FOTM rerollers Gone?
#1
Posted 16 November 2012 - 03:39 PM
#2
Posted 16 November 2012 - 03:56 PM
#3
Posted 16 November 2012 - 04:28 PM
#4
Posted 16 November 2012 - 04:30 PM
#5
Posted 16 November 2012 - 04:30 PM
owly, on 16 November 2012 - 04:28 PM, said:
I wish people like this would learn to play. That isn't an insult, it's just that either you are A)being sarcastic, or B)don't know how to play a thief.
Neither of those will affect backstab really, plus the only place I really used a backstab build was in WvWvW and it got a slight buff.
#6
Posted 16 November 2012 - 04:37 PM
#7
Posted 16 November 2012 - 04:40 PM
#8
Posted 16 November 2012 - 05:55 PM
#9
Posted 16 November 2012 - 06:03 PM
#10
Posted 16 November 2012 - 06:05 PM
Instead the so-called FOTM BS build, we who don't use FOTM BS build got hit the most. So, like i said, you are still gonna cry for that FOTM build by next week since most thieves gonna roll that build now.
Ironic.
#11
Posted 16 November 2012 - 06:08 PM
Threash, on 16 November 2012 - 06:03 PM, said:
4-5k in sPVP for C&D isn't small, its a nice combo with mug+BS, so yeah, 33% lowers the DPS.
#12
Posted 16 November 2012 - 06:19 PM
semutant, on 16 November 2012 - 06:05 PM, said:
Instead the so-called FOTM BS build, we who don't use FOTM BS build got hit the most. So, like i said, you are still gonna cry for that FOTM build by next week since most thieves gonna roll that build now.
Ironic.
i don't cry i just don't like FOTM rerollers to me they are the worst kind of people. They got no intention of geting good they only want to get spoon feed and brag about how good they are.
#13
Posted 16 November 2012 - 06:27 PM
Threash, on 16 November 2012 - 04:30 PM, said:
Well shit, I got 1k damage shaved off of my 12k damage combo, because 70% of that combo is in Backstab. Gonna reroll now... or not.
Thief still needs nerfing.
#14
Posted 16 November 2012 - 06:32 PM
Fanatic, on 16 November 2012 - 06:19 PM, said:
i don't cry i just don't like FOTM rerollers to me they are the worst kind of people. They got no intention of geting good they only want to get spoon feed and brag about how good they are.
I know, i dont like FOTM rerollers too, but this patch barely touch the so-called FOTM build. Instead most of us now pidgeon-holed into 2 viable builds, BS build or condition build. Ironic, isn't it? Lol
#15
Posted 16 November 2012 - 06:52 PM
#18
Posted 17 November 2012 - 03:31 AM
#19
Posted 17 November 2012 - 03:57 AM
Fanatic, on 16 November 2012 - 06:19 PM, said:
If they beat you they are better than you
#20
Posted 17 November 2012 - 03:57 AM
#21
Posted 17 November 2012 - 04:40 AM
Invoky, on 17 November 2012 - 03:57 AM, said:
The build was a decent compromise between the "1 sec and....you're dead lol", and condition thief. Sustainability mixed in with nice mobility, utility(daze lock down on key opponents), and decent damage. People liked it because it was a more diverse playstyle. Brought me back to playing thief in sPvP. Anet smashed it before it really got off the ground. Now its big damage, stacking bleeds or go home.
#22
Posted 17 November 2012 - 05:04 AM
raspberry jam, on 17 November 2012 - 03:57 AM, said:
If they beat you they are better than you
#23
Posted 17 November 2012 - 08:29 AM
#24
Posted 17 November 2012 - 02:04 PM
NuclearDonut, on 17 November 2012 - 05:04 AM, said:
The only true definition of "good" in a competitive game is that of winning.
#25
Posted 17 November 2012 - 02:10 PM
They nerfed everything but FOTM builds. I hate the Might Stacking Backstab crap but I am forced to use it.
They nerfed balanced D/D
They nerfed S/D
They nerfed P/D
No changes to S/P or P/P
#26
Posted 17 November 2012 - 07:13 PM
raspberry jam, on 17 November 2012 - 02:04 PM, said:
The only true definition of "good" in a competitive game is that of winning.
#27
Posted 17 November 2012 - 10:17 PM
raspberry jam, on 17 November 2012 - 02:04 PM, said:
The only true definition of "good" in a competitive game is that of winning.
so if i kill someone because of mechanics that are overpower and favors retarded gameplay i'm better and more skillfull?
just because i killed the other guy
Edited by Fanatic, 17 November 2012 - 10:18 PM.
#28
Posted 18 November 2012 - 01:49 AM
Fanatic, on 17 November 2012 - 10:17 PM, said:
just because i killed the other guy
That is, by the way, what sets good games apart from bad ones. Good games don't favor OP gimmicks.
#29
Posted 18 November 2012 - 04:10 AM
raspberry jam, on 18 November 2012 - 01:49 AM, said:
That is, by the way, what sets good games apart from bad ones. Good games don't favor OP gimmicks.
I'm afraid that this is technically right, the basics of min-maxing. I can understand Fanatic though. Playing a Thief disgusts me to oblivion as they're complained about, most of my ennemies and allies are Thieves, and now the part that held S/D afloat got nuked.
Not everyone's wanting to be part of the 'dark assassins striking from the shadows killing in 2s and disappearing in the shadows'. But rather be scouts or.. fine duellists?
#30
Posted 18 November 2012 - 06:18 AM
MrForz, on 18 November 2012 - 04:10 AM, said:
Not everyone's wanting to be part of the 'dark assassins striking from the shadows killing in 2s and disappearing in the shadows'. But rather be scouts or.. fine duellists?
Eh, IMHO this game have too many classes.
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