Necromancer
- The Soul Reaping trait line now properly increases maximum Life Force.
- Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.
- Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
- Mark of Blood: This skill now uses the standard staff scythe cast effects.
- Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
- Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
- Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.
- Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
- Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
- Weakening Shroud: This trait now functions underwater.
- Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
- Plague Blast: This skill’s casting time has been reduced.
- Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
- Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
- Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
- Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
- Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
- Frozen Abyss: This skill now lists the vulnerability it applies.
- Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
- Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
- Feast: This skill no longer causes damage to the necromancer.
- Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
- Vampiric Precision, Vampiric Rituals, and Vampiric: These traits have been updated so that they don’t heal enemies when in lower-level areas.
- Signet of Spite: This skill’s description now indicates all conditions applied.
Opinions? -1 blast finisher :S









