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Do you stress test for events?


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#31 MisterSin

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Posted 16 November 2012 - 09:11 PM

I was late few mins for the opening ceremony
So is dungeon open now? Where in LA is the entrance?

#32 Azure Skye

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Posted 16 November 2012 - 09:15 PM

View PostMisterSin, on 16 November 2012 - 09:11 PM, said:

I was late few mins for the opening ceremony
So is dungeon open now? Where in LA is the entrance?
It opens tomorrow and here is the link to it. https://www.guildwar.../november-2012/

#33 MisterSin

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Posted 16 November 2012 - 09:16 PM

View PostAzure Skye, on 16 November 2012 - 09:15 PM, said:

It opens tomorrow and here is the link to it. https://www.guildwar.../november-2012/

Thank you Azure

#34 AarodCutshot

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Posted 16 November 2012 - 09:16 PM

Did anyone find out where the dungeon or new area is?

#35 Espritdumort

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Posted 16 November 2012 - 09:17 PM

Lag cleared up once people D/C'd and got shifted to new overflows XD

#36 Azure Skye

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Posted 16 November 2012 - 09:19 PM

View PostAarodCutshot, on 16 November 2012 - 09:16 PM, said:

Did anyone find out where the dungeon or new area is?
Its by the Consortium Gift Shop and take the Claw Island Portage Waypoint to get to it. The asura gate is glowing purple but you cant enter it till tomorrow.

#37 Resolve

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Posted 16 November 2012 - 09:20 PM

View PostAteron, on 16 November 2012 - 08:29 PM, said:

I think this lag is the new condition called "agony"

Haha.

I'm not sure if it was just because it was so laggy but that did seem kinda boring to do. No real effort required. Halloween Act I got a lot of flak but then it got a lot better with the other acts, I assume it'll be the same thing here.

Also these events should really repeat so i) people don't miss them and ii) they aren't so laggy because everyone's trying to do them at once.

#38 deitiesforce

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Posted 16 November 2012 - 09:21 PM

View PostAzure Skye, on 16 November 2012 - 09:19 PM, said:

Its by the Consortium Gift Shop and take the Claw Island Portage Waypoint to get to it. The asura gate is glowing purple but you cant enter it till tomorrow.
I'm in the dungeon right now

#39 Geralt Romalion

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Posted 16 November 2012 - 09:21 PM

Lag made the LA event pretty much unplayable.
And now one of the plot npc's is bugged as well, meaning we cannot progress with the story.

Yay for Anet.

#40 XgreatArtist

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Posted 16 November 2012 - 09:22 PM

I bet those newbies who did the free trial think gw2 is an utter piece of lagshet and never come back. That is what i would have felt

ANET has no excuses now. We are 2/3mths into the game and by this time you think they would have gotten their crap right but No! Same blizzard ea crap. I am not an anet hater, i defended them for too long. I am now speaking the truth.

Now for my edit button, i believe the lag has cleared no?

Edited by XgreatArtist, 16 November 2012 - 09:24 PM.


#41 Azure Skye

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Posted 16 November 2012 - 09:25 PM

View Postdeitiesforce, on 16 November 2012 - 09:21 PM, said:

I'm in the dungeon right now
Maybe, it was the frickin lag that i got from the event. Lol XD

#42 deitiesforce

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Posted 16 November 2012 - 09:25 PM

View PostAzure Skye, on 16 November 2012 - 09:25 PM, said:

Maybe, it was the frickin lag that i got from the event. Lol XD
you have to be in certain overflow

#43 Runkleford

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Posted 16 November 2012 - 09:26 PM

I'm not eager to bash ANET but the event was unplayable mostly because I couldn't use my skills for the most part. I'm sure they did some testing but probably not the right kind of testing or enough of it.

#44 Majic

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Posted 16 November 2012 - 09:26 PM

A few more overflow servers would have been appreciated.

Actually, make that a lot more overflow servers.

#45 Oryx

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Posted 16 November 2012 - 09:27 PM

This was the most painful moment so far in gw2 for me.
It was just an unbelievable mess of people and katka, with dead players everywhere, things killing you from nowhere and skill unresponsiveness.
The event was really horrible and boring and frustrating and unsatisfying.

And... the big world changing event is that the katka destroyed the lighthouse? OMG my lungs nearly fell out of my head from all the shock!!

still love the game, but the event was shit.

#46 Roland Der Meister

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Posted 16 November 2012 - 09:30 PM

Lordy Lions arch got invaded by giant crabs that knew the secret art of gorilla LAG warfare

#47 FiachSidhe

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Posted 16 November 2012 - 10:14 PM

Wow what a poorly thought out event.

1. They know already the kind of lag outdoor mass killing events will produce.
2. They decided to create enemies who are immune to all damage 75% of the time you fight them. So you have a situation where they start laying eggs, and you're able to attack once before you seize up. This fight should have taken five minutes, instead it was like twenty. Not fun at all.
3. No reward for doing it. Making it even more a sour note.

And that's all before you start another scavenger hunt, just to find that it's got a progression breaking bugged NPC.

EDIT: No surprise, Anet's brown shirt moderator team, is doing their best to hide as much of the negative feedback as possible.

Edited by FiachSidhe, 16 November 2012 - 10:16 PM.


#48 Jason Seven

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Posted 16 November 2012 - 10:17 PM

I haven't been there for Halloween so I cannot compare these two but this was abyssmal to put it nicely. Just shows how little effort and thought they actually put into this kind of stuff, no wonder the game is in such a bad state right now. It boggles my mind how a company can do such live events yet fail to realize how vastly it exceeds their game's capacity. Needless to say, the few friends who actually did show interest in this game and participated have already called me a nutcase for even trying to show them this so called state-of-the-art MMORPG. I am disappointed, ArenaNet. We expected more.

#49 deitiesforce

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Posted 16 November 2012 - 10:17 PM

View PostFiachSidhe, on 16 November 2012 - 10:14 PM, said:

Wow what a poorly thought out event.

1. They know already the kind of lag outdoor mass killing events will produce.
2. They decided to create enemies who are immune to all damage 75% of the time you fight them. So you have a situation where they start laying eggs, and you're able to attack once before you seize up. This fight should have taken five minutes, instead it was like twenty. Not fun at all.
3. No reward for doing it. Making it even more a sour note.

And that's all before you start another scavenger hunt, just to find that it's got a progression breaking bugged NPC.

EDIT: No surprise, Anet's brown shirt moderator team, is doing their best to hide as much of the negative feedback as possible.

Maybe it's just my overflow server but it took us 43 minutes to finish the event




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