Posted 16 November 2012 - 03:03 AM

View PostLalnuir, on 16 November 2012 - 02:14 AM, said:

Has anyone who posts here even been hit by kill shot? I haven't.

lol so true.. im rank 29 in pvp and cannot ever remember seeing killshot in my deathsheet...

#41 crowsnest bomber

crowsnest bomber

    Asuran Acolyte

  • Members
  • 98 posts

Posted 16 November 2012 - 03:10 AM

as a devoted s/d and sb user, this patch has been horrible.. i was really hoping for damage increase for pistols, a fix for flanking strike and a change which meant you cant precast c+d with steal

not happy

#42 lollasaurus

lollasaurus

    Vanguard Scout

  • Members
  • 198 posts
  • Server:Jade Quarry

Posted 16 November 2012 - 05:32 AM

View PostLalnuir, on 16 November 2012 - 01:36 AM, said:

It was also stupid good for downing any idiot who tried to ress someone else when fighting a thief. You could rake up ~18-21k damage pretty easy on most classes in WvW in a couple of seconds. It really needed a nerf but 50% is a little too far a 15-33% nerf would of been more reasonable imo.

I guess yea, was and still is useful for blowing up mesmer illusions, not too worried about it atm.

#43 Seki

Seki

    Fahrar Cub

  • Curse Premium
  • Curse Premium
  • 33 posts
  • Location:O'ahu, Hawai'i
  • Guild Tag:[EMP]
  • Server:Jade Quarry

Posted 16 November 2012 - 06:19 AM

Dancing Dagger needed a nerf. Spamming it on a Ranger who had his pet or another person next to him and instantly downing them wasn't fair. What wasn't needed was a 50% damage reduction with no other changes to the ability. It's almost useless.

Elite Solidarity - Jade Quarry

Seki - 80 Thief

Char Siu Manapua - 80 Guardian


#44 ensoriki

ensoriki

    Seraph Guardian

  • Members
  • 1983 posts

Posted 16 November 2012 - 06:33 AM

If only it were like choking gas...

Edited by ensoriki, 16 November 2012 - 06:34 AM.


#45 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 16 November 2012 - 07:10 AM

Did they actually nerf s/d? i can't *ing belive it... it's the only build that actually requieres you to do something...

Back to FOTM backstap then.

#46 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 16 November 2012 - 07:18 AM

Posted Image

Edited by Korra, 16 November 2012 - 07:20 AM.


#47 Omedon

Omedon

    Seraph Guardian

  • Curse Premium
  • Curse Premium
  • 1081 posts
  • Location:Ontario, Canada
  • Guild Tag:[Nox]
  • Server:Tarnished Coast

Posted 16 November 2012 - 08:26 AM

As a P/D - D/D mostly ranged "venomancer," dancing dagger is (still is) my major multi target application.  It hit way too hard.  With any kind of investment in initiative, you could easily get off a burst of four very hard hitting AOE strikes that didn't require the encumbrance of area targeting.  50% may be a little steep, I'll admit... but they made it up to me by having power apply to leeching venoms.  It just means that less damage will come from the daggers themselves, and more from the venoms the daggers deliver.
I'm an opinionated son of a gun!  Feel free to visit my blog, "Tales from the Void: Adventures in gaming whilst siezing Saidin"
http://omedon.tumblr.com/

#48 Gaaroth

Gaaroth

    Asuran Acolyte

  • Members
  • 130 posts
  • Location:Italy

Posted 16 November 2012 - 09:14 AM

i'm starting thinking i should reroll engi... Q__Q
My favourite set is S/D and my only ranged option has been halved, the daze duration has been nerfed by 25% so we can think at a "daze" build anymore and that 10% on tactical strike is a joke......*sigh*

#49 Tenofas

Tenofas

    Asuran Acolyte

  • Community Contributors
  • 82 posts

Posted 16 November 2012 - 10:23 AM

So, Sigil of Paralization is now useless as it won't change the Daze effect duration.  S/D got hit by the nerf very hardly, and it was unexpected.  D/D on the other hand is more or less the same, a full C&D-Steal-Backstab should hit for 16k now while it was 18k in average?
I do not want to go D/D, I will try to stick to S/D for a while, at least till I really see that D/D is the only way to go...

#50 ivonbeton

ivonbeton

    Fahrar Cub

  • Members
  • 50 posts

Posted 16 November 2012 - 10:27 AM

I don't want to play d/d :(

#51 Korra

Korra

    Seraph Guardian

  • Members
  • 1415 posts
  • Location:Sweden
  • Server:Far Shiverpeaks

Posted 16 November 2012 - 12:56 PM

Sigil of paralyzation and runes of the mesmer should still gve 3secs daze in WvW right?

#52 Troco

Troco

    Pale Tree Seedling

  • New Members
  • 6 posts

Posted 16 November 2012 - 02:28 PM

View PostKorra, on 16 November 2012 - 12:56 PM, said:

Sigil of paralyzation and runes of the mesmer should still gve 3secs daze in WvW right?

It works in mvm (3s daze). stPvP is 1.5s even with sigil.

Scorpion Wire seems unreliable. Sometimes it fails when moving, sometimes I'm the one pulled... and so on.

Flanking Strike I'm not sure but now it hits target 2 times after the evade... I think it was 1 hit + evade + 1 hit. Someone remembers better than me? :)

#53 Fanatic

Fanatic

    Asuran Acolyte

  • Members
  • 96 posts

Posted 16 November 2012 - 03:42 PM

damn people are so butthurt L2P and adapt nothing else to do hopefully all the FOTM rerollers will jum ship

#54 Threash

Threash

    Fahrar Cub

  • New Members
  • 11 posts

Posted 16 November 2012 - 03:54 PM

View PostFanatic, on 16 November 2012 - 03:42 PM, said:

damn people are so butthurt L2P and adapt nothing else to do hopefully all the FOTM rerollers will jum ship

All the FOTM rerollers are playing D/D, they are not going anywhere.  They nerfed one of the few viable alternatives to that instead.

#55 Resolve

Resolve

    Sylvari Specialist

  • Members
  • 540 posts

Posted 16 November 2012 - 04:27 PM

Why on earth did they not touch backstab? That just makes no sense at all. Seriously, does anyone know whats going on here? I was actually looking forward to that so their would be less thieves around.

DD should've done less damage after each bounce or something. Losing flat out 50% of its damage is pretty extreme.

#56 Lalnuir

Lalnuir

    Vanguard Scout

  • Members
  • 152 posts

Posted 16 November 2012 - 05:04 PM

I main a d/d and short bow glass cannon thief and I simply do not understand why they didn't add a 1/4 second cast time on steal.
Landing the CnD dagger after would be just as easy as landing back stab atm. 1/4 second cast time different but don't have to be behind them for CnD.

Heaven forbid we have to work a little to land back stab thou.


View Postcrowsnest bomber, on 16 November 2012 - 03:03 AM, said:

lol so true.. im rank 29 in pvp and cannot ever remember seeing killshot in my deathsheet...

I jinxed myself =[ Just got hit by kill shot in WvW. That will teach me to forget warriors have a signet to regain endurance and dodging the first one doesn't mean you are safe. lol

#57 Asomal

Asomal

    Vanguard Scout

  • Members
  • 252 posts

Posted 16 November 2012 - 05:28 PM

View PostFanatic, on 16 November 2012 - 03:42 PM, said:

damn people are so butthurt L2P and adapt nothing else to do hopefully all the FOTM rerollers will jum ship

Except the FOTM are going nowhere since they nerfed S/D and didn't fix the other builds (P/P,venoms,traps...). D/D BS still untouched.

#58 Fanatic

Fanatic

    Asuran Acolyte

  • Members
  • 96 posts

Posted 16 November 2012 - 06:08 PM

well a man can allways dream can't he
would have loved to see only loyal thiefs left on this ship and not this FOTM garbage

#59 Threash

Threash

    Fahrar Cub

  • New Members
  • 11 posts

Posted 16 November 2012 - 06:54 PM

That would have taken a completely different patch that buffed poisons and mainhand pistols and nerfed CnD+steal at the same time and backstab damage.  But that would've made sense so it didn't happen.

#60 Drtrider

Drtrider

    Asuran Acolyte

  • Members
  • 147 posts
  • Guild Tag:[EtG]
  • Server:Tarnished Coast

Posted 16 November 2012 - 07:25 PM

P/D SB venom leacher here. Don't mind the over all changes too much. Interested with the new gear sets, and if swapping out some vitality for toughness would be interesting. However having 20k health is a nice thing.

Any hard number crunchers out there that could comment on the vitality-vs-toughness ratio?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users