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Nov. 15th Patch: Breaking Point?


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#31 The_Tree_Branch

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Posted 16 November 2012 - 01:29 AM

View PostOmilla, on 16 November 2012 - 01:18 AM, said:

The amount of time you fight something has nothing to do with getting kill credit.  And if you were solo (ie not grouped) and there were more than 10ish people there you didn't do enough damage for kill credit.

From the patch notes: "and every champion should be guaranteed to drop loot."

I was their the entire fight. I am 30 points in fire, with power/precision gear. I got a full gold medal for the event (did enough damage to get the gold medal). If getting a gold medal for a Champion mob is not enough to get guaranteed loot from a Champion mob, then this specific change is completely worthless. Either that, or its bugged. Not really sure how you can claim otherwise.

#32 ensoriki

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Posted 16 November 2012 - 01:32 AM

Eh frustrated, but GW1 players know what it is.
However being "out" doesn't matter, you can always leave take a breather and come back. Must've taken like 30 breaks from GW1.

#33 Var

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Posted 16 November 2012 - 01:32 AM

View PostThe_Tree_Branch, on 16 November 2012 - 01:29 AM, said:

From the patch notes: "and every champion should be guaranteed to drop loot."

I was their the entire fight. I am 30 points in fire, with power/precision gear. I got a full gold medal for the event (did enough damage to get the gold medal). If getting a gold medal for a Champion mob is not enough to get guaranteed loot from a Champion mob, then this specific change is completely worthless. Either that, or its bugged. Not really sure how you can claim otherwise.

It may be bugged but its not a matter of getting the medal, thats on a lower threshold, but a matter of did you get credit for the kill as in did a little "+XXX" experience marker show up for the kill itself. Judging, over all though, it seems to be bugged.

#34 REEFER

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Posted 16 November 2012 - 01:33 AM

The answer to your PvP problems:

Quote

Jon Peters:
There are >500 skills in this game, 480 traits, and 2 designers working on this


#35 Omilla

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Posted 16 November 2012 - 01:34 AM

View PostThe_Tree_Branch, on 16 November 2012 - 01:29 AM, said:

From the patch notes: "and every champion should be guaranteed to drop loot."

I was their the entire fight. I am 30 points in fire, with power/precision gear. I got a full gold medal for the event (did enough damage to get the gold medal). If getting a gold medal for a Champion mob is not enough to get guaranteed loot from a Champion mob, then this specific change is completely worthless. Either that, or its bugged. Not really sure how you can claim otherwise.

Again, medal credit is different than kill credit/loot credit.  And I am not "claiming" anything. I am simply stating a fact.  You are the one making a "claim" that a new patch feature is bugged without any solid proof other than anecdotal evidence.


Get a group and kill a champion with just the 5 of you.  If it does not drop loot then your claims begin to hold water.

Edited by Omilla, 16 November 2012 - 01:37 AM.


#36 NuclearDonut

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Posted 16 November 2012 - 01:40 AM

Jon just said they have 2 people total working on PvP balance. WHAT IS ARENANET DOING? TWO people working on 1/3 of a just-released triple A MMO? No wonder the PvP has been in shambles since beta.

#37 ensoriki

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Posted 16 November 2012 - 01:44 AM

The same thing they did in the previous game? Lol.

#38 FoxBat

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Posted 16 November 2012 - 01:45 AM

View Postensoriki, on 16 November 2012 - 01:44 AM, said:

The same thing they did in the previous game? Lol.

I recall more people being involved in the first year at least.

#39 Arkantos

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Posted 16 November 2012 - 02:13 AM

View PostNuclearDonut, on 16 November 2012 - 01:40 AM, said:

Jon just said they have 2 people total working on PvP balance. WHAT IS ARENANET DOING? TWO people working on 1/3 of a just-released triple A MMO? No wonder the PvP has been in shambles since beta.

They said they wanted GW2 PvP to be an esport, and people believed them. Ohohohoho.

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#40 Chava Blue

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Posted 16 November 2012 - 02:14 AM

View PostDiablo85, on 16 November 2012 - 01:06 AM, said:

With just two people working on balancing and fixing skills and traits its going to take a long time before this game has proper balance.

Actually, this strikes me as a good idea. The more people you have trying to tinker with the balance, the more issues you're going to have with the right hand not knowing what the left hand is doing, or miscommunications leading to team members working at cross purposes.

With a small team of people, it can actually be easier to work in a focused way on something like this. The bigger the team gets, the more chaotic and confusing the job can become.

#41 Wifflebottom

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Posted 16 November 2012 - 02:21 AM

Yeah because WoW was perfect after 4 months of being released :rolleyes:

#42 RyphTheFox

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Posted 16 November 2012 - 02:34 AM

View PostMr_Original, on 16 November 2012 - 02:21 AM, said:

Yeah because WoW was perfect after 4 months of being released :rolleyes:

WoW was released 8 years ago.  That's like giving a car company a break NOW with their recently released new model of a car that has loads of issues because in the 80's, it was much worse for cars and companies back then.  That's such an illogical way of looking at things.  Having 2 people work on balance for a game you foolishly declared to be an esport competitor is stupid.  That's like me saying i'm going to run the marathon in the olympics and then only run 3 miles a week.  Look, I was hyped up for this game too but they've bungled their way through this shit far too much to be forgiven.  They're screw ups at this point basically.

#43 Millimidget

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Posted 16 November 2012 - 02:40 AM

View PostRyphTheFox, on 16 November 2012 - 12:03 AM, said:

Most of the faithful, I was one, held on because there was a patch that was going to address most of the issues plaguing the game.  And when the patch came, we found out that no, it didn't fix much of anything.  So imagine how those people feel now.
I hope they feel silly for believing in a miracle patch.

At least confine your expectations within the bounds of reality.

View PostNuclearDonut, on 16 November 2012 - 01:40 AM, said:

Jon just said they have 2 people total working on PvP balance. WHAT IS ARENANET DOING? TWO people working on 1/3 of a just-released triple A MMO? No wonder the PvP has been in shambles since beta.
The question is, who are these two people. Because two people could possibly handle the job, if they're the right people for the job.

Edited by Millimidget, 16 November 2012 - 02:41 AM.


#44 NuclearDonut

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Posted 16 November 2012 - 02:43 AM

View PostChava Blue, on 16 November 2012 - 02:14 AM, said:


Actually, this strikes me as a good idea. The more people you have trying to tinker with the balance, the more issues you're going to have with the right hand not knowing what the left hand is doing, or miscommunications leading to team members working at cross purposes.

With a small team of people, it can actually be easier to work in a focused way on something like this. The bigger the team gets, the more chaotic and confusing the job can become.
You make a good point, but 2 people is definitely too few. Why not have those 2 people be the leaders, or the "idea makers". They come up with what to balance, and they have a small work force carry out their tasks without a personal input. The balances would still be made but at a much better rate. 2 people still strikes me as ridiculous. ANet is going to have to add more people if they're serious about GW2 being an e-sport.

#45 RyphTheFox

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Posted 16 November 2012 - 03:15 AM

View PostMillimidget, on 16 November 2012 - 02:40 AM, said:

I hope they feel silly for believing in a miracle patch.

At least confine your expectations within the bounds of reality.

The question is, who are these two people. Because two people could possibly handle the job, if they're the right people for the job.

1:  Miracle patch to affect things that have been glaring issues since beta?  Shame on people expecting a huge update, that even had developers say they're going to fix things, to... you know, actually fix them.  Shame on them...

2:  2 people is not enough to go through all the coding involved.  You have player feedback and your own data to support whats going on within the game.  You don't have just 2 people to judge whether or not something is grossly imbalanced.  His statement makes it seem like these 2 people are the ones solely responsible for everything that has to do with that aspect, and that is just too much work for 2 people.

#46 TheHidden01

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Posted 16 November 2012 - 03:21 AM

Always so dramatic...

If you expected massive game changes in this patch then you were sorely mistaken. I knew the content and what to expect long before I purchased this game (before beta), I made my decision then.

Considering the amount of videos out before release, you really couldn't miss what this game was about. Now yes, maybe you don't like it currently, and you're issues maybe valid.

But seriously, with what we knew right before release in August, did you really expect a whole massive bundle of changes by the time November rolled by?

If you did, seriously, go learn more about MMOs.

TH

#47 RabidusIncendia

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Posted 16 November 2012 - 03:29 AM

View PostJStone610, on 16 November 2012 - 12:10 AM, said:

Love the forums:

Threads stating how much better anet handles customer concerns than blizzard.
Threads stating how much better blizzard handles customer concerns than anet.

Each his own, but I wish forums only provided data and facts rather than "here what I feel at the moment" posts. It's hard to identify vocal minority posts.

Who would've thought out of 10,000+ members on guru two of them might have opposing views.
Fun while it lasted.  I guess.

#48 Millimidget

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Posted 16 November 2012 - 03:31 AM

View PostRabidusIncendia, on 16 November 2012 - 03:29 AM, said:

Who would've thought out of 10,000+ members on guru two of them might have opposing views.
Never that; forums and congress share one thing in common...always consensus building.

#49 RyphTheFox

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Posted 16 November 2012 - 03:42 AM

View PostTheHidden01, on 16 November 2012 - 03:21 AM, said:

Always so dramatic...

If you expected massive game changes in this patch then you were sorely mistaken. I knew the content and what to expect long before I purchased this game (before beta), I made my decision then.

Considering the amount of videos out before release, you really couldn't miss what this game was about. Now yes, maybe you don't like it currently, and you're issues maybe valid.

But seriously, with what we knew right before release in August, did you really expect a whole massive bundle of changes by the time November rolled by?

If you did, seriously, go learn more about MMOs.

TH

Hey... Hey there.  This says "hello"

Arena Net Official Forums-

Quote

Poof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
Ok I can’t type more with tiny phone finger keypad. See you in game!

Jon

That was 23 days ago.  We clearly are misguided for expecting big changes after a dev said that there were going to be big changes.

Edited by RyphTheFox, 16 November 2012 - 03:47 AM.


#50 ilr

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Posted 16 November 2012 - 04:01 AM

View PostShroomhead Fred, on 16 November 2012 - 12:33 AM, said:

While I'm not super excited about the latest changes, I realise the game is still fairly young and more improvements will come with time.

If this was still GW1, I'd agree.  But compared to that, PvP'ers (and WvW'ers esp) just got shit on compared to how they used to be Revered in GW1


And YOU...

View PostTheHidden01, on 16 November 2012 - 03:21 AM, said:

If you expected massive game changes...
PvE DID GET massive changes.  ...a bunch of them that we never wanted infact.  Hence why I'm not playing now.  I had my own crap planned.  Alts.. reachable max gear, and no concerns about TWELVE different Infusions (that's what they added!) or all this random loot chasing either.  Oh and ya notice how they still haven't said anything to the effect of "This was the last Tier of Materials/Gear we plan to add to the game" ??...huh? NO, because they ain't makin that promise, we could be right back here again in no time at all looking at yet another tier and another bunch of hoops to jump through.  This is too much "change" crap.  We wanted more bug fixes and BETTER ENCOUNTERS in the content we already had.  What's the point of having so much content if it's not even fun?  And now they pile even more on top that's even more Random and likely grindy??  DO NOT WANT, Take these massive changes back, and give PvP'ers their changes instead plz.

Edited by ilr, 16 November 2012 - 04:12 AM.


#51 Endlessly

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Posted 16 November 2012 - 04:25 AM

It's actually fairly entertaining to see how much QQ is going on between people who paid a one-time fee for this game. Do you cry this much when you buy a game like Assassin's Creed 3 or something similar and it blows? The game is nothing perfect right now. Give it some time. If you hate it, stop playing. Seriously not that difficult.

But where's the fun in failing to milk something for all it's worth, right?

#52 garethporlest22

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Posted 16 November 2012 - 05:29 AM

View PostEndlessly, on 16 November 2012 - 04:25 AM, said:

It's actually fairly entertaining to see how much QQ is going on between people who paid a one-time fee for this game. Do you cry this much when you buy a game like Assassin's Creed 3 or something similar and it blows? The game is nothing perfect right now. Give it some time. If you hate it, stop playing. Seriously not that difficult.

But where's the fun in failing to milk something for all it's worth, right?
Well, Guild Wars was more fun when it was released, and for a longer time.  So it doesn't make sense that the same developers wouldn't do the same thing with this game.

#53 Denny Haynes

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Posted 16 November 2012 - 07:21 AM

History repeating itself, nerf, nerf, nerf.

Anet never learn.

#54 Skyro

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Posted 16 November 2012 - 07:34 AM

My only guess on why they only have 2 devs working on the sPvP side of things is that by all indications sPvP is not really generating any money for ANet. All their revenue is coming from the PvE side of their game and thus that is where all the man power is being focused. It's a shame really because finding a good income model for the sPvP side of their game will be quite difficult if they don't produce enough content for it. Kind of a chicken and egg kind of thing.

#55 RaoulDukeHST

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Posted 16 November 2012 - 08:15 AM

control panel>programs and features>guild wars 2>uninstall,way faster than QQing on guru

#56 SlappedYak

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Posted 16 November 2012 - 08:26 AM

...I am truly stunned. Not at the nerfs, I consider them to be fair but mostly because I am a ranger main, I say "am" I mean "was" - despite it being my favourite profession lore wise upon playing ANY other profession I just couldn't get over that feeling of mediocre damage.... Anet said they had a "16 bullet point" long list for the rangers in this patch....

Quote

Ranger
  • Improved the effect chance on ranger spirits to 35% base and 50% when traited.
  • Beastmastery minor traits now use the correct icon.
  • Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
  • Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
  • Protecting Screech: This skill now states the correct duration of 4 seconds.
  • Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
  • Throw Torch: The speed of the projectile has been increased.
  • Maul: This skill’s damage has been increased by 40%.
  • Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
  • Whirling Defense: This skill was updated so that it interacts better with combo fields.
  • Splinter Shot: This skill is now a small projectile combo finisher.
  • Coral Shot: This skill is now a projectile combo finisher.
  • Feeding Frenzy: This skill is now a projectile combo finisher.
  • Mercy Shot: This skill is now a projectile combo finisher.

.....are you FREAKING KIDDING ME?! This patch was meant to FIX the class :o maybe reverse the hideous "4os animation fix" >.> or better yet, give us some damn utilites that are VIABLE instead of worthless shouts, traps which are inferior to thief in every way, maybe buff up the condition dmg capability of the short bow (seeing as it clearly can't be used for damage). I'm only raging so hard because I want to be able to enjoy my main again :( *sigh*...

Second point: they've started a pvp/pve skill split...that is a TERRIBLE idea, that completely breaks the idea of "balance" - if a theif is OP in pve chances are it's going to be op in PvP too! Surely, you should fix both? Competition in PvE DOES exist - just ask anyone who's sick of below par aoe for their profession doing an orr zerg grind...they can't ever tag enough mobs to get decent loot!!


Aside from that, obviously so exited for Lost Shore, those new chests are CLEARLY a massive gem push again ;) don't get suckered in until we know more about drop rates and items people....!! Not enough to make me quit the game at all, I love this game, their dedication to putting out new, FREE content makes me happy they care about their game, they care that people enjoy it. The QQ about Ascended is effing stupid... it's a tier for those of us who have exotic (i.e. 80% of the population >.>) and DONT wan't to look like everyone else....but can no way afford a 180g precursor to even start legendaries (tbh I don't even want to... the skins aren't great...mayybe Predator rifle would tempt me) I hope the skins don't suck, but I am still sad about ranger tho... ah well...time to make a mesmer!!

#57 FoxBat

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Posted 16 November 2012 - 08:28 AM

View PostSkyro, on 16 November 2012 - 07:34 AM, said:

It's a shame really because finding a good income model for the sPvP side of their game will be quite difficult if they don't produce enough content for it. Kind of a chicken and egg kind of thing.

Should follow the TF2 model and just let people wear all those costume hats in PvP...

#58 Garethh

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Posted 16 November 2012 - 09:04 AM

View PostChava Blue, on 16 November 2012 - 02:14 AM, said:

Actually, this strikes me as a good idea. The more people you have trying to tinker with the balance, the more issues you're going to have with the right hand not knowing what the left hand is doing, or miscommunications leading to team members working at cross purposes.

With a small team of people, it can actually be easier to work in a focused way on something like this. The bigger the team gets, the more chaotic and confusing the job can become.
Balance and fixing bugs are, for the most part, different things.
They could have 2 people on balance... but if they spend over half their time on bugs they won't really get far... if they spend less, bugs persist for ages...
Its not a good place to be in a newly released game when balancing and rebalancing is such a big deal...
After when things settle down and only tweaks need to happen, having a smaller number of people is fine, and actually like you said, encouraged.
But before that, if what I've seen here is any representative, having 2 people working on all balance off the bat just causes too slow and quiet of fixes.

Edited by Garethh, 16 November 2012 - 08:59 PM.


#59 DeRange

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Posted 16 November 2012 - 09:08 AM

lol, they pretty much halved the healing output on guardian and ele bunker specs (actually, more than halved on ele) and reduced protection upkeep. Those changes alone will change the meta dramatically. What did you expect, 50% more damage for soem guys?

#60 T J

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Posted 16 November 2012 - 09:18 AM

View PostREEFER, on 16 November 2012 - 01:33 AM, said:

The answer to your PvP problems:

Jon Peters:
There are >500 skills in this game, 480 traits, and 2 designers working on this

Haha, what an idiots. Did they really not learn ANYTHING from GW1?

Edited by T J, 16 November 2012 - 09:19 AM.





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