Mitch, on 08 December 2012 - 02:53 PM, said:
You really sacrifice 2-3 utility slots for signets and spec 20 in fire just to get fire aura a couple of times? Not to mention unless you spec 30 in earth on top of this, activating your signets will make you lose their passive bonus, which for the heal sig is a pretty big deal (hardly worth the fire aura it would give you imo) not to mention you will need 10 points in Air to get the swiftness/fury from Auras which is almost the entire build of an aura build, so this leaves max 10 points, I guess the 10 you're putting in Arcana, making the internal cooldown of attunements pretty high as opposed to the 'standard' 20-30 spec Arcana builds.
You don't spec 20 fire 'just to get the fire aura', there is also +10% damage while in Fire, as well as the actual stats you get from spending points in the tree, which a lot of people seem to ignore. You need some kind of dps boost in any case. And yes, you lose the passive signet effect with this build, but besides keeping them - what other use does 30 earth have over other trait lines? It's not very attractive as it is right now.
Mitch, on 08 December 2012 - 02:53 PM, said:
Not really sure how this related to anything I had to say, I merely mentioned Combo Fields/Finishers as some of them can be used to make Auras on yourself or allies.
I was making a point about how useful the S/D build is in general, not particularly for aura upkeep. People complained about the nerf of EA's blast finisher, but in reality this build has enough of them as it is. Less combo fields, but enough blast finishers.
Mitch, on 08 December 2012 - 02:53 PM, said:
Small player base was in reference to PvP player base entirely, how do you suggest small scale PvP without capture points to be anything other than some form of deatmatch? Sure skirmishes are fun, they happen all the time in tPvP as it is, with the added depth of holding/capping points and fighting over them as well as some other (minor) objectives (e.g. forest monsters, guild lord, trebuchet), now I'm not saying cap points is the be-all and end-all game mode that GW2 should have, but it does allow multiple objectives to exist on a map and a very quantifiable score which means theres no need for tiebreakers, which was a huge huge problem in GW1 GvG.
Small-scale pvp won't magically make the game better, rather it will provide a much better form of 'casual entertainment'. If I'm going to waste time in hotjoin - I rather have such battles instead of capture point fiesta. Not to mention that most of the time hotjoin is desolate - during the last couple of months I've mostly had 1v2 or 2v3 scenarios, simply because no one wants to enter it anymore. So explain to me what's the point of having this at all, if it's not being used? Adding a 2v2 /3v3 and dueling options will spice it up a bit, it will allow for smaller teams to still have fun and not run alone in big maps, capturing points ALONE, with 1 or 2 people in the opposing team... I'm not sure how these modes would work for tPVP, but I'm certain of one thing - none of this matters while there isn't a real GvG mode (with spectator mode and an actual ladder).
Mitch, on 08 December 2012 - 02:53 PM, said:
Ok now let me make something clear, I've got nothing against being able to make 'private/custom' games where you can play with/against your friends in a closed setting to try things out or play matches against other teams for the purpose of 3rd party tournaments/practice or simply having fun, in fact I think it is one of the most needed things to make GW2 PvP have any kind of lasting potential. Now if people would use such a system to have duels with eachother or host 1v1 tournaments, that is entirely up to them, if they enjoy these kind of things then by all means let them, but when you're making dueling a seperate game mode and start balancing for it it might very well be detrimental to 'real' PvP.
I didn't say anything about making dueling the official GW2 e-sport mode, but rather just add it as an option, anywhere in the world. Trust me, everyone will be doing it around the world map if it was possible. But then Anet would have to deal with a huge amount of baby crying about how OP everyone that beat anyone else are. That's mostly related to the fact that no one likes to lose and rushes to look for excuses, while blaming some 3rd party factor for their loss. Regardless, this happens now just as much. But having to enter a custom game just for a single 1v1 (as it used to be in the GW1 guild halls) is just too much effort. If there's going to be dueling - I sincerely hope it's not restricted in such a way and is open for anyone, everywhere. That's the kind of freedom that Anet used for promoting their revolutionary game (that still hasn't got GvG in it, and is called Guild Wars). So it doesn't make any sense to talk about the plausible effects that such small-scaled pvp modes can have on the 'real PvP', because there isn't any real pvp yet.
Mitch, on 08 December 2012 - 02:53 PM, said:
As far as the build wars comment, being able to make builds is fun, it was fun in GW1 and it still is now although very much different, but when it comes to 1v1 there will either be 1 superior profession/build that 90% of the people will end up playing or it will be more rock paper scissors where your profession/build will likely determine the result, rather than individual skill (unless the skill gap between the 2 players is immense), now I don't think this is a fun and useful game mode and definitely not something that other game modes have to compromise their balancing for.
Explain to me how this isn't happening now? Thieves, Warriors? Even Mesmers? I can only dream of having such dps with my Elementalist. But there's the other factor - how you actually use your skills. I've had duels versus nasty glass canon thieves and I've managed to come on top by using my spells to their full potential and moving vigorously around the surrounding environment. That's what I like about the game - it's mobility factor. If you are fast enough and all of your Utility skills aren't on CD - you have a good chance to survive any 1v1. Plus, don't you think that having a dueling option will actually help to balance things out even better? This will provide feedback that is currently absent.
Edited by Dusty Friday, 08 December 2012 - 03:30 PM.