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sad panda need a new staff build, pretty please


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8 replies to this topic

#1 justf0rnow

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Posted 16 November 2012 - 05:15 PM

so they just change the Elementalist into Flopmentalist, since Flopasive Flopcana is a little fun! so they nerf it to the ground.
i mean, hey flopmentalist were never intended to be fun, we were supposed to flip flop all day, unlike the other Flopessions

no matter how and how long we have to Whine Up, FloprenaNet will never fix it. EVER!!!
so im asking if you guys have a new staff build for my flip flop, since i really love staff (it turns me on, really) i dont want to go back with scepter or dagger
and i currently running with 0/10/30/10/20 (i just can't live without the 25% speed in air attunement) and i have to invest 20 in Flopcane for the larger AoE in staff (plus, faster attunement recharge)
but, i dont even know if 20 in Flopcane still worth it or not ?
need help please

Edited by justf0rnow, 16 November 2012 - 05:16 PM.


#2 Milennin

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Posted 16 November 2012 - 05:17 PM

As I posted on the GW2 forums, this seems to work pretty well for me at the moment:


Quote

Adapting to the recent destru- I mean fix to Elementalist, I come here to present the new Elementalist META build for staff users.
Traits
-30 Fire (Ember’s Might, Internal Fire, Pyromancer’s Puissance)
-10 Air (Bolt to the Heart)
-30 Arcane (Arcane Resurrection, Windborne Dagger, Nothing)
Utility
-Conjure Frost Bow
-Conjure Lightning Hammer
-Conjure Earth Shield
-Tornado
How the build works
The 30 points in Fire are obviously to pump out more DPS. The chosen traits will support this. Make sure you stay on a 1.200 distance from any mob (for more survivability). 10 points in Air with the Bolt to the Heart trait will help you burn down stuff faster.
Of course the 30 points in Arcane are needed for the Elementalist to be effective. Like when your teammates who are on the other side of the room bashing the faces in of your enemies are in need for a heal. You will be there to give them your 200HP healing Geyser.
Arcane Resurrection will be useful for when one of your teammates somehow dies, like in case of moving out of your healing Geyser. Windborne Dagger is there to give you your 15% speed boost. And yes, I know it says it does only when wielding daggers, but little know that it actually only works with staff (this is intended btw).
The final trait slot is left empty, because that way it’ll actually be of better use than any of the other available traits in the line (but you still need the 30 points in Arcane to switch back to Fire as soon as you can to maximise DPS).
Your utility skills are all powerful tools of destruction, each giving you 5 unique skills to pick from. Not only that, but they give insane stat boosts as well. Like + Healing Power on your Frost Bow.
Finally, Tornado will be your ace skill. A useful tip for becoming a pro with this skill is to leave the transformation as soon as you accidentally activate the skill. This way you actually won’t die, and the skill will safely be on cooldown, effectively preventing you from accidentally activating it again for 3 minutes or so.
I’ve been trying out this build, and so far none of the test dummies have been able to survive. We better make good use of it before the next set of nerfs come our way.=D


#3 Featherman

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Posted 16 November 2012 - 05:22 PM

View PostMilennin, on 16 November 2012 - 05:17 PM, said:

As I posted on the GW2 forums, this seems to work pretty well for me at the moment:
That made my day. Thanks XD.

#4 stach71

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Posted 16 November 2012 - 06:09 PM

View PostMilennin, on 16 November 2012 - 05:17 PM, said:

As I posted on the GW2 forums, this seems to work pretty well for me at the moment:
Man you just made my day ,  i couldnt stop laughing while i read it on my break at work .:-) flop flop ;-)

#5 justf0rnow

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Posted 16 November 2012 - 06:39 PM

awesome, thanks for the build
can you recommend me for the gears, sigil and runes for that build?

#6 CepaCepa

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Posted 16 November 2012 - 08:43 PM

View Postjustf0rnow, on 16 November 2012 - 06:39 PM, said:

awesome, thanks for the build
can you recommend me for the gears, sigil and runes for that build?

I don't think he's serious, and now I don't know if you're serious in this reply. :( The jokes on this forum are too subtle!

If nothing else, "none of the test dummies have been able to survive" should be a clear indication lol~ :D

But what he had suggested is actually not too far from your standard staff fire/air build, go full berserker, take sigil of force/accuracy, you'll stack might by staying in fire and you do significantly more damage in fire such that you should never leave fire unless you desperately need a combo field/crowd control/survival skill from another attunement.

Edited by CepaCepa, 16 November 2012 - 08:46 PM.


#7 justf0rnow

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Posted 16 November 2012 - 09:23 PM

View PostCepaCepa, on 16 November 2012 - 08:43 PM, said:

I don't think he's serious, and now I don't know if you're serious in this reply. :( The jokes on this forum are too subtle!

If nothing else, "none of the test dummies have been able to survive" should be a clear indication lol~ :D

But what he had suggested is actually not too far from your standard staff fire/air build, go full berserker, take sigil of force/accuracy, you'll stack might by staying in fire and you do significantly more damage in fire such that you should never leave fire unless you desperately need a combo field/crowd control/survival skill from another attunement.

no, i know its a joke lol
i thought he was serious until i saw the tornado and training dummies

#8 Aetou

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Posted 17 November 2012 - 01:22 PM

On the offchance this is serious...

(1) Yes, Arcane 20 is worth it for Staff (V & VIII)
(2) You have Earth 30, this means you should be running two signet utilities most of the time.  Air 10 is thus a waste - just equip Signet of Air when you want speed and also remember Staff IV plus attunement swap and high Duration means pretty much perman swift (or permanently, as instant AOE blind on a 16s CD is pretty cool.)

#9 BZeeB

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Posted 17 November 2012 - 08:09 PM

I slightly modded mine... 0/25/0/15/30 -> 0/25 (bolt&quick glyph) /0/20(%decrease&cure condition)/20(stamina&blasting).  Focus on getting ~extra 300-400 toughness and ~15000HP for dungeons.  I wanted (& was originally) a jack of all trades staff ele,

My healing isn't HUGE but just from messing around in PVP it looked like unless I had well over 600+ healing power, toughness and better DPS was just way more important for me.

I'm still thinking how to get more healing into it without sacrificing too much dmg.  I have been thinking about going 30 air & back to 20 for arcane for the 5% precision -> healing trait.

Utilities are usually storms, mist, and arcane wave / frost bow.




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