FOTM rerollers Gone?
#31
Posted 18 November 2012 - 09:50 PM
If anything there's going to be more than ever...
I don't know who's balancing over at ANet, but they've got no idea how to balance a class. Maining a thief myself, I was hoping the BS build would get toned down and other builds buffed slightly. Instead ANet decided they want everyone to run D/D...
I've shelved my thief and honestly I've lost a lot of interest in PvP after this patch. Another patch like the last one and I'll probably just uninstall.
#32
Posted 18 November 2012 - 11:43 PM
Edit: they should fix the stealth issus because theirs no reason to balance the class if thats still messed up.
Edited by Ponzio, 18 November 2012 - 11:49 PM.
#33
Posted 19 November 2012 - 01:45 AM
#34
Posted 19 November 2012 - 02:11 AM
Soulstitchmmo, on 19 November 2012 - 01:45 AM, said:
They had the large source pool of information down their throat. And look at the results.
#35
Posted 19 November 2012 - 02:13 AM
#36
Posted 19 November 2012 - 02:33 AM
If you're bad, then I can't hear you over the sound of your sobbing.
#37
Posted 19 November 2012 - 04:00 AM
#38
Posted 19 November 2012 - 04:14 AM
Alzun, on 19 November 2012 - 04:00 AM, said:
Balance comes from metrics. Not just forum QQ. Change doesn't come until there is enough data to warrant that change.
#39
Posted 19 November 2012 - 05:39 AM
Soulstitchmmo, on 19 November 2012 - 04:14 AM, said:
"Hey, the elementalist is doing too much burst damage in a specific build according our metrics. Lets nerf damage accross the board a 40%." Ilogical.
#40
Posted 19 November 2012 - 11:09 AM
they can be easily countered by traps and aoe damage and wait till they finish their evade attack animation before you apply a overdose of dots on him.
#41
Posted 19 November 2012 - 11:10 AM
BandwagonX9000, on 19 November 2012 - 05:39 AM, said:
"Hey, the elementalist is doing too much burst damage in a specific build according our metrics. Lets nerf damage accross the board a 40%." Ilogical.
well, honestly that's a very poor metric...serious ones involve cross-build/class balance
#42
Posted 19 November 2012 - 11:18 PM
But then again I rarely used to use backstab build. Now I'm forced into it.
#43
Posted 20 November 2012 - 12:17 AM
Symbiont, on 19 November 2012 - 11:09 AM, said:
they can be easily countered by traps and aoe damage and wait till they finish their evade attack animation before you apply a overdose of dots on him.
People have been playing condition unicorn builds since forever, what's different now? Don't really see your point...
I play with this build sometimes and I think it's unfair to call it "the bottom of the lowest tier skill players" (whatever grammar that is)...People call BS builds no-skill and now condition + stealth is no skill as well? I guess it's safe to say then s/d is no skill as well since all it does is daze. Would the only "skilled" build be p/p? (/sarcasm)
Edited by realmisr, 20 November 2012 - 12:24 AM.
#44
Posted 20 November 2012 - 12:27 AM
realmisr, on 20 November 2012 - 12:17 AM, said:
either i haven't seen much of them before or they just got more annoying, i.e. they have perfected the unicorn build.
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