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Rune of Undead or Corruption

pve rune condition

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#1 Danael

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Posted 19 November 2012 - 02:56 PM

Hi guys,

I'm wondering about the runes for the following build: http://www.gw2db.com...0-condition-ele In short, it's a Condition build with carrion armor and jewelery (PvE). Now I'm not sure about the runes for this build. I'm torn between 6x Rune of the Undead or Nightmare or a mixture of both?

Could you please offer me some advice about those runes?

Thanks in advance,
Danael

#2 Aetou

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Posted 19 November 2012 - 06:33 PM

A Dagger/Focus Condition build based around being in Fire?  I... really don't get it.  Your fire traits do nothing to increase condition damage (% increases only effect direct damage.)  Move the ten points from Air (again, why? If you're condition then increased crit is worthless) into Earth.  Pick up Written in Stone and Signet Mastery, swapping your heal to Restoration.  Now, you could then go full on Auramentalist but... not entirely sure you want to.  Also, another strange choice: why Shard of Ice (Cleansing Wave is vastly superior and you're not running direct damage so benefit little from vulnerability.)  I know I'm pretty much telling you to change almost everything but your choice of traits is very, very bad for a Condition Build.

Anyway, a Condition build that focuses on damage rather than support should not be using either of the Rune combinations you mentioned.  Increased Condition Duration is far more useful (2x Mad King and 2x Lyssa if I remember rightly) for the most part as it should be close to a direct % increase to your damage (it will be slightly less, as bleeds only tick every full second.)  Assuming you are using the +24% duration food then with those 4 runes and your build you get +75% damage on Impale and +83% damage from Ring of Earth.  If you want to be really crazy then the last two runes should be Afflicted and you should use Fancy Veggie Pizza (34c each) to make you cap out at +100% Bleed Duration (and +68% to other conditions.  For Sigils, use Battle.

#3 Danael

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Posted 19 November 2012 - 07:18 PM

First, thank you for your opinion and advice.

Now, I think there was a missunderstanding right at the beginning. I use Dagger/Focus based around being in Earth. I'm sorry if I shoud've clicked on the icon before saving. I use fire mostly for burning speed and flamewall. Besides that, I'm mostly in Earth.

Traits: I used Ember's Might and Internal Fire because I'm in fire occationally and a boost for power wouldn't be amiss. The 20 points also increase condition duration by 20% before I equip anything else. Air was for Bolt to the Heart. A nice little booster for the finish. I will think about moving that to Earth.

Right now I have a single signet so I choose stone splinters and serrated stones and saw no sense in choosing signet mastery or written in stone. Say I do chose signet mastery and written in stone: what would hurt less to loose - serrated stones or stone splinters? I think you would advise me to loose stone splinters, wouldn't you?

Also, I'll probably change shard of ice. It seemed nice because I have arcane wave at auto-attack. Well, I asked about advice, didn't I? You probably noticed that I'm explaining my choices - so that it's at least more clear why I choose what I did.

Runes: Isn't Rune of Nightmare (http://www.gw2db.com...f-the-nightmare) for condition duration als well as damage? I understand your point about the Mad King runes, but Lyssa raises precision which is for crit as far as I understand. I choose Undead (http://www.gw2db.com...s-of-the-undead) because it raises toughness as well while the carrion armor raises vitality (http://www.gw2db.com...st-of-the-eagle as example).

Sigils: Why battle? Is the might better than more condition?

Edit: Why signet of regeneration? I tried that a couple of times but it never helped all that much from what I could tell.

I hope you understand now why I choose these... useless traits ;)

Edited by Danael, 19 November 2012 - 07:20 PM.


#4 Aetou

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Posted 19 November 2012 - 07:37 PM

You should keep 20 points in Fire, you should not have the Major Traits that you do.  As you are not doing direct damage and so all your +% damage traits are increasing a tiny fraction of your attacks.  It's a massive investment for a tiny reward.  Written in Stone is a Grandmaster trait and so to get it you need to put the 30 into Earth.  Without it, SoR is awful.  With it, you are healing yourself about 400 every second in Fire or Water, 300 a second while in Earth - in addition to the block of on-use healing.  With Runes, the stats on them is largely irrelevant - 25 is nothing at all and you are choosing them for their benefits instead.  Rune of Nightmare gives you awful Condition Duration - +4% compared to +10%.  I think it's just easier to show you all my modifications on gw2skills...

http://gw2skills.net...uogxUkoIHMDRmFA

I've left two Runes blank, as Mad King aren't in the list.  I've also left the Fire traits blank as they are largely a question of personal taste (I think they are all a bit rubbish, and so would be tempted to move 10 more points into Water (heal on attunement, then lots of good choice of Major Master traits that you can swap as needed).  If you did that then a bleeding Sigil instead of Force would allow you to retain the +100% bleed increase (I went for Force because you needed something that didn't have a CD and wasn't on crit.)

That's still not a build I'd play myself (I feel naked without a Cantrip and find Staff better for Condition damage) but it's a big improvement over your original build without completely destroying it.

#5 Danael

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Posted 20 November 2012 - 01:21 PM

Hi again.

I tried the trait changes yesterday night in a dungeon run and already the difference is clear. I'll gonna get the runes too, however Lyssa and Mad King are expensive since I don't have that kind of gold.

Well, I can do staff but I just don't get it for Solo. I use it for dungeon runs or groups when I know I'm not the one holding aggro. I suppose it depends on how you like to play the Ele.

#6 Aetou

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Posted 20 November 2012 - 02:10 PM

Yeah, I've found that I really get on well with staff (even in melee range - I don't always stand back and shoot from a distance just because I can) but both S/D and D/D are viable and probably also more interesting (they just do slightly less damage, especially against groups.)  I sometimes swap to D/D when I want a change of pace and it is much more fun, especially solo.

Those runes definitely are quite expensive but if you are running FotM you'll be surprised at how quickly money starts coming in.  Think of them as long term goals, using 2x Krait and 2x Afflicted (plus maybe 2 Carrion Orbs) until you have the 5g to spare is certainly a solid option in the interim.





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