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#151 n00854180t

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Posted 26 November 2012 - 07:32 PM

Finding a guild doesn't fix the inherent design flaws with the system.

#152 RedStar

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Posted 26 November 2012 - 11:59 PM

View Postn00854180t, on 26 November 2012 - 07:32 PM, said:

Finding a guild doesn't fix the inherent design flaws with the system.

Design flaws or bugs ? Because while there are a lot of bugs, I'd like to know what you find to be an inherent design flaw.

#153 n00854180t

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Posted 27 November 2012 - 12:02 AM

View PostRedStar, on 26 November 2012 - 11:59 PM, said:

Design flaws or bugs ? Because while there are a lot of bugs, I'd like to know what you find to be an inherent design flaw.

Oh I guess segregating the community with an arbitrary level system is just brilliant design then.

#154 Var

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Posted 27 November 2012 - 12:04 AM

View PostRedStar, on 26 November 2012 - 11:59 PM, said:

Design flaws or bugs ? Because while there are a lot of bugs, I'd like to know what you find to be an inherent design flaw.

Lowest common is a bit of a flaw. It really should be more like:
- Enter at highest level.
- Gain progress based on your personal level.
People will be capped to a level based on gear/skill rather than just arbitrary "you must run this X times".
People cannot be "run" to levels, since a level 1 doing level 20, is going to end up at level 2 not 21.
People can play with friends.
Friends can run friends without being "held back".
Everyone can progress at their own pace.

#155 n00854180t

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Posted 27 November 2012 - 12:11 AM

View PostVar, on 27 November 2012 - 12:04 AM, said:

Lowest common is a bit of a flaw. It really should be more like:
- Enter at highest level.
- Gain progress based on your personal level.
People will be capped to a level based on gear/skill rather than just arbitrary "you must run this X times".
People cannot be "run" to levels, since a level 1 doing level 20, is going to end up at level 2 not 21.
People can play with friends.
Friends can run friends without being "held back".
Everyone can progress at their own pace.

Yep, this. The way the levels are currently handled is an inherent design flaw.

#156 RedStar

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Posted 27 November 2012 - 12:12 AM

View Postn00854180t, on 27 November 2012 - 12:02 AM, said:

Oh I guess segregating the community with an arbitrary level system is just brilliant design then.
I thought you were talking about design flaws regarding the different fractals.

As for segregating the community, as you can guess, I'm not really affected by it thanks to my guild so it's not something that I can really say I'm experiencing. I can guess it's a problem for players that don't have a guild though.

View PostVar, on 27 November 2012 - 12:04 AM, said:

Lowest common is a bit of a flaw. It really should be more like:
- Enter at highest level.
- Gain progress based on your personal level.
People will be capped to a level based on gear/skill rather than just arbitrary "you must run this X times".
People cannot be "run" to levels, since a level 1 doing level 20, is going to end up at level 2 not 21.
People can play with friends.
Friends can run friends without being "held back".
Everyone can progress at their own pace.
It would be nice but I'm pretty sure they did it because of drops : you don't get the same drops in level 1 and in level 21. What bothers me more is that the progression isn't account wide, but then again the bright point of this is that this newer players can still find other players that want to progress with their alts.

Edited by RedStar, 27 November 2012 - 12:13 AM.


#157 Var

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Posted 27 November 2012 - 12:20 AM

View PostRedStar, on 27 November 2012 - 12:12 AM, said:

It would be nice but I'm pretty sure they did it because of drops : you don't get the same drops in level 1 and in level 21. What bothers me more is that the progression isn't account wide, but then again the bright point of this is that this newer players can still find other players that want to progress with their alts.


I honestly haven't seen better drops, or maybe my luck is crap, but aside from a few more lodestones rather than cores, I still see the same amount of rares and exotics as I did at level 1. Skins (and crystals rather than globs rather than essences) are the only rare thing past 20 and you're not going to be able to get "run" through 21+ without having gotten Infusions unless you are god's gift to dodging. So the design of fractals is self limiting in how far a person can "jump" given some average of skill level. You can hurdle past the infusion barrier if you're really, really good but, at that point, the game shouldn't penalize you for being really, really good; it should reward you.

I can see an issue of being "run" to 20's daily infusion chest but that is easy to fix. Make it such that you cannot reach "infused" gear without having first personally passed level X, prior to having passed level X, you get non-infused gear. Though that may be counter productive to the above idea. I'm a bit uncertain here... I'd say scratch this last paragraph now that I think about it more.

Edited by Var, 27 November 2012 - 12:21 AM.


#158 Bryant Again

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Posted 27 November 2012 - 07:23 AM

View PostVar, on 27 November 2012 - 12:04 AM, said:

Lowest common is a bit of a flaw. It really should be more like:
- Enter at highest level.
- Gain progress based on your personal level.
People will be capped to a level based on gear/skill rather than just arbitrary "you must run this X times".
People cannot be "run" to levels, since a level 1 doing level 20, is going to end up at level 2 not 21.
People can play with friends.
Friends can run friends without being "held back".
Everyone can progress at their own pace.

Yeup yeup yeup.

As it is, it's not a whole lot different than trying to find a group for twenty different dungeons. Not a problem when you have a solid 'LFG' tool...

The only way I've found any groups for it the past two weeks have been through gw2lfg, and I haven't been able to find anyone to do lvl 3 so I've just given up.

Edited by Bryant Again, 27 November 2012 - 07:24 AM.


#159 zaniix

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Posted 27 November 2012 - 01:47 PM

The real problem is the lack of a LFG tool.

Why should I have to sit in one zone doing nothing while waiting for a group. There might be numerous peopel willing to join me in fractals at the the level I want, but they chose not to sit in LA and wait or they gave up waiting just before I logged on.

A proper LFG tool would allow people to queue up just like WvW and go have fun doing whatever they feel like until a match is made. Worst case scenario of no group is still possible, but at least you didn't sit around for an hour, you were able to go do other things.

I enjoy fractals, but finding a group if you are a casual player is very difficult.




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