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Help me choose a medium profession based on my preferences


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#1 Vherax

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Posted 18 November 2012 - 11:35 AM

Hey guys - I played each of those 3 professions 20h+. Still can't choose. I need someone to influence my opinion and help me choose.

What I am looking for:
-dynamic playstyle
-reliable ranged weapon (i just hate doing dungs as melee)
-lot of fun
-preferably more than one viable build

any suggestions?

#2 Genlog76

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Posted 18 November 2012 - 01:32 PM

with ranger you can go many ways from short bow to long bow
then great sword short sword also some nice off hand weapens horn is nice with a good buff

then you have pets ea have his ability to help you
you can lay traps

for me its a very nice class
but am not that pro yet

thief is also nice but more strait foward in combat
but if you like to be a ninja in a way thief is good ^^

about engineer i dont no much only he love to blow up things XD
and can put turrents to help you

#3 SlappedYak

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Posted 18 November 2012 - 05:14 PM

Hmmmmm, well of course every profession depends on personal preference but here are my observations thus far:

ranger

> Ranger is my favourite profession from a lore point of view, it was my main through gw1 and I tried to make it my main in gw2...however it just didn't stick - the nerf to shortbow was the final straw for me, and with below par utility spells, terrible pet AI (I do love pets though as a mechanic, they just need to be BETTER than necro minions and atm they are not :/)
> still decent in pvp, but in pve their damage output isn't even close to most other professions - I'm afraid until a real ranger fix comes along they are just quite below average :(

thief
>very, very squishy but able to pump out some crazy awesome aoe dmg, stack conditions and stealth is a lot of fun.
> they are very limited in their choice of weapons (daggers, pistols and shortbow) - pistols are ok at range... but shortbow is quite nice, especially for infiltrators arrow. Mostly however you will be able to do the most dmg in melee range...so it might not be for you

which leads me toooooo....

engineer
> Engineer was actually the profession which I "replaced" my ranger with (I still have her in the hope that one day I will want to play ranger again >.<) - it plays completely differently to ranger though (obviously)
> Flexibility is the middle name of engineer, with kit swaps (being like weapon swaps) you can mix and match between different roles
> in terms of builds available, don't get suckered into the mindset that you should always play with one kit (the grenadier kit is ofc, good, but so boring after 80 levels :P) you can focus on pure power with rifle n bombs, or maybe a support.condition combo with nades and elixer gun or (my new favourite) a 3 kit support/cc spammer (double cast super elixers ftw...just select "kit refinement" from the tool ability)


As you can tell, my personal preference is towards the engineer, I LOVE the flexibility of their playstyle, they are crazy strong at support in dungeons (not just turrets...but elixer guns and supply drops, big old bombs?  FTW) The rifle is a damn good weapon on its own (jump shot is good for jumping puzzles..) with great CC, or u can go pistol/shield for more defence, or p/p for more condition based dmg. But an engineer is a great addition to any team, I am nearly always the last man standing, and with elixer R profession skill...ressing people is easy!

My opinion, Engineer is more flexible in its roles and build choices than either of the others. Plus u get to have eye goggles >.<

#4 faxfinn

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Posted 19 November 2012 - 10:54 AM

As SlappedYak above me I also replaced my Ranger with a Engineer as main after the two last disappointing patches from a Rangers POV. As he says they are crazy versatile and can adapt to any situation, but bear in mind that the Grenade-kit is the only choice of weapon that actually can be effective at range (if you are able to hit targets).

* Rifle has a hardhitting auto-attack at 1000 range, but the real burst dmg from #3, #4 and #5 needs you to be inside or close to melee range.
* Pistol #2 requires you to be in 400ish range to land all darts.
* Flamethrower has 400ish range.
* Bomb-kit is melee range.

#5 Heart Collector

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Posted 19 November 2012 - 11:13 AM

Hmm, let's see.

-dynamic playstyle
Thief, hands down. It's all about agility and evasion... Every other class feels "slow mo" after the Thief to me. My Engi remains interesting though thanks to the sheer amount of awesome "toys" it has at its disposal! And Ranger does seem to have quite a bit of positioning involved.

-reliable ranged weapon (i just hate doing dungs as melee)
All the classes seem to have decent ranged options, but I think that Ranger may be the most flexible (though maybe Engi wins in terms of versatility thanks to its kits).

-lot of fun
Purely subjective... Thief is a great frantic and action-packed class, Engi has the best "toys" and Ranger has its pets I guess (haven't played enough Ranger to comment accurately though)

-preferably more than one viable build
I think all the classes fit this bill to some extent. Maybe the Engi would be on top here but I'm really not sure.

My 2 copper :P

Edited by Heart Collector, 19 November 2012 - 11:14 AM.


#6 Thaddeuz

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Posted 30 November 2012 - 06:08 PM

My main char is a Grenade Build Engineer its one of the two profession i like to play the most with my Guardian.

The best point of the Engineer is the large number of playstyle you can adopt with it. Not a lot of different weapons true, but the diffrent kit give you unique gameplay nowhere else to find. Bomb kit, grenade kit, flamethrower and elexir gun are the best in my experience but after 250 hours of play with my engi i still didn't go through all of them. The engineer is a difficult class to play until the level 40, but after that you can unlock the good stuff. It really the more underestimated profession of the game.

Never played the Thief, but my best friend do and he simply love it. You will deal most of your dps in melee, but a good thief is so hard to kill in PVE and PVP. You alway have a exit for most of the situation with you stealth, and really useful to revive your allies in a dungeon. Shadow refuge on the guy downed and you can revive him in the heart of the battle.

My third char was a Rangers after reaching level 55 i never played with him. I started my ele, and then my messmer. Two profession really more fun to play in my opinion. The shortbow gameplay is boring and if its not boring your be probably dead soon. The pet is annoying in numerous dungeon. The sword/dagger combinaison is really nice to play, really acrobatic and with my asura i felt like yoda flying around enemy, evading and striking from every angle. But, you need space to use that fighting style and in dungeon you rarely have it. How many time my hornet sting (2nd sword skill) made me fall, when i'm next to a cliff or any kind of drop. The 1st attack of your sword is nice, but when you spam it, the animation dont allow you to move freely. You often need to stop the auto-attack you move around you ennemy when he cast a AOE attack on you position or use one of your evasive skill. Maybe i just don't get the rangers, but for now its my least favorite character of the 5 i currently have (Engineer, Guardian, Elementalist, Messmer and Rangers).

#7 Brass Lion

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Posted 30 November 2012 - 07:49 PM

All of the Adventurer classes would fit the bill, but if you're comfortable with a harsh learning curve I'd go with engineer.  They have no melee at all (well, besides tool kit), which is sometimes a problems but not if you hate melee.  They're incredibly dynamic - you have to think on your feet and swap tactics on the fly, but your 4 toolbelt skills and your kits give you more options per fight than other classes.  All their ranged options are powerful, interesting, and very different from each other (pistol, rifle, elixir gun, grenades).  And I, at least, think the engineer is great fun, with their versatility and style.

The only problem is that the engineer isn't these things until you have enough traits to properly use the engie's builds.  The middle levels, when you've learned the three basic weapon sets but don't have enough trait points to fully use the kits, are deadly.  30-50, I think, I found dull.  Once you're over that hump and can play around with traits it becomes clear that the engineer can be go anywhere and do anything, and every skill bar is a new, viable build.

If that's a problem, or if you aren't willing to deal with the Engineer's complexity - or if you have slow fingers and can't press F1-F4 fast enough (I'm buying a mouse with more buttons) - the Ranger is your second-best bet.  The Thief isn't as versatile as you want if you stay out of melee - they only have one fully ranged weapon set (pistol/pistol|Shortbow) and you really want a melee weapon to make the class shine.

#8 rukh

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Posted 01 December 2012 - 04:34 PM

All the professions your mentioned have reliable ranged weapons and multiple viable builds.  Fun and dynamic are a bit more subjective.  Maybe you could give your own pros and cons of each class since you played 20h of each and that will help us narrow it down for you.

#9 turbo234

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Posted 01 December 2012 - 04:37 PM

Well this is a first, I'm not sure which to recommend. Each has great ranged options, dynamic playstyles and diverse builds. I suppose engineer may be your best bet if you're dungeon running. Second would probably be ranger.

#10 coglin

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Posted 05 December 2012 - 01:24 AM

View Postfaxfinn, on 19 November 2012 - 10:54 AM, said:

* Rifle has a hardhitting auto-attack at 1000 range, but the real burst dmg from #3, #4 and #5 needs you to be inside or close to melee range.

Easily traited to 1200 range. As well the Pistol MH goes to 1050 with the same trait.

ALso want to point out that the engineer is the only class that can used a ranged weapon and a shield at the same time. As a matter of fact, the shield attacks both do a strongly defensive tactic and a ranged attack in each attack.

#11 Vherax

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Posted 05 December 2012 - 09:15 AM

View Postcoglin, on 05 December 2012 - 01:24 AM, said:



Easily traited to 1200 range. As well the Pistol MH goes to 1050 with the same trait.

ALso want to point out that the engineer is the only class that can used a ranged weapon and a shield at the same time. As a matter of fact, the shield attacks both do a strongly defensive tactic and a ranged attack in each attack.

Sorry to disappoint you, but Guardians can do this as well...

#12 draxynnic

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Posted 05 December 2012 - 10:15 AM

I'm going to go with the general consensus and say engineer.

Thief I haven't really tried, although as people have said, if you're sticking to ranged you won't have many options. I find, though, that for more melee-oriented professions it's better to do dungeons with one malee and one ranged weapon - that givs you the opportunity to go in and dish out the pain when it's viable to do so, and keep your distance when it's not.

Ranger... I've generally found to be pretty boring. The ranged attacks are pretty straightforward, and rangers have the selfheal to simply outheal a lot of combats, so they're pretty powerful... but the problem I find with them is that while other professions when faced with impending defeat have the opportunity to up their game through cunning use of their abilities to pull through, while a ranger is less likely to get in that situation, if they do they don't have much of a toolbox available to fix it. Mainhand sword is possibly an exception here, but I find having the leap in the autoattack chain can be... awkward.

I suspect it's a deliberate design decision to keep the ranger itself reasonably simple so people can more easily manage controlling both the ranger and the pet.

Engineer... really is spoiled for choice once you get into the kits. There is a bit of a 'grenades or go home' mentality prevailing among some of the community, and it may be true that Grenadier-traited engineers are the best build for many situations, but there are quite a few different ways you can build an engineer even within a given spread of trait allotments.
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#13 coglin

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Posted 05 December 2012 - 05:49 PM

View PostVherax, on 05 December 2012 - 09:15 AM, said:

Sorry to disappoint you, but Guardians can do this as well...
Yeah, your right. I absolutely forgot about the scepter/shield shield option. That is a good point.




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