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Water combat. Does anyone care?

water combat

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#31 Raani

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Posted 17 November 2012 - 05:16 PM

I loved water combat. The first two characters I leveled were a Ranger and a Guardian. Both have pretty great underwater weapon sets/skills. My Elementalist? Shoot me now. I feel ridiculously weak and I've so far unlocked five elite skills and not a single one can be used underwater. Additionally, I'm stuck with one weapon forever. Bleh!

#32 Gerroh

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Posted 17 November 2012 - 05:31 PM

I like water combat. It certainly needs some help, but I love it and I'm still convinced that everyone who hates it is just bad at it.

#33 jonasklk

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Posted 17 November 2012 - 05:45 PM

Hmm if they added some more weps and Cut down on the absurd amount of mobs in it. I actually think i would enjoy it way more then i am atm.

#34 Milennin

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Posted 17 November 2012 - 05:47 PM

Eh, I find it to be a lot less interesting that land combat. It lacks the depth of land combat, and is visually less appealing. It feels slower too. Then there's also a lot of skills that don't work underwater. I don't hate it, but don't like it much either.

#35 kendro1200

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Posted 17 November 2012 - 05:59 PM

View Postjonasklk, on 17 November 2012 - 05:45 PM, said:

Hmm if they added some more weps and Cut down on the absurd amount of mobs in it. I actually think i would enjoy it way more then i am atm.

I think this is the real issue.  NPCs underwater have an extremely large aggro radius.  To top that off, they also have a population density either slightly higher or much higher than those on the ground.  Throw in nearly every underwater npc having a ranged attack,  with charges or pull backs extremely common, and you get an unpleasantly frustrating experience.  I honestly didn't mind underwater combat that much, until Raid on Capricorn sPvP map, and having to put up with all of the f'in sharks.  Toss that in with some of the DE's in Orr that require you to be underwater, and are just poorly designed events, and you get a justified loathing of water combat.  Not really because of the combat itself, but the context that it comes in.

#36 i herr flick i

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Posted 17 November 2012 - 06:01 PM

the combat is allright, it's just that the underwater bosses are so boring.

#37 matsif

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Posted 17 November 2012 - 06:24 PM

explore?  ok, I can deal with this, I don't mind swimming around.

combat with engineer?  ok.  I can deal with this, grenades are awesome.

combat w/out engineer?  oh dear god let me on the surface for the love of all that is holy and right in the world.

#38 tangoesp

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Posted 17 November 2012 - 06:56 PM

I love mesmer underwanter combat. You can deal without problem 20k in 4 seconds. I don't feel underpowered. But you need to aim the spear. Also the mesmer is the fastest class while underwater. It is fun been followed by a big zerg and jump on the water for leave them behind.

#39 lalangamena

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Posted 17 November 2012 - 07:20 PM

water combat is bad due to the following points:

1) the underwater weapons differ in strength between professions, and in profession. for example thief spear 5 is so OP that i don't use any other skill, and i use spear gun only to pull mobs from group. on the other side the elementalist trident is so ridiculous.... i get hydrophobia and never ever go underwater...  
when i have to fight its only auto attack and arcane utility skills.   (mesmer trident is pretty decent though...)

2) the mobs getting invulnerable near death, going back to their place, regenerate, then chase you again half map while still being invulnerable....

#40 Dasryn

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Posted 17 November 2012 - 10:51 PM

my question pertaining to the topic is, what if they did away with a majority of the combat all together?

just focused on underwater exploration, you know? grand vistas of sunken kingdoms, swimming with beautifully canceptualized sea creatures?

instead, exploration is bogged down by hordes of hostile fish all bent on trying to kill you.  i mean, thats not even remotely realistic.  fish are generally scared of humans irl.  shark attacks are extrememly rare, and most any other creature must be severely agitated in order to provoke an attack.

#41 KodakMoment

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Posted 17 November 2012 - 11:09 PM

I guess it depends on what class you play the skills for mesmer underwater I found to be good compared to engineer where I was just the harpoon gun was pretty horrible you are left spamming gernades/bombs which is pretty much the same as land combat. Theif skill 3/5 pretty much makes them unbeatable underwater forgot the pvp map but all theives do is spam skill 5 at the ruins capture point and they evade all attacks and can spam it indefinitely because by the time the animation finishes they have enough initiative to keep spamming it

Edited by KodakMoment, 17 November 2012 - 11:12 PM.


#42 ck64

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Posted 17 November 2012 - 11:10 PM

View Posttatsuo, on 17 November 2012 - 08:55 AM, said:

So Anet boasted about their water combat being different than other games. Well it is different. You get different skills in water and there are no breath bar. But is that enough to enjoy water combat?

As for me I would say that's not enough and I don't really care about water combat, especially in PvP. And it seems everyone prefers land combat.

What do you think. Maybe it would be better if Anet would have been just focused on land combat to make it much better than it is instead of wasting time on water combat that no one likes (I assume that most of players do not like, but would be great if moderators could make a poll to see how many people like and do not like water combat).
I personally love underwater combat, underwater exploration, and the music that accompanies it.

(Engineer)

#43 Midnight_Tea

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Posted 17 November 2012 - 11:25 PM

Underwater combat is awesome, even when it does feel uncomfortable. Why? Because unless you're used to it, it does a good job of making you respect the water. This is awesome because it beats the crap out of a breath meter in accomplishing the same design goal.

Once you ARE used to underwater combat, it's such a nice change of pace once in a while that you begin welcoming the chance to engage in it.

#44 Saza

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Posted 18 November 2012 - 12:00 AM

I want to like underwater combat more, especially since I love the thief spear so much. I don't like it though, simply because I have to change my utility bar so drastically. There are a lot of thief skills that are unavailable underwater and I have no choice in elite anymore. Only one sylvari thief elite will work underwater. I want the rest of my skills. That alone would make me more excited to fight underwater.

#45 ExplosivePinata

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Posted 18 November 2012 - 01:54 AM

Some of the underwater areas look amazing but the combat is pretty damn boring.  I think if they just beefed up damage overall it wouldn't be so bad.

As a Necro I was overjoyed when my DS underwater skills got upped, the life blast underwater before was just pathetic (think it was 30 seconds between blasts.  Slight exaggeration).  I never used DS underwater at all for this reason pre update.

Edited by ExplosivePinata, 18 November 2012 - 01:55 AM.


#46 ShezuTsukai

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Posted 18 November 2012 - 02:31 AM

I play Thief. I had a terrible time getting downed quickly at release. So I forced my self to learn underwater combat. And not just the ranged strafe and roll, I also focused on spear and tactics.

Now I'll gladly take on anything but the insane megalodons.

My only beef is with the invulnerable kicking in when I'm still hitting the creatures. I understand this needs to be in place for land combat to give creatures a chance when they can't jump. But underwater everything should be viable ALL the time x, y, and z axis fully in play. No jumping, no hiding, if I can't get away from the big baddies they shouldn't be able to get away from me either.

Take it like the sushi you are!

#47 Asudementio

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Posted 18 November 2012 - 02:33 AM

View Posttatsuo, on 17 November 2012 - 08:55 AM, said:

So Anet boasted about their water combat being different than other games. Well it is different. You get different skills in water and there are no breath bar. But is that enough to enjoy water combat?

As for me I would say that's not enough and I don't really care about water combat, especially in PvP. And it seems everyone prefers land combat.

What do you think. Maybe it would be better if Anet would have been just focused on land combat to make it much better than it is instead of wasting time on water combat that no one likes (I assume that most of players do not like, but would be great if moderators could make a poll to see how many people like and do not like water combat).

Personally i am a huge fan of underwater combat, but i believe land combat should be the priority between the two.

#48 Totta77

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Posted 18 November 2012 - 03:20 AM

The underwater combat in GW2 is by far the worst gameplay feature of any MMORPG ever launched.

#49 AarodCutshot

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Posted 18 November 2012 - 03:43 PM

I think I would enjoy water combat more if the stuff didnt go untouchable after a few hits and run back. Its very annoying.

#50 Kymeric

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Posted 18 November 2012 - 03:50 PM

I liked the underwater combat for the first half of my leveling experience.  I play Mesmer.  Trident's skills don't seem to be underpowered, and spear's surges and vortex abilities are entertaining.

Then I got to the areas with swarms of underwater risen.

This class is so dependent on kiting, but even the smallest movement underwater aggros more and more adds.  Top that off with a crazy respawn rate which ensures a mob snowball if you aren't killing mobs really quickly, and you quickly go from fun to overwhelming.

Space between mobs, aggro radius, and respawn rates need to be adjusted.

#51 FiachSidhe

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Posted 18 November 2012 - 03:54 PM

I actually really like water combat, and think it is amazingly done.

#52 Horrorscope

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Posted 18 November 2012 - 06:44 PM

View PostProtoss, on 17 November 2012 - 09:16 AM, said:

Water exploration is amazing.
Water combat is utter shit.

This.

Water combat in video games is the equivalent to jumping sharks in a tv series.

I give them a +.5 as the exploration is at least fun. Most games get nothing right with water levels.

Also if you don't believe me, ask Kevin Costner! lol

#53 Tzu Qui Jinn

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Posted 18 November 2012 - 06:53 PM

love water combat, wish there was a WvW water combat map with very few land area's.

#54 Achromatis

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Posted 18 November 2012 - 06:56 PM

I like it, though I think the way some mobs are positioned is a bit annoying.

#55 ScoutMATH

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Posted 18 November 2012 - 07:11 PM

i do 2500+ critical damage on my skill #1 level 78 speargun.

#56 prince vingador

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Posted 18 November 2012 - 07:20 PM

View Postbdatty, on 17 November 2012 - 01:55 PM, said:

People just can't run away in a water combat, you can either swim slowly away from the enemy while being hit or fight to the death.
welcome to the necro world. On topic i would like to say that water maps blows,i hate it.

View Postbdatty, on 17 November 2012 - 01:55 PM, said:

People just can't run away in a water combat, you can either swim slowly away from the enemy while being hit or fight to the death.
welcome to the necro world. On topic i would like to say that water maps blows,i hate it.sorry for posting twice,im on my mobile.

Edited by prince vingador, 18 November 2012 - 07:22 PM.


#57 Mantisse

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Posted 18 November 2012 - 11:41 PM

I don't especially like it either, the combat. When underwater I prefer to use ranged weapons. It somehow doesn't work well with spears xD I do agree with the opinion that underwater exploration is great though.. I think it's amazing how you can swim deeper and find some weird creatures... like those underwater glowing scorpions. Then those little details such as dolphins and whales, swimming. It's sweet~

#58 sevalaricgirl

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Posted 19 November 2012 - 06:16 PM

I want a bit more realism.  I'm tired of getting nets thrown at me to stun me when where the hell did they get the nets, hmm.  Even most of the bandits and centaurs don't have nets yet here are these underwater creatures that do.  Now if a shark rams you and you get stunned that's different, but come on ANet.  It is gorgeous swimming LA though.

#59 MisterB

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Posted 19 November 2012 - 06:32 PM

Underwater combat had a very high difficulty curve for me to learn, and the invulnerability at adjacent range  is a constant aggravation. My engineer is much easier to play than my warrior. It's too bad I played warrior underwater first, but at least I am proficient with the spear now.

View Postsevalaricgirl, on 19 November 2012 - 06:16 PM, said:

I want a bit more realism.

You are playing the wrong game. This is a fantasy roleplaying game. Realism is discarded in exchange for whatever the designers consider fun. Anyway, I'll play. The nets are magical constructs, given temporary physical form for the duration of the spell. They come from the same place as all the infinite ammunition in the bows, pistols, and rifles that we use.

Edited by MisterB, 19 November 2012 - 06:43 PM.


#60 Midnight_Tea

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Posted 19 November 2012 - 07:04 PM

I think underwater combat would be more intuitive if more people realized that you can have both of your underwater weapons and swap between them as normal. I don't understand for the life of me why attempting to equip an underwater weapon when you have a free slot simply just replaces the one you have equipped -- unless you manually drag it to the free slot. How many people are only fighting with one weapon because of that?

Edited by Midnight_Tea, 19 November 2012 - 07:05 PM.






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