- Improved the effect chance on ranger spirits to 35% base and 50% when traited.
- Beastmastery minor traits now use the correct icon.
- Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
- Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
- Protecting Screech: This skill now states the correct duration of 4 seconds.
- Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
- Throw Torch: The speed of the projectile has been increased.
- Maul: This skill’s damage has been increased by 40%.
- Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
- Whirling Defense: This skill was updated so that it interacts better with combo fields.
- Splinter Shot: This skill is now a small projectile combo finisher.
- Coral Shot: This skill is now a projectile combo finisher.
- Feeding Frenzy: This skill is now a projectile combo finisher.
- Mercy Shot: This skill is now a projectile combo finisher.
Here goes nothing.. Ranger Patch Notes 15 Nov
#1
Posted 16 November 2012 - 12:08 AM
#2
Posted 16 November 2012 - 12:29 AM
After all the BS which has been fed to us, I will never believe a word from ArenaNet again.
#3
Posted 16 November 2012 - 12:32 AM
#4
Posted 16 November 2012 - 12:35 AM
#5
Posted 16 November 2012 - 12:39 AM
#6
Posted 16 November 2012 - 12:43 AM
I was thinking about making a ranger, but I think I'll hold off on that a bit longer.
#7
Posted 16 November 2012 - 01:52 AM
#8
Posted 16 November 2012 - 01:54 AM
How the hell do they only have 2 people for class balance issues? My God...Mythic had more than this when they first started out, and weren't half the company ANet is.
#10
Posted 16 November 2012 - 02:23 AM
Although I am curious just what their intentions were and what they did elsewhere to manage to affect traps' mechanics like this.
There was nothing remotely linked to them in the rest of the patch notes.
#11
Posted 16 November 2012 - 03:38 AM
DONT POST ON YOUR OFFICIAL SUB FORUM FOR A CLASS AND THEN DONT DO JACKSHIT OF WHAT YOU SAID.
Ohh and please dont repost on that subforum trying to cop out on why you failed to do what you said you would. You're a damn professional.
#12
Posted 16 November 2012 - 03:53 AM
Quote
•Reduced active ranger playerbase by 40 percent. 97 percent of active rangers are now bots.
#13
Posted 16 November 2012 - 05:13 AM
- I want that purple stuff.
#14
Posted 16 November 2012 - 05:27 AM
lilPricea, on 16 November 2012 - 12:29 AM, said:
After all the BS which has been fed to us, I will never believe a word from ArenaNet again.
Yeah, that's how a lot of folks feel today after we got word that there were some significant changes expected and now find that, well, most of the patch notes for most of the classes are extremely underwhelming to say the least.
#15
Posted 16 November 2012 - 07:54 AM
Didn't see a single other ranger...
Oh boy.
I wonder when Anet will realize, well if they're not too busy playing WoW or something..
#16
Posted 16 November 2012 - 08:40 AM
#17
Posted 16 November 2012 - 08:50 AM
#18
Posted 16 November 2012 - 09:35 AM
But I seem to be missing the point..
lilPricea, on 16 November 2012 - 12:29 AM, said:
WolfHeart, on 16 November 2012 - 02:02 AM, said:
I don't know if that was really the point of those complaining about traps in this post but I only see one single trap with 30 seconds CD. Untraited Spike Trap has 25s, Flame Trap has 15s and Vipers Nest 20s. Only Frost Trap is at 30s CD and I rarely ever see anyone use it (that might just be a very subjective observation though) So what nerf to traps did I miss? Or was this in a previous patch?
#19
Posted 16 November 2012 - 09:54 AM
Ley Lestard, on 16 November 2012 - 09:35 AM, said:
The patch originally had a bug that set trap cooldowns to 30 seconds, but they released a follow-up patch shortly afterward that reverted this. Trap specs are unchanged from the way they had been.
#20
Posted 16 November 2012 - 04:05 PM
Damn. i was really excited for some changes.
#21
Posted 16 November 2012 - 08:18 PM
So, I will continue to play xbox, as there are much better competitive games that came out in the first two weeks of November than this. Maybe when the idea pops into ANets head that people don't want to play the class with the least amount of viable options and ranger usage spikes into the ground, they will finally take a look at making the class competitive, and not just slightly more playable.
Edited by JROH, 16 November 2012 - 08:19 PM.
#22
Posted 16 November 2012 - 09:10 PM
And yes, warriors it seems are almost always OP or near OP in every game. Look at Warriors in WoW. I don't know why this is, but it's not entirely exclusive to A-Net.
#23
Posted 16 November 2012 - 10:02 PM
#24
Posted 18 November 2012 - 08:24 AM
#25
Posted 18 November 2012 - 12:53 PM
Celendes, on 18 November 2012 - 08:24 AM, said:
And hope that in my roam group I don't encounter a bigger roaming group... cos I can't help too much there either!
#26
Posted 18 November 2012 - 03:02 PM
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