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Ranger Patch Notes.. What does it really equate to?


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#1 Smiter

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Posted 15 November 2012 - 11:14 PM

Here are the notes... Is it what we all been hoping for?  Or not....
(oops.. typo in title)



Ranger
  • Improved the effect chance on ranger spirits to 35% base and 50% when traited.
  • Beastmastery minor traits now use the correct icon.
  • Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
  • Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
  • Protecting Screech: This skill now states the correct duration of 4 seconds.
  • Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
  • Throw Torch: The speed of the projectile has been increased.
  • Maul: This skill’s damage has been increased by 40%.
  • Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
  • Whirling Defense: This skill was updated so that it interacts better with combo fields.
  • Splinter Shot: This skill is now a small projectile combo finisher.
  • Coral Shot: This skill is now a projectile combo finisher.
  • Feeding Frenzy: This skill is now a projectile combo finisher.
  • Mercy Shot: This skill is now a projectile combo finisher.

Edited by Al Shamari, 16 November 2012 - 08:48 PM.
Fixed your little typo in title ;)


#2 txlatino

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Posted 15 November 2012 - 11:19 PM

I'm done until they FIX what's broken with the Ranger namely the longbow/shortbow and PETS this is just disgusting.

#3 Eliirae

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Posted 15 November 2012 - 11:20 PM

Lets see...Buff to greatsword.

And, umm...That's about it?

Also, longbow/shortbow are fine.  Just because you can't stand in one spot and win doesn't mean it's broken.

#4 Jetjordan

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Posted 15 November 2012 - 11:27 PM

LOVE longbow and pets as are.  Just ran ac path 1 with dual drakes and only had one of them die once.  It's pretty easy to call you pet back before a boss unloads a 1 shot skill on them.  Also, SB got a 150% damage buff and extra bleed on one skill...  Not to mention GS, Which I farm t6 mats with, which is going to crush stuff now.  It sort of sounds like Spirits are more viable now?  Dunno, I'll have to try some.  

Bad feeling this will revert into the pet argument of old.  I still have no problem with pets as are.  Minions on the other hand...phew!

#5 Naskapi

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Posted 15 November 2012 - 11:29 PM

The counterattack change will be great for PvP but the throw on it roots you in place which is kinda confusing.

#6 licho

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Posted 15 November 2012 - 11:49 PM

I dont get it, ok i admit that some finisher fix on harpoon is ok. Also nothing bad with buffed GS for rangers who wish to be warriors ;-), but... is that all? Where is the second part?

#7 RyphTheFox

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Posted 15 November 2012 - 11:57 PM

Anet's grace period is over.  It seems like they have no idea what their players are asking for and instead of some small pool of players that have fully drank the Kool Aid to bounce ideas off of...  Rangers need serious fixing, as do lots of other classes.  There are multitudes of builds that are just shit because the only damn pvp mode is CONQUEST!  Players don't like playing that over and over and over...  Thieves don't get a backstab nerf, and pistols are still pretty shit for thieves.  Killshot on warrior left untouched, skills being "reworked" as JSharp stated didn't work for rangers.

This patch killed this game for me.  When Anet pulls their heads out of their asses and fixes this joke of a pvp game, then I'll come back.  I dont want to even waste my electricity on this shit.  They can keep making this game for the cultists that will eat up any tidbit of shit that falls out of their rectum.

#8 Hohen

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Posted 16 November 2012 - 12:03 AM

View PostJetjordan, on 15 November 2012 - 11:27 PM, said:

LOVE longbow and pets as are.  Just ran ac path 1 with dual drakes and only had one of them die once.  It's pretty easy to call you pet back before a boss unloads a 1 shot skill on them.  Also, SB got a 150% damage buff and extra bleed on one skill...  Not to mention GS, Which I farm t6 mats with, which is going to crush stuff now.  It sort of sounds like Spirits are more viable now?  Dunno, I'll have to try some.  

Bad feeling this will revert into the pet argument of old.  I still have no problem with pets as are.  Minions on the other hand...phew!

where's the SB buff? splinter shot is a harpoon gun skill.

#9 Ravicort

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Posted 16 November 2012 - 12:05 AM

View PostJetjordan, on 15 November 2012 - 11:27 PM, said:

Also, SB got a 150% damage buff and extra bleed on one skill...  

Bad feeling this will revert into the pet argument of old.  I still have no problem with pets as are.  

I think Splinter Shot is a harpoon gun skill.  Though having 2 Splinter Shot lines (in the patch notes) makes it seem like the first one could have been meant for Crossfire.

Nice to see the great sword gets some damage.  I do like Maul.

I have a few issues with pets, mostly tooltip problems.  Didn't see anything addressed in the notes.

Certain pets are underwhelming.  You like drakes?  Do you ever use the river drake?  Lightning breath is pathetic, almost as pathetic as Call Lightning from the Storm Spirit.

Oh well, it's nice to see SOME improvement, I had benched my ranger a couple weeks back.

#10 Jetjordan

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Posted 16 November 2012 - 12:07 AM

View PostHohen, on 16 November 2012 - 12:03 AM, said:

where's the SB buff? splinter shot is a harpoon gun skill.

my bust, I was thinking spread.  Still that makes harpoon gun a monster now.

View PostRavicort, on 16 November 2012 - 12:05 AM, said:

Certain pets are underwhelming.  You like drakes?  Do you ever use the river drake?  Lightning breath is pathetic, almost as pathetic as Call Lightning from the Storm Spirit.

River drake makes SUCH fast work out of some of the adds in dungeons even, he's also pretty tanky vs bosses.

#11 Luculyia

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Posted 16 November 2012 - 12:16 AM

Atrocity.

But there's hope:

Quote


Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
Jon

They said that they had to pull out of making the Ranger updates early 23 days ago. Maybe to put them all in a major patch or something. Apparently, they're good at reciting what other people have to say about Rangers (somewhat, they still can't comprehend the problems with the Sword and Longbow, but that's 'their opinion' on it =.=). It's only a matter of time, but I wouldn't expect anything anytime soon. Not to mention, anything actually beneficial in the near future, considering their pace of working.

Jon Peters mentioned Signet and Shout builds. Oh, did they think they fixed Spirit builds, and it's made viable just cause they improved the effect chance by 15%? Honestly, I don't really get what that even means, but my guess is hell no.

#12 J0ttem

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Posted 16 November 2012 - 12:21 AM

Wut, they didn't even fix the MH sword auto-attack, ridiculous.
I'm glad they buffed GS though.

Edited by J0ttem, 16 November 2012 - 12:37 AM.


#13 Salticus

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Posted 16 November 2012 - 02:48 AM

I'm dissapointed with the ranger update. I was really hopeful. They didn't change anything that much except for the GS and spirits. Most of the updates are for underwater combat.

They could have at least increased the projectile speed of the longbow or make the pets move 50% faster so they can damage a moving target.

As I have stated before, the warrior is the better ranged class than the ranger. Hell, they even updated one of the warrior's ranged skill. This ranger that Anet calls it would be change to beastmaster in the future.

Come on, ANET! Smell the coffee and wake up!

#14 Nabuko Darayon

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Posted 16 November 2012 - 02:52 AM

Is that the major plan for Rangers? LOL!!!!

#15 Trei

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Posted 16 November 2012 - 03:18 AM

Anet probably believed they were doing us a favor buffing ranger underwater combat ahead of a major content patch involving islands and shores...

#16 Dahk

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Posted 16 November 2012 - 03:46 AM

So, basically, after a big assurance that A-Net understood that we are pidgeon-holed into short bow specs, have no viable support build, and have a weapon that roots us on it's basic auto attack...

Nothing really has changed.  All the notes are either bug fixes, buffs to lolunderwater combatlol, or inconsequential changes that don't address any of the above issues.

I still love my ranger, but this is pretty disheartening.

#17 Salticus

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Posted 16 November 2012 - 03:48 AM

View PostTrei, on 16 November 2012 - 03:18 AM, said:

Anet probably believed they were doing us a favor buffing ranger underwater combat ahead of a major content patch involving islands and shores...
"Life improvements." :lol:

#18 Trei

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Posted 16 November 2012 - 05:49 AM

View PostSalticus, on 16 November 2012 - 03:48 AM, said:

"Life improvements." :lol:
Yeah, like giving a homeless starving hobo a sparkly new nail clipper.

Edited by Trei, 16 November 2012 - 06:05 AM.


#19 Spartacus

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Posted 16 November 2012 - 06:08 AM

Could of sworn i read somewhere that there was going to be a decent sized list of Ranger improvements in this coming patch, but this? Thought my Iphone must of stopped loading the patch notes mid way through but nope, Kill-joy approved.

It was quoted before devolopers not having enough time to do ALL the things that clearly needed to be fixed with Rangers, but why focus on the above Patch improvements when clearly much more important things could of been taken care of.

#20 Wensbane

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Posted 16 November 2012 - 06:22 AM

Where's the rest of the notes?

#21 Mortec

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Posted 16 November 2012 - 08:01 AM

Well, that was ..   meh.

Not really 'meh' even, lets face it - it was poor.

Now, first of, thanks for this one Luculyia;

View PostLuculyia, on 16 November 2012 - 12:16 AM, said:


Secondly - and more importantly, is the question of: 'do the "re-assuring" from Mr. Peters hold any water?

To some extent - yes. But then again, I had really high hopes for this patch, (my own fault), and they didn't really do much. They did the bare minimum for the added underwater content.

And at the moment, that feels like a letdown.

So when Mr. Peters say we are the profession in most need of improvement - and it, apparently, will happen. What, if any, timeframe would be.. acceptable?

At the moment I'm playing my alts, and after this patch, I probably will continue to do so.

Or maybe just something completely different..

#22 Xunlai Agent

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Posted 16 November 2012 - 10:10 AM


On a serious note, this patch note changes nothing for the class at all. I will not be playing my Ranger again anytime soon...

#23 lagrangeify

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Posted 16 November 2012 - 02:42 PM

I initially felt quite insulted by those patch notes actually, and I mean really genuinely proper insulted. If that constituted a substantial update then I'm a virgin.

But then I had a sleep and woke up feeling a lot more philosophical about it. The fact is that I enjoy playing my ranger far, far more than my warrior. She's certainly significantly less capable of steamrolling stuff, but her traps and pets and movement are, to me,  much more engaging. And I guess that's at least in part because I do have to work quite hard to get things done sometimes.

And to be honest, I rather enjoy being an underdog too, people think of me as a free lunch, so every time I surprise them by kicking sand in their face instead of them in mine, that's worth 10 of the deaths I experience for want of lack of escape options or whatever. There's something about FotM classes that sticks in the throat, it cheapens the enjoyment when you're playing a profession that people fear, not because of your ability but because you can faceroll them to hell and back.

So, if with our current problems I can do reasonably well and have fun with my class, then when we do eventually get some of those issues addressed (when, not if, it's inevitable I'd say) then I'll be in a position to say I got my class through the tough times.

So I urge those who enjoy their hunters like I do, to stick with them, keep representing, show ANet that they can't sideline us in favour of their little favourites like the warrior, that we ain't going anywhere.

#24 Daisy Rogers

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Posted 16 November 2012 - 03:54 PM

Honestly was hoping for a little more love in the bows so that they are more useful at range in PvP and shine in the range they are supposed to. But meh, I rarely use them. They buffed my GS, so can't really complain.

The Devs said that there are indeed more buffs and tweaks to come, and there are only twlo of them to deal with all the classes (if I read right). There were other issues to be resolved like toning down other characters in PvP and bug fixes all around.

We are in a good place be happy. We "shouldn't" be nerfed any time soon.

And I was hoping for a bit more on Pets hitting moving targets so that I can be lazier with my CC but meh, til then I will have to continue to fight smarter not harder.

#25 Zheo

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Posted 16 November 2012 - 05:17 PM

I have to say that I was a little underwhelmed by this update.  I originally had high hopes for some concrete changes to the class, but I'm left with some underwater combat changes that, while positive, really leave much to be desired.  I'm still hoping we get more of a movement buff beyond that 10% signet, given that hunters, as an archetype, would need to cover a lot of ground. Thieves get a 25% movement signet (i get it, they need to flee) but then shouldnt rangers have one given we'd be roaming the wilds?

Hoping that they add more in before the Christmas update.

#26 Stonish

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Posted 16 November 2012 - 05:22 PM

Am I the only one who noticed that QZ works properly on Crossfire now? Or maybe I missed it when it was fixed already? :D

#27 Malsh

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Posted 16 November 2012 - 06:18 PM

View PostDaisy Rogers, on 16 November 2012 - 03:54 PM, said:


We are in a good place be happy. We "shouldn't" be nerfed any time soon.


My axe build ranger was nerfed :(

#28 Daisy Rogers

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Posted 16 November 2012 - 06:24 PM

View PostMalsh, on 16 November 2012 - 06:18 PM, said:

My axe build ranger was nerfed :(

if via traps than it was a bug which was fixed or should be fixed soon.

#29 Falchoin

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Posted 16 November 2012 - 06:25 PM

Regarding spirits specifically, I'm not really sure what an extra 15% base proc chance is supposed to do.  All but the elite spirit have a 10 second internal cooldown on their proc effects.  Yay for more wasted procs because of internal cooldowns?  Not to mention it cheapens the already bad +15% proc chance trait since the percentage difference is lower than before (~43% increase vs 75% increase).

All that while not dealing with the bigger issue of spirits not living long enough to provide meaningful support.

#30 Malsh

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Posted 16 November 2012 - 06:55 PM

View PostDaisy Rogers, on 16 November 2012 - 06:24 PM, said:

if via traps than it was a bug which was fixed or should be fixed soon.

There was that, which they thankfully fixed. But they also nerfed the damage the ax did as it ricocheted.




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