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I Love The Warrior


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#1 MrCats

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Posted 17 November 2012 - 03:15 PM

Having been playing the game for nearly 3 months now i have to say, i love the warrior profession with a passion. I have played warriors in other mmo's but it never really clicked for me. It might be because we arn't focused into a specific role. I look at the sheer variety we have in terms of roles and it is absurd. I don't really see a specifc area where we really fail at.

Really happy with my decision to give the warrior another go having been dissapointed in other mmo's. Why do you love/ enjoy playing this profession?

#2 Sheepski

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Posted 17 November 2012 - 03:18 PM

I like being a Charr going "rawr" while smashing things with an axe! :D


I also like the variety, balance and ability to do any/all content without having to worry about changing everything around just to survive. Great for a first character to learn the game and then I've branched out to play specific roles/content with alts but can always jump back to warrior when need/want to.

Question, feedback or issue? Pm me!


#3 Trei

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Posted 17 November 2012 - 03:20 PM

View PostMrCats, on 17 November 2012 - 03:15 PM, said:

Really happy with my decision to give the warrior another go having been dissapointed in other mmo's. Why do you love/ enjoy playing this profession?
Because it is seemingly immune to nerfs.

#4 Blixcoe

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Posted 17 November 2012 - 03:22 PM

View PostTrei, on 17 November 2012 - 03:20 PM, said:

Because it is seemingly immune to nerfs.
my thoughts, you have them. When this is the most complained profession, why does it rarely get nerfs?

#5 AureliusRex

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Posted 17 November 2012 - 03:43 PM

View PostBlixcoe, on 17 November 2012 - 03:22 PM, said:

my thoughts, you have them. When this is the most complained profession, why does it rarely get nerfs?

I've noticed that the warrior is used as the "baseline" profession in a lot of games.  Meaning that other professions are balanced around them.  For that reason, warriors get less buffs and nerfs than other classes.  Seems to be the case in GW2 so far as well.

#6 KotCR

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Posted 17 November 2012 - 05:40 PM

View PostBlixcoe, on 17 November 2012 - 03:22 PM, said:

my thoughts, you have them. When this is the most complained profession, why does it rarely get nerfs?
FACT: People thought Wa/Mos (aka Wammos) were overpowered when GW1 originally came out for the longest time. Till the playerbase eventually wised up, realised that Frenzy was good, Enchantment Removal existed, and that Healing Breeze + Mending had no place on a Warrior's bar.

The reason is generally the same in all these cases; Lack of understanding. People get beaten hard by something (or in the case of GW1's Wammo, fail to harm something or end his team due to him carrying a hard Rez) often because the skill level required to use it effectively is low, and claim imbalance and overpoweredness when facing a similiar skilled opponent of the offending class (seems at lower levels of play the profession is much easier to use). However, the overall potential of the profession doesn't neccessarily outweigh that of other professions, it's just alot easier to pick-up and requires less effort to play well (though that doesn't mean it requires less effort to play at the highest echelons of potential neccessarily, as was once again demonstrated in Guild Wars 1's Warriors - easy to pick up and play, but a challenge to truly master).

The balance of variety takes precendence over balance in ease of use.
I mean they could make all classes the same, and just as easy to play, but the game would becoming boring and far too two-dimensional.
Or they could make the Warrior overall weaker to offset the ease of use compared to some other professions, but that would doom the profession and as a result in the game's mid-life (when the player base in general becomes knowledgable and able enough to use the professions that are more difficult to play well too), they'd disappear altogether from the servers, which is not a desirable outcome at all.

Edited by KotCR, 17 November 2012 - 05:47 PM.


#7 MrCats

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Posted 17 November 2012 - 05:55 PM

For me, it just seems as if we can do pretty much everything. We have a high health pool, heavy armour, group buffs/heals (If you spec), condition removal, sustained damage output, control etc.

Ofcourse all of the above is dependent on the spec you are running and in addition to the weapon you need for the build/situation. I'm currently running around with a Hammer, GS, Sword and Mace, and the Longbow. Love that adaptability so much.

#8 licho

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Posted 17 November 2012 - 09:55 PM

I like in warriors the variety, this class have best weapon selection, and utylity skills.
There is multiply builds which are viable, you can sport shout support, newb signet, or mix of everything and still be good.
Also many weapons have something interesting in it, and you are not forced to pick one set which happen to be optimal.

Also Devs love warrior to. :-)

#9 MrCats

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Posted 07 December 2012 - 07:24 PM

The more i think about it, the less linear i believe we are. Just look at the builds that are available on this forum, they cover a lot of categories, damage, support, defence as well as different approaches to the weapon sets that are available to us. I personally think that it is great we have that. Not many other professions do from what i've seen.

#10 Mootillay

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Posted 11 December 2012 - 04:10 PM

I have not spent a great deal of time with other classes, though I have spent some.. but I do have a few complaints.  Warrior is pretty excellent overall in PvE.  However, in PvP there are some issues with pressuring between big damage skills and even landing those skills(generally Eviscerate, 100b and killshot).  There is good pressure damage potential in the auto attack skills(1 slot) of nearly all warrior melee weapons but due to the movement control and positioning oriented nature of GW2 combat this tends be good on paper only.  Also I wouldn't mind a little more evasion.. absorbing a hit is one thing, avoiding it altogether is often better.

I would also say that the warrior in GW1 was vastly superior in the melee domination department.  It was pretty clear that the class was the champion of melee and had a monopoly on melee pressure combined with knockdowns.  Throw in deep wound application and you had a dangerous class that made people think twice about sticking around in melee range.  In this game not only do casters have melee weapons but they have a number of evasion options along with the inherent dodge mechanic and unfortunately the stuns offered by mace/hammer aren't nearly as dangerous as the old 3-second KD chains.

Edited by Mootillay, 11 December 2012 - 04:11 PM.





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