The game then launched, i played it, decided to overlook the fact that the whole map is a giant exclamation mark/guide telling you what to do, I mean I don't even what to know which npc is a merchant kind of dynamic world, if i wanted to sell something, i've got to go search for the merchant, look for tent, or any hint that that guy/npc is a merchant, hence there's nothing dynamic about this world. Then announcement of Halloween ... as if players won't know that there's a Halloween celebration going on, one merely has to travel to Lion's Arch and you'd be overwhelm by the decoration! players stumble across mysterious doors on the plains which one gets to do trick or treat is enough! so why the announcement?
If Tyria is a dynamic centered world, why do we need to be told that something is going to happened? why can't it be dynamic as well, worst of all, these events that you are told of, are a one time event that only those that are in the favorable location can enjoy, however, if it is a true dynamic world, and there are no announcement made, no one would be irritated (yes, i am irritated by the one time event, because i've missed both by far! and god knows how many more in years to come cause of the time difference, but thats not what this thread is about) by the fact that they are unable to attend the one time event. because it is, after all Dynamic!
So, why won't the game go all out and be a Dynamic world? trust your players, we will know what to do even without your many pointers and markers and announcements.
/rant off ... i contemplated for a long time to post this, ... I had to get it out, so now it is, I don't think the chance of a true dynamic world be implemented, but i wish it would be so.
EDIT
FYI I still enjoy the game very much, in fact i am fighting an eagle griffon while typing this









