Scizzor, on 18 November 2012 - 01:01 AM, said:
... You don't quite understand how armor is designed? Anet has to design 1 armor set for each race and each armor type. The same armor on a human is not the same on the char. The game doesn't magically re-size the human armor to fit all other races. The graphics team have to design the armor to fit each class. He meant that it's a lot of work designing just one new armor type because adding one armor -> 5 races x 3 classes = 15 whole armor designs for just one armor set. In conclusion, it's a lot of work.
Except norn and sylvari don't take nearly as much rework of the base human model, because they are designing the armor on humans first, as it does to rework that armor for a charr or asura. So you need to take that into consideration too.
Mastruq, on 18 November 2012 - 02:12 AM, said:
And the is the case here, just like ghostwing said about WoW. The issue with each set requiring more effort by the designers is very real: GW1 1 skin per profession, thus 8 skins per set. GW2 1 skin per armor type (light/medium/heavy), modeled to each race (i.e. 5x), thus 15 skins per set. Nearly twice the work effort required per armor set in GW2 compared to GW1.
And while I do see the workload problem, I think like 3-4 more skins while leveling would have been needed. Or unique different skins from crafting, drops and karma at least instead of the massive cross-source reuse we have. The second issue is variety, I feel they use the same patterns too much across all sets (dusters for medium armor for example). I havent found one closed robe so far that I like, mainly because there are only 1-2 in general that dont look like a swimsuit with feathers or feature a pants-with-a-tail design.
There are skins they have designed that aren't in game yet, like tribal and most npc outfits that could be used as armor or town clothes.
NuclearDonut, on 18 November 2012 - 02:41 AM, said:
Lol have you seen the armor on the non-human races? Look at the Norn males when they're wearing non-racial gear, the shoes are literally just melted over their feet. Look at the waist area of Sylvari males, there is another weird modelling problem there. I have a feeling that "magically re-sizing the human armor" is exactly what they did. More on topic though, I think we definitely have enough armor skins, but we don't have enough armor differentiation or variety among those skins. I can't tell the difference between 90% of medium armors when looking at it from behind.
Same goes for light armor. They almost all look the same from the back. No real distinct outlines at all.