The concepts are epic, and I love the ideas behind the events and new content, but the quality assurance is absolutely atrocious. Broken events, bugged NPCs and blocked quest chains are the rule, rather than the exception.
If GW2 was a crappy game, I honestly wouldn't mind, because it would be easy to move on and take it for what it was worth. But the fact that it's truly the best game I've ever played makes the fact that it is so rife with major bugs all the more heartbreaking.
Here's hoping the good people of ArenaNet get their act together soon and bring the quality of the game mechanics up to match the superb quality of the content.
As it is, they are failing to live up to the high standards they have set for themselves, and both we and they know they can do better.
That sums up a lot of my thoughts nicely. Particularly about being saddened because GW2 is a great game by a great company.
This whole event chain feels very rough and rushed. Too much stuff is bugged or broken. Damage isn't very well tuned, and so far I don't see much "point" in parcipating. I like to tell myself that this is just their way of adding new zones. They don't want to do it WoW's way when you get a patch and the world literally changes overnight. They want something transitory and organic.
Thinking of it that way rather than a holiday event is how I'm going forward and it's less disappointing in that light. I do hope this doesn't discourage the folk at ArenaNet from doing it this way in the future.