Sword/Dagger Loyalty
#1
Posted 19 November 2012 - 07:23 PM
The patch notes were extremely disheartening, but actual gameplay is telling a different story.
I can't explain any of this with numbers or science, but I have seen a serious increase in the threat that I pose to other players. I have been reading a lot of posts from players who're worried that their build has been destroyed, and I just wanted to provide a little ray of sunshine and let you know that it's not true. You don't have to go back to instagibbing to be a monster. If you loved S/D before the patch, stick with it, friend!
#2
Posted 19 November 2012 - 10:37 PM
#3
Posted 19 November 2012 - 11:05 PM
#4
Posted 20 November 2012 - 01:21 AM
#5
Posted 20 November 2012 - 08:28 AM
Aranami, on 19 November 2012 - 07:23 PM, said:
The patch notes were extremely disheartening, but actual gameplay is telling a different story.
I can't explain any of this with numbers or science, but I have seen a serious increase in the threat that I pose to other players. I have been reading a lot of posts from players who're worried that their build has been destroyed, and I just wanted to provide a little ray of sunshine and let you know that it's not true. You don't have to go back to instagibbing to be a monster. If you loved S/D before the patch, stick with it, friend!
well, i have to agree...i was so worried but i logged in , tried, and happy to see i still rock
#6
Posted 20 November 2012 - 04:57 PM
My long-term plan is to acquire Bolt on my Thief because it has to be my favorite weapon/class combo in GW2.
#7
Posted 20 November 2012 - 06:05 PM
I've found the biggest weakness of this build is in small group play. There isn't really much you can do with combo fields besides the SB stuff. I can still be pretty dangerous, but it is lacking some synergy.
#8
Posted 21 November 2012 - 06:29 PM
Aranami, on 19 November 2012 - 07:23 PM, said:
The patch notes were extremely disheartening, but actual gameplay is telling a different story.
I can't explain any of this with numbers or science, but I have seen a serious increase in the threat that I pose to other players. I have been reading a lot of posts from players who're worried that their build has been destroyed, and I just wanted to provide a little ray of sunshine and let you know that it's not true. You don't have to go back to instagibbing to be a monster. If you loved S/D before the patch, stick with it, friend!
Can you please post your main build with this spect
#9
Posted 22 November 2012 - 01:42 AM
Striff3r, on 21 November 2012 - 06:29 PM, said:
http://intothemists....-NV0G3G3G3G35BP
I guess that's my most common build, but I switch out some of the major traits and utilities depending on my performance and that of my team.
Mug, Furious Retaliation, Executioner and Infusion of Shadow for obvious reasons. I like Critical Haste because I feel like it procs often, but I switch it out for Side Strike every so often for no particular reason. I love Shadow Protector for all the extra healing, but I often sub in Cloaked in Shadow if I’m doing heavy group fighting, and Shadow’s Embrace for condition heavy teams. Shadow’s Rejuvenation is probably the pinnacle of this build. I’m in stealth extremely often so the constant healing makes me fairly tanky, and if things get real bad I can just pop Shadow Refuge and reset the fight.
I run Runes of the Scholar for the mass amounts of extra damage – especially when making use of my shortbow off point. I always run Berserker’s Amulet, but I’ll alternate Knight’s Jewel and Berserker’s Jewel depending on how well I’m doing.
My sigils are pretty standard.
I mostly use the shortbow to harass the opposing team in group fights. You can cause an unbelievable amount of damage if the other team leaves you alone to spam your auto attack and cluster bomb. You'll also be benefiting your team with the massive amounts of combo finishers you're activating. Area Weakness is probably my all time favorite combo finisher.
The good stuff starts when I swap to S/D, though. I start a fight with my shortbow, so when I swap to S/D I get an easy three stacks of might, and I always try to enter melee range with Infiltrator's Strike. One of the great things about this build is that you don't burn through initiative. Because of that I'm able to abuse IF and Shadow Return regularly through the fight. All of the jumping back and forth does wonders for survivability. I find that when I’m out of endurance for dodging, Shadow Return does an admirable job of making sure big attacks are wasted on air, and not my health pool. Plus, it’s hilarious watching backstab thieves try to catch me before their stealth runs out.
I think that covers my build, but if I've missed something let me know!
#10
Posted 22 November 2012 - 01:48 AM
#11
Posted 22 November 2012 - 01:59 AM
*edit
And yeah, it's a sick build! I got the idea from Zipzo's P/D build. The amount of healing you get from Shadow's Rejuvenation and Leeching Venoms is ridiculous, but it translated pretty effectively over to S/D.
Edited by Aranami, 22 November 2012 - 02:02 AM.
#12
Posted 22 November 2012 - 05:09 AM
Tried other stuff after the nerf...but I hate em.
P/ Anything can go kill itself.
In fact, S/D is my "shortbow" in terms of necessity, not because it's as versatile but because I'm so used to it, that going without it is uncomfortable and I don't feel for relearning the other builds.
#14
Posted 22 November 2012 - 05:41 PM
I had to give up s/d though after the dancing dagger nerf. you are honestly running around with 1 attack... tactical strike. and your auto attack.
instead i went to d/d and s/p offhand. this is nice.. i get the insane burst of backstab...on the opener. after..i flip to s/p and can use stealths for tactical strike daze and auto attack. if needed i have pistol whip... headshot for an interrupt...black powder..and still have inf strike.
s/d just doesn't bring enough to the table over s/p...
#15
Posted 22 November 2012 - 08:32 PM
s/d is more than just tactical strike - you've got the auto attack of course, but infiltrator's strike is both a immobilize utility + gap closer + stun breaker...I guess you haven't used it much or learned to combo with it. DD was obviously nice, but let's face it, it did pretty ridiculous damage. The 50% nerf is stupid, but it could have used a 25% nerf. C+D is also extremely useful...especially since you have 30 in shadow arts, I'm surprised you'd want to do s/p since you can't stealth out of it...d/p yes, but not s/p.
s/p really doesn't shine too much without haste. Sure you've got headshot and BP, but any decent person wouldn't come melee you if you lay down BP anyway. Then what do you do? Your main source of damage is via melee as s/p, so once someone distances themselves you can only headshot them, and if you want to do any damage you have to leave your BP area.
Edited by realmisr, 22 November 2012 - 08:34 PM.
#16
Posted 22 November 2012 - 10:45 PM
s/p has inf strike as well. commenting on an ability shared between s/d and s/p wasn't relevant to bashing why s/d isn't viable. it isn't viable because it brings nothing else to the table that s/p doesn't already have plus more. learn to read.. then write.
point is. s/p gives you tact strike..inf strike...pistol whip with a stun on it... plus two way better off hand abilities now that dancing dagger is nerfed.
add to that the fact that I use trait X in crit strikes (10% chance of quickness on crit) and trust me, I feel s/p shines very well. Finally, i use s/p for survivability and a finisher if d/d opener doesn't do so already. opening d/d on someone...and then flipping to s/p with blinding powder, shadowstep, and refuge on a 20% cooldown reducer gives me access to tons of stealth options in s/p along with inf strike and pistol whip. you are bashed on opener..then dazed on s/p switch using blinding powder...then caught should you get away with inf strike and locked with more dmg from pistol whip. Of course..as you said " I guess you haven't used it much or learned to combo with it" so you likely don't understand what I'm talking about.
Edited by Mursie, 22 November 2012 - 10:48 PM.
#17
Posted 23 November 2012 - 01:35 AM
You just said s/d isn't viable on a thread about how s/d IS viable so expect to get some ppl disagreeing with ya
On that note I also disagree with ya.. S/D has a much better way of getting into stealth via c+d and most of us sd users use stealth to regain health, blind cure conditions etc and then daze. It also means we don't have to use a utility just to get into stealth... Stealth is the backbone of this build which makes s/d a much better option
I got nothing against your build or playstyle, but you really need to learn that ppl prefer different builds and playstyles to you
To everyone else, I've been trying out p/p as secondary weapon set to s/d and it seriously rocks.. Soften them up with s/d, till they get to around 50pc health, hit one last c+d, switch to pp, hit spider vemon (with leaching vemons trait), your sneak attack hits for nearly 3k and spider venom steals 2k of life, then u fire an unload and you have a dead opponent. Also, shadow refuge with sneak attack combined with spider venom heals for about 6k..4.5k of that is life steal... Ppl just die while u heal...Not saying it's better than shortbow but definitely worth a try
#18
Posted 23 November 2012 - 02:07 AM
My original post was an opinion about why I felt s/d wasn't viable in the end compared to s/p.... after the last nerf.
I was then replied to that I clearly didn't understand inf strike and how it works. The reason the guy was a moron is because s/p has inf strike... so I didn't discuss it either way because s/d and s/p have no difference on this ability. when evaluating the remainder...s/p is clearly superior for me.
I have no problem with others play style. I played s/d forever and loved it before the nerf. I do not appreciate comments that I have no clue about an ability that is shared by both s/d and s/p and I will respond in kind that making such a comment is baseless and clearly made by a complete moron.
as to c&d...i understand that stealth is key to s/d... but it is a key to gain you a tactical strike and then auto attack. my point was that with s/p ... and the reduced cooldowns of deception utilities from the build... i feel I have plenty of stealth on demand... giving me the same access to tactical strike and auto attack.... but in addition to that I have superior upgrades on my offhand abilities and pistol whip as a very nice dmg dealer once tactical/3rd auto are off.
Edited by Mursie, 23 November 2012 - 02:09 AM.
#19
Posted 23 November 2012 - 04:57 PM
Mursie, on 22 November 2012 - 10:45 PM, said:
s/p has inf strike as well. commenting on an ability shared between s/d and s/p wasn't relevant to bashing why s/d isn't viable. it isn't viable because it brings nothing else to the table that s/p doesn't already have plus more. learn to read.. then write.
point is. s/p gives you tact strike..inf strike...pistol whip with a stun on it... plus two way better off hand abilities now that dancing dagger is nerfed.
add to that the fact that I use trait X in crit strikes (10% chance of quickness on crit) and trust me, I feel s/p shines very well. Finally, i use s/p for survivability and a finisher if d/d opener doesn't do so already. opening d/d on someone...and then flipping to s/p with blinding powder, shadowstep, and refuge on a 20% cooldown reducer gives me access to tons of stealth options in s/p along with inf strike and pistol whip. you are bashed on opener..then dazed on s/p switch using blinding powder...then caught should you get away with inf strike and locked with more dmg from pistol whip. Of course..as you said " I guess you haven't used it much or learned to combo with it" so you likely don't understand what I'm talking about.
You're calling me a moron when this is what you said?
Quote
The fact that you think that s/d is about running around with 1 attack - tactical strike, and the auto attack just proves everything.
Thank you.
#20
Posted 23 November 2012 - 08:49 PM
You're welcome.
btw ... this is what i said..
Quote
I had to give up s/d though after the dancing dagger nerf. you are honestly running around with 1 attack... tactical strike. and your auto attack.
instead i went to d/d and s/p offhand. this is nice.. i get the insane burst of backstab...on the opener. after..i flip to s/p and can use stealths for tactical strike daze and auto attack. if needed i have pistol whip... headshot for an interrupt...black powder..and still have inf strike.
s/d just doesn't bring enough to the table over s/p...
you'd make a solid news reporter though... conveniently cutting pieces out of context. read the entire post. hence the reason I called you a moron... due to your inability to read.
Edited by Mursie, 23 November 2012 - 08:51 PM.
#21
Posted 24 November 2012 - 03:03 AM
Trust me, it wont work. S/p is easiest thief build to counter/fight againts.
Just try it on tournament or normap high level pvp. When i see s/p thief its like free karma bag for me. S/p is almost useless after nerfs (long time ago).
Compared to s/p...even after nerfs i still can do more with s/d vs skilled enemies.
Thats all bullshit anyway, s/d, s/p, wtf/wtf...c'mon true assasins use daggers. "But i cant kill guardian with dagger!" Its always like this in mmo's. We eat clothes and we die on plates. They nerfed daze and i agree with them. We shouldnt be able to kill a guardian tank soo easy.
Edited by Virroo, 24 November 2012 - 03:46 AM.
#22
Posted 24 November 2012 - 03:06 AM
Mursie, on 23 November 2012 - 08:49 PM, said:
You're welcome.
btw ... this is what i said..
you'd make a solid news reporter though... conveniently cutting pieces out of context. read the entire post. hence the reason I called you a moron... due to your inability to read.
#23
Posted 24 November 2012 - 03:41 AM
Quote
s/d is more than just tactical strike - you've got the auto attack of course, but infiltrator's strike is both a immobilize utility + gap closer + stun breaker...I guess you haven't used it much or learned to combo with it. DD was obviously nice, but let's face it, it did pretty ridiculous damage. The 50% nerf is stupid, but it could have used a 25% nerf. C+D is also extremely useful...especially since you have 30 in shadow arts, I'm surprised you'd want to do s/p since you can't stealth out of it...d/p yes, but not s/p.
s/p really doesn't shine too much without haste. Sure you've got headshot and BP, but any decent person wouldn't come melee you if you lay down BP anyway. Then what do you do? Your main source of damage is via melee as s/p, so once someone distances themselves you can only headshot them, and if you want to do any damage you have to leave your BP area.
1. you note that s/d is more than just tactical strike ... it has "autoattack of course". I noted that also.. thx for reiterating what I originally wrote.
2. you note that s/d has infiltrator strike. An incredibly useful tool. That is awesome.. great find on that ability. Wish I had that on s/p...oh wait. I do! This point is therefore irrelevant when commenting that s/d is inferior to s/p post nerf of last patch. Since both use 1 and 2... commenting that s/d has #2 is not relevant in their contrast of usefulness. Is this a difficult concept for you to understand?
3. you note that dancing dagger is indeed nerfed into the ground and sucks. I agree. Look we agree on something =)
4. you note that C&D is an extremely useful tool to stealth...and stealth gives regen so having this ability is great...plus tactical strike requires stealth so even better. Finally, with a shadow arts build...C&D really helps out. All of this is great material...good job on this. Now here is the part you need to READ from my post that should help clarify why your point #4 has been covered
Quote
So in summary... s/d is inferior to s/p in that the contrasting abilities between the two are the following:
flanking strike vs pistol whip
dancing dagger vs headshot
c&D vs black powder
I agree that c&D vs blackpowder is an edge to s/d .... but I have that covered... you just need to read. Stand on that - checkmate
#24
Posted 24 November 2012 - 03:49 AM
Virroo, on 24 November 2012 - 03:03 AM, said:
Trust me, it wont work. S/p is easiest thief build to counter/fight againts.
Just try it on tournament or normap high level pvp. When i see s/p thief its like free karma bag for me. S/p is almost useless after nerfs (long time ago).
Compared to s/p...even after nerfs i still can do more with s/d vs skilled enemies.
Thats all bullshit anywya, s/d, s/p, wtf/wtf...cmon true assasins use daggers. "But i can tkill guardian with dagger!" Its always like this in mmos. We eat clothes and we die on plates.
well I don't disagree with you that stupidity is required to truly eat a black powder. but with that aside... Please note my original post and not the snippet that illteraterealmisr has decided to take out of context. I use d/d with s/p as my off. I open as a backstab thief..and apply pressure that way. s/p is flipped to provide sustainability and survivability. could s/d do this? It could... but between the two sets... I find that s/d brings nothing to the table that s/p doesn't have... and s/p pistol whip..especially after an open d/d is not at all terrible. headshot truly is an amazing ability..interrupt on demand... and blackpowder while limited in use does have use. c&D is the only thing I feel i'm missing between the two sets... and I feel comfortable with the new cooldown on blinding powder and the further cooldown reducer from the shadow arts line..that I have stealths on demand almost all the time. that was the point. blinding powder is on a 30 sec cooldown for me...refuge on a 48 sec... shadow step on a 40...hide in shadows on a 30. that is a ton of stealth options... and I do have c&D...but its on the d/d.
#25
Posted 24 November 2012 - 04:40 AM
#26
Posted 24 November 2012 - 01:21 PM
#27
Posted 24 November 2012 - 01:52 PM
Before patch you could "almost" daze lock...
#28
Posted 24 November 2012 - 08:19 PM
Its easy to solo most classes and builds.
10/0/30/10/20
#29
Posted 24 November 2012 - 10:33 PM
Vexd, on 24 November 2012 - 01:21 PM, said:
Edited by ensoriki, 24 November 2012 - 10:37 PM.
#30
Posted 24 November 2012 - 11:10 PM
ensoriki, on 24 November 2012 - 10:33 PM, said:
People already been daze spam. I mean, why would you not daze spam if you are going to use s/d? Hence the reason last patch daze nerf.
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