new contents announcement, dynamic events and one time events
Posted 17 November 2012 - 02:15 PM
The game then launched, i played it, decided to overlook the fact that the whole map is a giant exclamation mark/guide telling you what to do, I mean I don't even what to know which npc is a merchant kind of dynamic world, if i wanted to sell something, i've got to go search for the merchant, look for tent, or any hint that that guy/npc is a merchant, hence there's nothing dynamic about this world. Then announcement of Halloween ... as if players won't know that there's a Halloween celebration going on, one merely has to travel to Lion's Arch and you'd be overwhelm by the decoration! players stumble across mysterious doors on the plains which one gets to do trick or treat is enough! so why the announcement?
If Tyria is a dynamic centered world, why do we need to be told that something is going to happened? why can't it be dynamic as well, worst of all, these events that you are told of, are a one time event that only those that are in the favorable location can enjoy, however, if it is a true dynamic world, and there are no announcement made, no one would be irritated (yes, i am irritated by the one time event, because i've missed both by far! and god knows how many more in years to come cause of the time difference, but thats not what this thread is about) by the fact that they are unable to attend the one time event. because it is, after all Dynamic!
So, why won't the game go all out and be a Dynamic world? trust your players, we will know what to do even without your many pointers and markers and announcements.
/rant off ... i contemplated for a long time to post this, ... I had to get it out, so now it is, I don't think the chance of a true dynamic world be implemented, but i wish it would be so.
FYI I still enjoy the game very much, in fact i am fighting an eagle griffon while typing this
Posted 17 November 2012 - 02:25 PM
I understand you don't like the way A'Net guides players both in-game and on social media/their website to certain (important) events a lot of people might otherwise not experience. This, however, has nothing to do with the in-game world being dynamic.
Posted 17 November 2012 - 02:31 PM
As far as the guidance is concerned that's how games targeting a large audience have to be designed nowadays. For example, you can't confront people with Morrowind-style "go to location x south-east of town y, then search cave z somewhere south of it" diary guidance anymore.
Posted 17 November 2012 - 02:34 PM
Then, and ONLY then, can I agree with the idea of removing guidelines. But as long as vertical progression is as important as it is currently in GW2, then I want the game to tell me as specifically as possible what I should be doing to be able to advance.
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