Patch Notes Impact on Builds?
#1
Posted 16 November 2012 - 01:43 PM
#2
Posted 16 November 2012 - 03:32 PM
Edited by Scizzor, 16 November 2012 - 03:32 PM.
#3
Posted 16 November 2012 - 06:11 PM
#4
Posted 16 November 2012 - 06:17 PM
Also, Phantasmal Haste still doesn't work on most illusions, and iDisenchanter no longer summons at the appropriate range, if at all, yet the cooldown starts as if it had been activated.
*stuffs greatsword in inventory*
#5
Posted 16 November 2012 - 08:47 PM
I someone could help me out here it would be great. Thanks!
#6
Posted 17 November 2012 - 03:20 AM
#7
Posted 17 November 2012 - 05:02 AM
#8
Posted 17 November 2012 - 06:13 AM
#10
Posted 17 November 2012 - 07:56 AM
Lemuux, on 17 November 2012 - 06:40 AM, said:
https://forum-en.gui...ge/2#post764405
#11
Posted 17 November 2012 - 10:01 PM
I'm pretty much done with the class for the time being. I'll prob hop on it just to try a new idea out but until this is changed to something usefull for our unique class. Later all.
#12
Posted 17 November 2012 - 11:48 PM
#13
Posted 18 November 2012 - 08:58 AM
wp2000, on 17 November 2012 - 05:02 AM, said:
thanks for the info, however i got other details, which could mean to me that won't be fixed anytime soon. It was originaly posted to the rangers forum ( https://forum-en.gui...n-merged/page/3) but still affects us i guess (not in a good way). The most important part is the undelined bold sentence.
JonPeters.5630:
Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
Jon
I'm wondering what build to go now... I did some experiments but not really know which way to go. Any ideas? Mostly PVE and dungeons, lately some WvW. Also wondering is scepter viable? Since i like to stay ranged and sword was not my style at 1st try (however if i have to go with it if will do :-) )
Thanks in advance!
Edited by Wspc, 18 November 2012 - 09:00 AM.
#14
Posted 18 November 2012 - 11:29 PM
No kitten wonder the bugs continue, the traits don't work and things don't get fixed patch after patch! LOOOOOL!!
Two devs!!! Where did all the cash go? Is this how GW2 will be known? Good start, but then it turned into some sort of free game. I mean, seriously. The event today? Crap. Generic cliche invasion event. I've first done it in City of Heroes. Then in WoW, then in who knows how many other games. A kitten ton of mobs that keep on spawning, lag, barely any loot. At least we had the chest at the end with the exotics.
But I would have traded the whole thing, the whole of Lost Shores, just so you guys could pay for a third dev (LOL!!) to, y'know, fix your bugs. All the beta testing, all the lists of bugs compiled by players, and the game goes free with a kitten ton of bugs just so we discover we have two devs (LOL!!!) trying to balance 500 skills and 480 traits.
Guys, I understand we already bought the game so you can now flip us the bird as the cash was spent. But do you *REALLY* want to be another Diablo 3 flop? They too went by the route of 'you've already bought the game so whatever'.
Edited by Kanto, 18 November 2012 - 11:31 PM.
#15
Posted 19 November 2012 - 03:46 PM
http://gw2skills.net...MP6oUg9sTqgqLLA
with this for the end
http://gw2skills.net...NHlCsndSFUdpC4G
more group friendly with all the glamour and more phanstasm dmg for duelist and warlock
#16
Posted 23 November 2012 - 01:52 AM
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