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Water combat. Does anyone care?

water combat

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#61 Lady Rhonwyn

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Posted 20 November 2012 - 02:58 PM

View PostMidnight_Tea, on 19 November 2012 - 07:04 PM, said:

I think underwater combat would be more intuitive if more people realized that you can have both of your underwater weapons and swap between them as normal. I don't understand for the life of me why attempting to equip an underwater weapon when you have a free slot simply just replaces the one you have equipped -- unless you manually drag it to the free slot. How many people are only fighting with one weapon because of that?
Not me, but I hate the spear.  Which is why I only fight with one weapon.

I love the underwater combat.  You can shoot from above, from below, from the side...    I often just swim up or down and try from those angles.  Think 3D...

#62 Jobuu

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Posted 20 November 2012 - 04:14 PM

I like the skills but I feel the underwater stuff just does way less dmg than my regular weapons. Mesmers are hard enough to play on land. Water makes it really hard.

#63 Kratimas

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Posted 20 November 2012 - 07:45 PM

View PostProtoss, on 17 November 2012 - 09:16 AM, said:

Water exploration is amazing.
Water combat is utter shit.

This says it all.

#64 Khezial_Tahr

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Posted 20 November 2012 - 09:32 PM

View Postlalangamena, on 17 November 2012 - 07:20 PM, said:

water combat is bad due to the following points:

2) the mobs getting invulnerable near death, going back to their place, regenerate, then chase you again half map while still being invulnerable....

I am so glad I'm not alone in seeing this. People think I'm crazy when I claim this happens. And it happens often. I play an Ele and the skills underwater suck. My Mes and Guiardian destroy everything underwater.  Shame, because I love romaing around in the seas.

#65 Jobuu

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Posted 20 November 2012 - 09:42 PM

LOL - This is because THEY are so worried about exploiting a mob that cannot hit you making you have zero risk. Too bad they aren't worried about the real exploits.

Edited by Jobuu, 20 November 2012 - 09:42 PM.


#66 Sword Hammer Axe

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Posted 20 November 2012 - 09:51 PM

I like the idea of it. They've made a new skillset and made it a new challenge. It's sort of like a minigame <3

What I don't like though is how some of the classes are seriously underpowered underwater. The damage you deal underwater is somehow much less than above, making a lot of otherwise power based classes suddenly rely on conditions underwater. This is somewhat off, imo. Generally speaking, it's not ok for damage to be reduced like that...

I don't like the many bugs there are either. The invulnerability one makes fighting in closed spaces more annoying than anything else (note: The invulnerability happens when a foe is pushed against a wall and starts clipping with it). An example would be the Vigil part of the quest leading up to Claw Island where you have to kill something underwater in LA sewers. Even if I pulled that foe into the open, and even though I tried staying at one place, it still took me 20 minutes to kill him because he kept becoming invulnerable as he swam into the walls.

And then there're Krait... Krait...

Shark group events anyone? Ever seen a shark event that wasn't an insanely overpowered champion?

Edited by Sword Hammer Axe, 20 November 2012 - 09:54 PM.


#67 Voltar

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Posted 21 November 2012 - 03:55 AM

i'm all about tearing stuff up on my ranger but not all the other classes.  i especially avoid underwater on my ele.

#68 LavaSquid

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Posted 21 November 2012 - 04:40 AM

They should make the rune works for underwater combat, I am sure rune of centaur doesn't work for me ):

#69 Lucas Ashrock

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Posted 21 November 2012 - 04:55 AM

Ye, like title said, noone cares. 90% goes underwater with a crappy mask (instead of just buy the green one from karma vendor in Orr) and blue weapon, instead of use their uberfarmed tokens to buy a best stat exo underwater weapon.No money involved, just a few tokens overfarmed on ac/cof speedruns.

Edited by Lucas Ashrock, 21 November 2012 - 04:56 AM.






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