I am running 0/25/25/0/20 Staff build with a healthy mix of pow/pre/cond/tou/vit. I switched from 20/20/0/0/30 build after my iBerserker quit doing any damage .
Even if they fix the greatsword, I don't know if I would go back. I am loving this build.
Couple of things I was hoping some of you fine folks could help me out with:
It seems that I want to be spamming clones for their on death abilities I have as well as the fact that they seem to be the most reliable way to put conditions on my enemies. In the midst of this I am sort of not understanding what I am "supposed" to do with my phantasms? The way I see it, I have 2 options in this case.
1) Get up 3 Phantasms. The staff Phantasm hits pretty hard still, but if I have 3 of them, I don't do a lot of conditions, and my gearing seems kind of pointless. I could get 3 iDuelist/iWarden's out, but I would either be in Sword or Scepter for too long; wasting my staff's condition damage. And at the rate they usually go down... It's really not worth the hassle. (not saying switching weapons is not worth it, but not for that sole reason)
2) Shatter as long as I have the ability to generate 3 clones/phantasms immediately (decoy, mirror image, phase retreat, deceptive evasion, etc.) In this case I pile on the damage and it seems like what I should be doing. But the only bad thing about this is that I feel like I would be much stronger playing the exact same way but with Berserker's and my traits set up for shattering.
I love the build for it's ability to survive and pump out clones that do actually do damage through conditions and on top of that, cause more conditions if the enemy decides to target them (makes me less reliant on buggy l.o.s. glass phantasms), but I almost feel like I could use the EXACT same build with a mix of some knight's/berserker's/with maybe a little valk jewelry and do the same thing except call it a shatter build. I would be just as tanky and play almost identically; only difference is: I would do more damage... Or so I think.
The only strength of the build I am using is that clone pumping/damage is more reliable than slow shatter's/unreliable phantasms.
This is my first character. I just dinged 80 not long ago, so I am not in full exotics yet (almost though ). As I was rushing to gear up before this dungeon came out, my gear is a little mis matched. I got a mix of Rabid/PTV AC armor, Rampager's weapons, Chrysacola/Rampager Jewelry. So my gear isn't perfect looking, but the end stats are about the same as what I see other people post with more "standard" gearing.
I don't have the money to straight up ditch this build and get full berserker's so any pointers on how to maximize my build on the battlefield would be MUCH appreciated.
P.S. Sorry for the long post... but I have another quick question. The way the new dungeon gives loot out makes me think that Magic Find gear would be very nice. That will probably be the very next set I farm after completing my first mismatched set of exotics. I will probably answer my own question here, but what is a good build to use with mf gear. It is all Pow/Pre as far as I can tell so any Shatter/Phantasm build would be good eh?
Also is there a point where diminishing returns kicks in and more mf isn't worth it? I want mf gear at some point, but I HATE being squishy, so I would probably mix it with some Knight's jewelry or something to get up a decent level of survivabilty.
How much mf do you run and how much of a difference do you think it makes?
Been lurking these forums for awhile and used the knowledge I have obtained to make and play the best Mesmer I can be. Thanks to everyone for all the help they have already given me!
Edited by ObeyGiant, 06 December 2012 - 10:03 AM.