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Server Dungeons


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#1 Freddy Shmeddy

Freddy Shmeddy

    Pale Tree Seedling

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Posted 16 November 2012 - 01:36 AM

If Arena Net could pull off the WvW concept I think they could pull off a Server dungeon concept. What is a Server dungeon? To put it simple, it is a massive dungeon where any number or people from your server can band together and have tons of fun.

---Here are some of my ideas for this concept---
(They may suck. So tell me your ideas, for they may be good.)

- I think a World dungeon needs to fit in with the ingame lore.

- A type of World dungeon could consist armies fighting on a battlefield where you attempt to complete a series of objectives to reach the enemy leader.

- A type of World dungeon could consist of a massive sieges battles where you have to enter a enemy fortresses and eradicate the enemies inside of it.

- Maybe a World dungeon could consist of a server defending its main cities from sieges and armies. (Imagine thousands of people fighting off invaders inside divinities reach to protect the king... I personally think that would be badass.)

- Some of my ideas for an enemy leader was an elder dragon, a bandit king. Tell me your suggestions

---------------

- I think around 100 people would be needed to begin a World dungeon.

- The dungeons would be dynamic, so more players means more enemies.

* I can't think of any more on the spot. So give me your ideas..

What do you think of this idea?

Edited by Freddy Shmeddy, 16 November 2012 - 02:00 AM.


#2 Aetou

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Posted 04 December 2012 - 07:35 PM

It's basically a dynamic event chain except on a slightly larger scale and implemented better (or rather, to require less zerging and more coordination.)

#3 Gilles VI

Gilles VI

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Posted 04 December 2012 - 07:39 PM

As said already, it would just be a big event? Like the ones they do at hollidays, but then harder and more coordinated I suppose?




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