T1: SBI vs. JQQ vs. SoS - Old Foes & New Blood
#1
Posted 16 November 2012 - 11:09 PM
When you win, say little.
When you lose, say less.
#2
Posted 16 November 2012 - 11:16 PM
/salute
#3
Posted 16 November 2012 - 11:16 PM
#4
Posted 16 November 2012 - 11:55 PM
I tried to do the event but almost everything is bugged, I figure the only other thing to do now is the Fractal but that's not one-time only so I think people should still be able to WvW.
#5
Posted 17 November 2012 - 12:00 AM
Keep it all above the belt
#6
Posted 17 November 2012 - 12:11 AM
This week wont be the best though cuz of the new content
#7
Posted 17 November 2012 - 12:18 AM
http://i.imgur.com/ZhNat.jpg
umad SBI?
Edited by F5in, 17 November 2012 - 01:21 AM.
#8
Posted 17 November 2012 - 12:19 AM
#9
Posted 17 November 2012 - 12:34 AM
Beastgate, on 17 November 2012 - 12:19 AM, said:
Or maybe we're playing two-week matches and they forgot to tell us.
Edited by crowea, 17 November 2012 - 12:41 AM.
#10
Posted 17 November 2012 - 01:29 AM
#11
Posted 17 November 2012 - 01:57 AM
#12
Posted 17 November 2012 - 02:08 AM
Looks like this match gonna be our final test
Edited by hokohuang, 17 November 2012 - 02:17 AM.
#13
Posted 17 November 2012 - 02:30 AM
#14
Posted 17 November 2012 - 02:35 AM
Edited by Sfuri, 17 November 2012 - 02:35 AM.
#16
Posted 17 November 2012 - 02:43 AM
hokohuang, on 17 November 2012 - 02:08 AM, said:
Looks like this match gonna be our final test
Umm.. just started and it's already pointing to 2v1? I doubt it. I don't see any teaming up so far.
dementedB, on 17 November 2012 - 02:30 AM, said:
Of course it won't last forever. Whoever has more coverage during the week will PVDoor their way to victory. lol
#17
Posted 17 November 2012 - 02:44 AM
#20
Posted 17 November 2012 - 03:29 AM
Will be interesting to see how things turn out.
#21
Posted 17 November 2012 - 04:24 AM

NY 11.19pm / LA 8:19pm
#22
Posted 17 November 2012 - 04:35 AM
#23
Posted 17 November 2012 - 05:35 AM
#24
Posted 17 November 2012 - 05:48 AM
I have decided I will no longer be playing, haven't logged in since Tuesday. The addition of the gear treadmill and the breaking of promises and core principles the game was sold on has forced me to say bye. Before anyone tries to reply that its not big deal its just rings and back slots, that's just for now, the infusions will be adding lots of additional stats (not just agony resist but actual stats), full ascended will be added (go look around the jump from exotic to ascended is much larger than they try to spin in their PR bullshit), and they basically confirmed that there will be even more tiers after Acended (see for yourself http://www.reddit.co..._german_forums/)
I'm sad that I followed this game for years excited for its release, bought copies for friends, defended the game and convinced many to try it out, etc....only to be let down with a complete bait and switch less than 3 months in.
I'm also sorry for devs being forced to destroy their vision, you don't write stuff like this unless you mean it...at least I don't think so. I'm positive there are devs at Anet really saddened by what they are being forced to do.
Colin Johanson, June 19, 2012:
“Now let me pose a second question: If the success of a subscription-based MMO is measured by the number of people paying a monthly fee, how does that impact game design decisions?
“The answer can be found in the mechanics and choices made in subscription-based MMOs,which keep customers actively playing by chasing something in the game through processes that take as long as possible. In other words, designers of traditional MMOs create content systems that take more time to keep people playing longer. If this is your business motivation and model so you keep getting paid, it makes sense and is an incredibly smart thing to do, and you need to support it.
“When your game systems are designed to achieve the prime motivation of a subscription-based MMO, you run the risk of sacrificing quality to get as much content in as possible to fill that time. You get leveling systems that take insane amounts of grind to gain a level, loot drop systems that require doing a dungeon with a tiny chance the item you want can drop at the end, raid systems that need huge numbers of people online simultaneously to organize and play, thousands of wash/repeat item-collection or kill-mob quests or dailies with flavor text support, the best stat gear requiring crazy amounts of time to earn, etc.
“But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?”
“If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players? Can we focus our time on making meaningful and impactful content, rather than filler content meant to draw out the experience? Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to? It’s how we played games while growing up. I can’t tell you how many times I played Quest for Glory; the game didn’t give me 25 daily quests I needed to log in and do—I played it multiple times because it was fun!”
I'll be watching and rooting for SBI, you guys are awesome. The server is full of awesome PVPers who just wanna smash faces in and that was awesome to be a around.
Hopefully Anet listen to their core audience they were originally going for when they created this game. Until the changes are reverted, I will be doing the only things I can do to voice my opinion. Posting on forums, not buying anymore gems (which I purchased lots just to support the game), and not logging in or participating in the new content.
We're up to almost 10,000 posts on this now on the official forums, with the staggering majority of those being outcry against this and people feeling betrayed. https://forum-en.gui...-Merged-threads
Edited by Velron, 17 November 2012 - 07:36 AM.
#25
Posted 17 November 2012 - 06:31 AM
#26
Posted 17 November 2012 - 06:31 AM
#29
Posted 17 November 2012 - 07:07 AM
Also predicting plenty of pve
#30
Posted 17 November 2012 - 07:14 AM
Cake is Cake, on 17 November 2012 - 07:07 AM, said:
Also predicting plenty of pve
Definitely agree with you on the lots of PVE, but there's no way we win, we don't have the coverage to match the other servers. We have almost zero SEA or EU presence.
Edited by tinz, 17 November 2012 - 07:18 AM.
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