Patch Notes (Thief)
#31
Posted 16 November 2012 - 01:32 AM
#32
Posted 16 November 2012 - 01:36 AM
NotKMoose, on 16 November 2012 - 01:28 AM, said:
Disappointed, this has been really useful in leveling up my thief and softening up mobs for an easy clean up in leveling in the main game, for PvP its applications were hardly existent.
It was also stupid good for downing any idiot who tried to ress someone else when fighting a thief. You could rake up ~18-21k damage pretty easy on most classes in WvW in a couple of seconds. It really needed a nerf but 50% is a little too far a 15-33% nerf would of been more reasonable imo.
#33
Posted 16 November 2012 - 01:39 AM
#34
Posted 16 November 2012 - 01:42 AM
Edited by Featherman, 16 November 2012 - 01:42 AM.
#35
Posted 16 November 2012 - 01:42 AM
Drtrider, on 16 November 2012 - 12:46 AM, said:
Any one know if leeching venoms work properly for WvW? Or is it just sPvP that is scales with power?
And I couldn't give a damn what you think, I'm happy for you if you feel they're fine. I did too until this, I'll state my opinion as I see fit.
#36
Posted 16 November 2012 - 01:47 AM
#37
Posted 16 November 2012 - 01:49 AM
Ravrohan, on 16 November 2012 - 01:42 AM, said:
My apologies if what I had said came across as hostile. I do at times which I had another option for a viable condition build. However, if you're looking for versatility a thief is the wrong ally. However, I can understand your opinion. But in mine, I find the thief's options quite wide when taking other professions into consideration.
Roland Der Meister, on 16 November 2012 - 01:47 AM, said:
Was just about to read up on that. It's sad that every one complains when there are other skills that hit just as hard. But then again. *shrugs* it is what it is.
#38
Posted 16 November 2012 - 02:01 AM
Drtrider, on 16 November 2012 - 01:49 AM, said:
Then I want to offer my sincerest apologies, I shouldn't have posted like that when this and real issues that suddenly happened were bothering me. Honestly, put in perspective and the skills into practice, I can live with it.
Edited by Ravrohan, 16 November 2012 - 02:02 AM.
#41
Posted 16 November 2012 - 03:10 AM
not happy
#42
Posted 16 November 2012 - 05:32 AM
Lalnuir, on 16 November 2012 - 01:36 AM, said:
I guess yea, was and still is useful for blowing up mesmer illusions, not too worried about it atm.
#43
Posted 16 November 2012 - 06:19 AM
Elite Solidarity - Jade Quarry
Seki - 80 Thief
Char Siu Manapua - 80 Guardian
#44
Posted 16 November 2012 - 06:33 AM
Edited by ensoriki, 16 November 2012 - 06:34 AM.
#45
Posted 16 November 2012 - 07:10 AM
Back to FOTM backstap then.
#46
Posted 16 November 2012 - 07:18 AM
Edited by Korra, 16 November 2012 - 07:20 AM.
#47
Posted 16 November 2012 - 08:26 AM
http://omedon.tumblr.com/
#48
Posted 16 November 2012 - 09:14 AM
My favourite set is S/D and my only ranged option has been halved, the daze duration has been nerfed by 25% so we can think at a "daze" build anymore and that 10% on tactical strike is a joke......*sigh*
#49
Posted 16 November 2012 - 10:23 AM
I do not want to go D/D, I will try to stick to S/D for a while, at least till I really see that D/D is the only way to go...
#50
Posted 16 November 2012 - 10:27 AM
#51
Posted 16 November 2012 - 12:56 PM
#52
Posted 16 November 2012 - 02:28 PM
Korra, on 16 November 2012 - 12:56 PM, said:
It works in mvm (3s daze). stPvP is 1.5s even with sigil.
Scorpion Wire seems unreliable. Sometimes it fails when moving, sometimes I'm the one pulled... and so on.
Flanking Strike I'm not sure but now it hits target 2 times after the evade... I think it was 1 hit + evade + 1 hit. Someone remembers better than me?
#53
Posted 16 November 2012 - 03:42 PM
#54
Posted 16 November 2012 - 03:54 PM
Fanatic, on 16 November 2012 - 03:42 PM, said:
All the FOTM rerollers are playing D/D, they are not going anywhere. They nerfed one of the few viable alternatives to that instead.
#55
Posted 16 November 2012 - 04:27 PM
DD should've done less damage after each bounce or something. Losing flat out 50% of its damage is pretty extreme.
#56
Posted 16 November 2012 - 05:04 PM
Landing the CnD dagger after would be just as easy as landing back stab atm. 1/4 second cast time different but don't have to be behind them for CnD.
Heaven forbid we have to work a little to land back stab thou.
crowsnest bomber, on 16 November 2012 - 03:03 AM, said:
I jinxed myself =[ Just got hit by kill shot in WvW. That will teach me to forget warriors have a signet to regain endurance and dodging the first one doesn't mean you are safe. lol
#57
Posted 16 November 2012 - 05:28 PM
Fanatic, on 16 November 2012 - 03:42 PM, said:
Except the FOTM are going nowhere since they nerfed S/D and didn't fix the other builds (P/P,venoms,traps...). D/D BS still untouched.
#58
Posted 16 November 2012 - 06:08 PM
would have loved to see only loyal thiefs left on this ship and not this FOTM garbage
#59
Posted 16 November 2012 - 06:54 PM
#60
Posted 16 November 2012 - 07:25 PM
Any hard number crunchers out there that could comment on the vitality-vs-toughness ratio?
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