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LFG FoTM (x)


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#61 Waar Kijk Je Naar

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Posted 19 November 2012 - 12:19 PM

View PostRickter, on 19 November 2012 - 11:53 AM, said:

but my question is why dont you sit tight for a second and help some of your guildies get caught up to your level?

what is the mad rush to complete Fractal tiers and not ever go back from?

its the same thing with launch, if you blast through the content, it wont last and you will be complaining about lack of content again.
Loot probably. Anet said loot would get better as you reach higher tiers. Once again people actually believe this and thus are unwilling to do anything below the maximum level they reached.

But here's a tip for all fine folks reading this: Loot at level 8 is exactly the same as loot on level 1, except you get 1 more Fractal Relic per map.

#62 n1ght

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Posted 19 November 2012 - 12:39 PM

View PostWaar Kijk Je Naar, on 19 November 2012 - 12:19 PM, said:

Loot probably. Anet said loot would get better as you reach higher tiers. Once again people actually believe this and thus are unwilling to do anything below the maximum level they reached.

But here's a tip for all fine folks reading this: Loot at level 8 is exactly the same as loot on level 1, except you get 1 more Fractal Relic per map.

At 10+ you can get ascended rings, at 20+ infused ascended rings.

And I have the feeling higher levels drop more rares/exotics in general but that could be just luck.

#63 JunoGuts

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Posted 19 November 2012 - 01:35 PM

LFG FoTM (1):
Level 1 almost at end....d/c
...
Level 1 again
...
Rinse repeat!

Fix ASAP!

#64 Butr0sButr0s

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Posted 19 November 2012 - 01:45 PM

I just run whatever level is looking for groups - if its level 4 fine, if its level 1, that's great too.  I run the dungeon to have a social experience and for the fun of trying to beat it as cleanly as possible, not to grind 'tokens' or get some chance a random drop that will minimally increase my stats.  Its the same reason I don't use magic find gear on principle - I don't care if it takes me 100x as long, I play the game to have a good time not for some artificial sense of worth that comes with virtual 'stuff'.

#65 MazingerZ

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Posted 19 November 2012 - 02:55 PM

View PostBryant Again, on 19 November 2012 - 07:28 AM, said:



Er, it doesn't show any posts, just all the pages. Which page specifically?

Top of 205, some speculation a page or so back, but a good place is top of 205

#66 Minami Kaori

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Posted 19 November 2012 - 03:51 PM

So just because I don't want to play the Fractals until they fix the DC and reconnect to the group problem (not me being the one who DCd), I am getting left behind and won't be able to find a group to have fun with in a week or so?
Nice going.
I am SO disappointed that GW2 is starting to look more and more like WoW 2.0.
What happened to the promises, Anet?

#67 Linfang

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Posted 19 November 2012 - 04:08 PM

View PostRickter, on 19 November 2012 - 11:53 AM, said:

but my question is why dont you sit tight for a second and help some of your guildies get caught up to your level?

what is the mad rush to complete Fractal tiers and not ever go back from?

its the same thing with launch, if you blast through the content, it wont last and you will be complaining about lack of content again.

No mad rush, just the upcoming weeks I won't have as many free weekends so I had nothing to do but new content. I grouped with my guild  to 5, I did pugs for a few more levels that way I can a bit of a headstart in case I fall behind.

#68 Ardeni

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Posted 19 November 2012 - 04:38 PM

View PostUhhsam, on 19 November 2012 - 05:37 AM, said:

I wouldn't call that stuck.  Join a level 1 group, then they'll be level 2, and after that they'll be level 3.  Tada!  Unstuck!

The trick is to help others level up and let your own rank come naturally rather than trying to force everyone else to get you to the brick wall as efficiently as possible (for you).

You didn't think that I did 40 runs on level 1/2 already? It is just that people tend to leave after the 3 runs, which forces me to find a new group which is again at level 1 or 2.

#69 Roth

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Posted 19 November 2012 - 05:55 PM

As much as I love the new dungeon, the group design for it is abysmal. If someone at a lower level than the group joins, you should have the option to lower the level, not be forced to. Just terrible.

#70 geulsae

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Posted 19 November 2012 - 05:56 PM

They better change this. Fractals not only segregated people from regular dungeons and fractals, but also within fractals.
Was looking for Hotw and CM group for over 30min and finally gave in and joined a fractal group.

#71 raspberry jam

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Posted 19 November 2012 - 06:05 PM

View PostRoth, on 19 November 2012 - 05:55 PM, said:

As much as I love the new dungeon, the group design for it is abysmal. If someone at a lower level than the group joins, you should have the option to lower the level, not be forced to. Just terrible.
It's to prevent people from being, so to speak, run. Like you can join a group that takes you to level 15 the first time you're even there.

It's not the first time ANet did this, anyone remember HA in GW1? They don't seem to understand this whole rank/level discrimination thing.

Edited by raspberry jam, 19 November 2012 - 06:06 PM.


#72 badra al duun

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Posted 19 November 2012 - 06:15 PM

View Postgeulsae, on 19 November 2012 - 05:56 PM, said:

They better change this. Fractals not only segregated people from regular dungeons and fractals, but also within fractals.
Was looking for Hotw and CM group for over 30min and finally gave in and joined a fractal group.

I'm betting that changes shortly.  Fotm is new, and necessary for your monthly.  After that, the dungeon crowd will go back to the dungeons (just less of them).

#73 Roth

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Posted 19 November 2012 - 06:18 PM

View Postraspberry jam, on 19 November 2012 - 06:05 PM, said:

It's to prevent people from being, so to speak, run. Like you can join a group that takes you to level 15 the first time you're even there.

It's not the first time ANet did this, anyone remember HA in GW1? They don't seem to understand this whole rank/level discrimination thing.

I'm sure Arenanet could easily halt personal fractal progress until you complete your current level. Allowing players to join groups 2-3 levels above their fractal level will help prevent players from standing around waiting until a group for their level comes up.

Example:  Player A is at fractal level 7 but is unable to find a group to run it. He sees an advertisement from a group looking for players to do level 8. Normally, Player A would be shit out of luck and would have to accept they may not find a group that night. With the suggested method, Player A is able to join the group with their level 8 run and upon completion, remains at level 7 until they complete that particular level.

Something as simple as that would iron out some of the glaring issues the current gating mechanic has. The current method feels so outdated given everything Arenanet have done to improve the overall MMO experience.

#74 raspberry jam

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Posted 19 November 2012 - 06:38 PM

View PostRoth, on 19 November 2012 - 06:18 PM, said:

I'm sure Arenanet could easily halt personal fractal progress until you complete your current level. Allowing players to join groups 2-3 levels above their fractal level will help prevent players from standing around waiting until a group for their level comes up.

Example:  Player A is at fractal level 7 but is unable to find a group to run it. He sees an advertisement from a group looking for players to do level 8. Normally, Player A would be shit out of luck and would have to accept they may not find a group that night. With the suggested method, Player A is able to join the group with their level 8 run and upon completion, remains at level 7 until they complete that particular level.

Something as simple as that would iron out some of the glaring issues the current gating mechanic has. The current method feels so outdated given everything Arenanet have done to improve the overall MMO experience.
Hi bro I'm level 35 and drops are really nice at that level (this is assuming a little bit later when people have gotten infusions). WTS slots in my team 10g each.

#75 MazingerZ

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Posted 19 November 2012 - 06:41 PM

View PostRedStar, on 18 November 2012 - 03:46 PM, said:

Yesterday, I thought that this was what people were saying and couldn't understand what they meant because I had forgotten the dungeon's name.

Quotes lifted from the big-ass thread on the official forms:

Quote


A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management.
I’m sorry, but those references are too coincidental to just be funny. Thanks for letting us now, ANet.

Quote

From the Wiki: Subdirector Blingg’s objective is to “intimidate Subdirector Noll.” Noll means head or top of head. I think we all know what Blingg means. The word intimidate is nowhere else in the wiki, except to describe the cripple ability of some ranger pets.

Googled 4373 and find that it is a reference to a MS security error relating to remote attacks, and also assigned to a software vulernability code that allowed attackers to execute arbitrary code.

Interesting bits... not sure if they mean anything...

View Postraspberry jam, on 19 November 2012 - 06:38 PM, said:

Hi bro I'm level 35 and drops are really nice at that level (this is assuming a little bit later when people have gotten infusions). WTS slots in my team 10g each.

Hold on, let me buy some gems to convert to gold!

...See where this is heading?

#76 raspberry jam

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Posted 19 November 2012 - 06:42 PM

View PostMazingerZ, on 19 November 2012 - 06:41 PM, said:

Hold on, let me buy some gems to convert to gold!

...See where this is heading?
Yeah it's almost as if it was pay2win.

#77 Omedon

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Posted 19 November 2012 - 06:57 PM

View PostProtoss, on 19 November 2012 - 10:03 AM, said:

The problem is that only "srs bsns" groups will soon have a shot at this content.

That's bull.  It takes EFFORT to assemble a group that will be successful to do this to its fullest extent, yes,  but this content is for those that find that effort a labour of love and *drumroll please* fun community building.  You might need to utilize forums and such to form a group of like minds, like schedules, and like playstyles, but anyone can do this if they want it badly enough.  The pre-existing guilds already predisposed to this kind of legwork have an advantage, yes, but this CORNER of the game is designed for them.  That's like saying "but to get success in PvP, I'd have to endure fighting other players"... well no duh!

Indeed, to those that can't stand the players that will do well at this (likely super organized "raiders") I'm surprised no one is cheering "Yay, there's a corner for them, and they won't be in my other parts of the game anymore!"

Focused content for focused players, at its highest extremity.  It's not for everyone.  Everyone can try it, but it won't catch on with those for whom it's not their thing, and I say this as a guy NOT involved in the circles that will be drawn to fractals, and intuitive, easy success within them.  I'm happy for those players that they have new content, and I/we have SSC.

Edited by Omedon, 19 November 2012 - 07:28 PM.

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#78 Verity

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Posted 19 November 2012 - 07:01 PM

Sounds like this is just going to get worse.

#79 RedStar

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Posted 19 November 2012 - 07:12 PM

View PostMazingerZ, on 19 November 2012 - 06:41 PM, said:

Quotes lifted from the big-ass thread on the official forms:

Thanks for the quotes ^^

But I wouldn't read too much behind it...It could be a little "code" for Anet to tell us that they aren't making the decisions anymore, or it could be a little nod to all the conspiracy theorists.

View Postraspberry jam, on 19 November 2012 - 06:38 PM, said:

Hi bro I'm level 35 and drops are really nice at that level (this is assuming a little bit later when people have gotten infusions). WTS slots in my team 10g each.
Only incredible idiots will fall for that...Not only is giving 10g to be accepted something I find completely stupid, but in a dungeon, that scales the higher the level, you want to pay 10g to party with a group you aren't even sure they are good ?
As for a team of 4 running other players for a fee, even GW1 had that.

#80 ZombieKing

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Posted 19 November 2012 - 08:01 PM

View PostKaiarra, on 18 November 2012 - 11:19 PM, said:

This is what bugs me - Don't get me wrong it's not that I dislike the 5-man dungeons, but personally I don't have a guild/friends to go with and the idea of trying to go with a PuG and getting abused because I haven't done the dungeon before or don't play how some random player wants me to, is repulsive to me. Before it was less of an issue as I was missing out purely on item skins (ignoring the ledges), and I could get full exotics in other places. Now it would seem that if I don't do 5-mans there's no way for me to get the best gear available; doesn't matter if it's only a 20 stat difference.

If they had to add ascended gear, it really should have been readily available from various sources, and not just 5-mans.

https://forum-en.gui...Chris-Whiteside

Chris Whiteside – Studio Design Director

"Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content."


Hope that calms your nerves.

#81 MazingerZ

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Posted 19 November 2012 - 08:10 PM

Accessibility is not the only issue.  The concept of constantly trying to keep up is one.  Stat inflation creating a gap is another.  Look at WoW.  Look at what they have to do every expansion just to invalidate 1-2 years of purple gear.  Look at how it trivializes old content.  On one hand, yay, one-shotting boars.  On the other hand, boring and barely worth the key press.

#82 Tyrantscreed

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Posted 19 November 2012 - 08:32 PM

View PostBennyandthejets, on 18 November 2012 - 01:39 PM, said:

Here is the issue:  

You now have 20-30 groups looking for players, & only a small % of players are in the particular fractal.  For example:

Group is looking for fractal 15.  Jimmy wants to come, but Jimmy has only completed up to 13.  Sorry Jimmy, better luck next week.

How does the introduction of gated content improve a MMO that was supposed to be about freedom, playing how we want to play, playing with friends etc?

What? You still can play with your friends, you just will be lowered to the fractal that the lowest member has accomplished.

That's somewhat of a sacrifice you would have to go through if your friends aren't in as high of a fractal as you are in. Now, is this fair? Absolutely, why would your friends get higher rewards instantly when you had to work through all the levels to get to the high fractal level you are in?

I agree with the fact that it segregates people into different "fractal levels" but that's makes sense, because this dungeon is supposed to be about scaling difficulty, you cannot go "Hard Mode" without completing "Normal Mode".

Lastly, it's better to have a coordinated group than to go with pug. So in that case, either help your guildies lvl up to where you are, or join a pug hoping that they know the drill.

P.S. This is like a progressing dungeon, your argument is like saying, can a lv5 do lv80 content. That's a straight up no-no.

Edited by Tyrantscreed, 19 November 2012 - 08:34 PM.


#83 Dueetto

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Posted 19 November 2012 - 08:36 PM

I present you: gw2lfg.com

#84 Red_Falcon

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Posted 19 November 2012 - 09:20 PM

I too hate this segregation between players who unlocked a difficulty or not.
I was LFGing earlier, still difficulty 2 because I played casually... everyone else was diff 9+, didn't find a team.
They should make it so the dungeon is based on the member with the highest difficulty, not the other way around.

#85 ArlanKels

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Posted 19 November 2012 - 10:19 PM

Simplest fix I can think of:
Doing a fractal level at a lower amount increases the amount of items you get to acquire from a chest, as well as rarity.


Edit:
BTW my main beef with Fractals is the fact that people will not want to do the lower level ones.  Already you can see this sort of issue in that people don't do the story-mode for dungeons, so getting a story-mode dungeon run is very hard to pull off in some instances.

Anyone who uses "Have your guild help you" is immediately getting a thwack on the head with a mallet.
You are basically saying "If you're not in a guild you can't play a big chunk of this games content", which is both inaccurate(Some guilds are pretty horrible for getting things together) and also counter to the point of playing a game(Having fun, doing things).

Edited by ArlanKels, 19 November 2012 - 10:30 PM.


#86 Var

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Posted 19 November 2012 - 11:29 PM

View Postraspberry jam, on 19 November 2012 - 06:38 PM, said:

Hi bro I'm level 35 and drops are really nice at that level (this is assuming a little bit later when people have gotten infusions). WTS slots in my team 10g each.

I'm actually not sure why they set it to lowest common when every ten levels is a soft gear check and every twenty levels is the hard gear check unless you have clairvoyance and the ability to dodge at a moments notice. I like the fact that Agony is not just a world de-buff like the crap that plagued "high end" content in GW1 but an added effect to: you play poorly; stop being hit by attacks, stop standing in red rings, stop standing near allies when billowing fire.

If they set it such that you can access the highest level and anything in between, you're going to get checked by agony further and further down you go so at some point you, and the team you're in, won't be able to finish since you'll be (literally) dead weight. And if you are god's gift to dodging, then you deserve to be at that high level and so why not skip the hurdle. So I don't particularly see the problem, no one but the people who can do it anyway are going to get "runs" through the content.

#87 HawkofStorms

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Posted 19 November 2012 - 11:34 PM

It is going to be a bad idea when 2 years from now a new player isn't going to be able to get a group when everybody else is going "LFG FoTM lvl 50."  The grind to catch up would be imposible.  For now, it is okay because everybody is still relatively low as it is new.  But this will get pretty bad.  Hopefully, there is a cap at some point, otherwise, people will get to the hundreds and be hopelessly out of reach for people just starting out.  See: UW Stones from GW1.

#88 Aetou

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Posted 19 November 2012 - 11:56 PM

Level 1-2: Awful experiences.  People having no idea how to do a dungeon, disconnecting, quitting after 1-2 fractals, etc.
Level 4+: Fun experiences.  People who have got to this stage understand the basics of how to run a dungeon and the general mechanics of the fights, while being so much more reliable.

I'll run lower than my level, but I won't run levels 1-3 unless to help out guildies.

#89 Kaiarra

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Posted 19 November 2012 - 11:59 PM

View PostZombieKing, on 19 November 2012 - 08:01 PM, said:

https://forum-en.gui...Chris-Whiteside

Chris Whiteside – Studio Design Director

"Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content."


Hope that calms your nerves.

Not really... sounds like a certain famous 'soon' from another company; they should have been available from all sources once they were added. That just implies that people who don't run dungeons for whatever reason, are less important, and that we don't deserve these items until they get around to bothering to add some at a later point in time.

#90 Var

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Posted 20 November 2012 - 12:02 AM

View PostKaiarra, on 19 November 2012 - 11:59 PM, said:

Not really... sounds like a certain famous 'soon' from another company; they should have been available from all sources once they were added. That just implies that people who don't run dungeons for whatever reason, are less important, and that we don't deserve these items until they get around to bothering to add some at a later point in time.

Or they want to get a feel for the effort required, scale it and add it in appropriate sets to other content? Otherwise we'd get the travesty that is earning WvW gear through WvW which takes leagues more time than any other alternative (or did, prior to this update, now badges drop like candy and you can earn over a hundred badges in a few busy hours).




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