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As a GW1 Veteran I'm starting to feel like home ^.^


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#1 Nabuko Darayon

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Posted 17 November 2012 - 01:01 AM

You guys know what I'm talking about :)
The new dungeon is awesome!

#2 SevereEpicz

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Posted 17 November 2012 - 01:07 AM

Never played GW1 but yeah I really like the new dungeon, except the swamp bit... I hate that bit with a passion.

#3 Space

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Posted 17 November 2012 - 01:09 AM

the giant and the jade monster were amazing when i first noticed them from a distance. Amazing!

#4 Sword Hammer Axe

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Posted 17 November 2012 - 01:16 AM

Not sure I get why. I'm a GW veteran as well, but I can't say I can see how this particular dungeon in any way reminds you of GW1 more than the other dungeons.

That being said: Yes, the new dungeon is fantastic. I didn't get far, mostly because of people leaving, but I did get to finish one, get halfway through another, and get completely stuck at a third.

The first two were amazing! First one had some of the most stunning visuals and brilliant Asuran architecture, mixed a jumping puzzle with a lot of great fights, and had some fantastic humor like dressing Golems up with cat ears and whiskers and making them meow! The second one had a huge statue-like man, and I really mean huge! Dragon Champion huge! A man looking at us and blinking, breathing, and with cultists that had him tied down. I cannot help but imagine that this huge guy would attack us if we had managed to get the seals undone, but we had a few pieces of equipment broken at this point and one of our guys left, so didn't get to finish that one.

The third one I'd say needs a fix. Located in a swamp, it had a fun layout, although confusing at first, and a decent puzzle, but the puzzle required timing that would be impossible without perfect coordination that you can't get through any chat other than teamspeak or the like. It took us 10 minutes to figure out what to do exactly. It took us another 10 minutes to get an idea of how the traps, the Moss Man, and the moving walls were working (more or less), but no matter how many times we tried, we couldn't get the damn whisps back. Even though I managed to get there with my whisp a few times, having 1 or 2 seconds left on the timer, the others were never able to get there with theirs. We had the strategy down, we weren't bad players either, but we just couldn't get that whisp in place, and ended up forfeiting.
No idea what I'm talking about? You'll know when you get there...

But yeah, overall a fantastic dungeon and a fun experience :)

#5 Ghostwing

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Posted 17 November 2012 - 01:16 AM

I have to say, after beating 2 maps thus far, I did not know Anet had it in them to design something this well made.

#6 Nabuko Darayon

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Posted 17 November 2012 - 01:34 AM

View PostSpace, on 17 November 2012 - 01:09 AM, said:

the giant and the jade monster were amazing when i first noticed them from a distance. Amazing!

Yeah reminded me of that Jade Sea Elite Area ^.^... I'm very happy right now

View PostSword Hammer Axe, on 17 November 2012 - 01:16 AM, said:

/snip

The Charr/WvW style is taken from GW:EN scenery, Jaded Sea from Cantha... there are probably more to come. It very much reminds me of GW1 scenery, more in a way taht it hasn't been 250 years and everything is changed kinda way ^.^
As far as the MossMan part goes the key is to have 3 runners and 2 trying to take aggro fo the Moss Man. Not hard at all... later you get to swim like a Doplhin in the most annoying part of all, but very fun ^^

Edited by Nabuko Darayon, 17 November 2012 - 01:45 AM.


#7 jammerpa

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Posted 17 November 2012 - 05:10 AM

The Fractals also reminded me of the awesome GW1 dungeons.  Sorta like The Deep meets Urgoz Warren meets The Foundry, with a jumping puzzle thrown in to make your palms sweat!

Pugged up to scale 3 and had a blast.  Awesome job Anet!

Edited by jammerpa, 17 November 2012 - 05:11 AM.


#8 Yui San

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Posted 17 November 2012 - 05:13 AM

View PostNabuko Darayon, on 17 November 2012 - 01:01 AM, said:

You guys know what I'm talking about :)
The new dungeon is awesome!

Totally agree with that. :-) I've seen 5 different parts so far and all not only provided a great and fun gaming experience they were also very well designed and had a big variety in terms of challenge. A-Net has done a great job on this one. I'm really looking forward to see the other (4 parts, 9 in total is that correct?)

But I was wondering, why does it make you feel at home?

#9 Sword Hammer Axe

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Posted 17 November 2012 - 10:33 AM

View PostNabuko Darayon, on 17 November 2012 - 01:34 AM, said:

The Charr/WvW style is taken from GW:EN scenery, Jaded Sea from Cantha... there are probably more to come. It very much reminds me of GW1 scenery, more in a way taht it hasn't been 250 years and everything is changed kinda way ^.^
As far as the MossMan part goes the key is to have 3 runners and 2 trying to take aggro fo the Moss Man. Not hard at all... later you get to swim like a Doplhin in the most annoying part of all, but very fun ^^

The Mossman wasn't the problem. We had trouble only with the walls and the traps, and of course the fact that I was the only one with a sprinting skill :P

Yeah, I saw those things in the teaser, but didn't have time to get that far :S Really looking forward to getting there someday <3

#10 Nabuko Darayon

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Posted 17 November 2012 - 10:34 AM

View PostYui San, on 17 November 2012 - 05:13 AM, said:

But I was wondering, why does it make you feel at home?

I guess because I started in Cantha and it grew on me. Not to mention how many runs I did in The Deep ^.^, and just landing my feet on the jaded sea took me back to the good ol' days

#11 Waage83

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Posted 17 November 2012 - 10:38 AM

View PostNabuko Darayon, on 17 November 2012 - 10:34 AM, said:

I guess because I started in Cantha and it grew on me. Not to mention how many runs I did in The Deep ^.^, and just landing my feet on the jaded sea took me back to the good ol' days

Wait until you see the siege of Ascalon

#12 davadude

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Posted 17 November 2012 - 10:38 AM

I'm getting all Luxon from this dungeon... cannot wait for the area release.
Davadude - Guru Village Idiot

#13 sty0pa

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Posted 17 November 2012 - 12:54 PM

View PostNabuko Darayon, on 17 November 2012 - 01:01 AM, said:

You guys know what I'm talking about :)
The new dungeon is awesome!
I thought you were going to say because in the lowbie zones you feel entirely alone?


bada-zing!

I kid, I kid.

#14 Nabuko Darayon

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Posted 17 November 2012 - 02:00 PM

View Poststy0pa, on 17 November 2012 - 12:54 PM, said:

I thought you were going to say because in the lowbie zones you feel entirely alone?


bada-zing!

I kid, I kid.
Hehehe I wish I ment that. Not untill just today when I created my 8th profession I saw how lonely they can be. Especially how I missed the Krytan parts (Queensdale, Kassex Hills) they should revive those areas somehow ^^

View PostWaage83, on 17 November 2012 - 10:38 AM, said:

Wait until you see the siege of Ascalon

yeah I've seen that Wvw style, reminded me of GW;EN's Ascalon areas




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