My ideas:
Possible name: Decay
Effect idea 1: does more damage for each other condition on the foe
or
Effect idea 2: does more damage as time goes on
- As a hypothetical example, if it would do 4 ticks, the first tick would hit for 100, the second for 110, the third for 120, and the last for 130
- This would put a bit more focus on Condition Duration and give a new dimension to Necromancer builds and gear selection
- For default duration, it would do the same damage as Bleed (Decay would do 100+110+120+130=460 and Bleed would do 115x4=460), but as you increase your condition duration through traits and gear you would see much greater damage output
- An increase of 1 extra tick for Decay would be 140 more damage, Bleed would only get 115 more, and so on










