Alathon, on 17 November 2012 - 11:10 PM, said:
The nerfs to healing were entirely appropriate, this game is not meant to be more tank/dps/healer trifecta drivel, but the inappropriate inifinite targeting of heals was pushing it that way. Putting heals in line with damage, capped at five targets per effect. Heals should never have had infinite targeting.
If you've played EVE you should understand by now that quantity brings its own quality. It's so well understood in EVE that blueballing is the default tactic when one side doesn't have numbers. They know damned well that numbers will tell unless you're completely incompetent, or they have more batphone than you do.. which is, again, numbers. There are exceptions for really bad matchups, like BS fleet trying to kill ahacs, but those are exceptions and that ahac fleet can get ownd down in minutes by fleets that aren't horribly gimped against their traversal/sig radius.
Logistics don't change this dynamic, they reinforce it, as infinite target heals were doing in GW2 before they were fixed.
Just because you're smaller doesn't mean you're better. Seen this a hundred times over the last decade, "small, tight-knit PvP-centric" doesn't actually mean "better at PvP than the guilds ten times bigger", though the little guy will always claim he's awesome and only ever loses when he's outnumbered. It's an easy narrative to run, especially for guild leaders who want to be a big fish in a small pond. It's also a ready excuse for, say, battles where they tell everyone to spread out at the start, then complain after they wipe that they didn't stack fast enough at the start. But their identity is based on the assumption that they're better than the people they're figting, so the lies come out.
Never denied that numbers don't matter, for me it's a question of how much it matters and with no future out look of how they see mass PvP in this game, i think we'll simply see a move to zergs with no counters (you can already zerg down doors without the use of siege equipment, yet that is not deemed an issue while i would put that on the same line as infinite healing/cleansing)
Right now why bring support in a GW2 zerg? I don't see any real reason to do so
Bring a few mesmers, add enough offensive roles have more numbers that can focus target = victory.
While i would rather have stalemates and those stalemates to be broken by CC and support roles but perhaps i'm expecting too much from this rather simplistic mmo.
I know the stereotypes, small guilds claim to be superior and big guilds are written of to be just mindless blobs / zergs, it's nothing new
(I do find those belonging to smaller guilds are generally better equipment in dealing with PvP situations then those who are dependant on a large blob support, not to say all members of a blob aren't on equal footing but that's my experience from being part of small and larger groups, as the margin of error is smaller in coordination)
Edited by Acidbaron, 18 November 2012 - 10:29 AM.