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Is Arena.NET pulling a Jeremiah Tenton on Us?

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#61 Ghostwing


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Posted 24 November 2012 - 05:02 PM

View PostShadowStalker, on 24 November 2012 - 02:05 PM, said:

i cant remember what it said before, but i read it during the Halloween event where it said
Ascend into madness

and it's now saying
From Ruin we Propser

it's pretty much just giving clues about future updates i guess.

Trust me, it said "From Ruin We Prosper" before the Mad King wrecked it.

The GW2 LA lore is that old LA was sunk when the dragons awoken, and pirates and brigands gathered their ships to save people. They rebuilt LA near old LA, and hence From Ruin We Prosper.

#62 caballo_oscuro


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Posted 26 November 2012 - 05:41 PM

View Postdavadude, on 24 November 2012 - 02:40 PM, said:

Yep, that's why it took 6 years of development with 3 delays before the game was done.  Quick money grab indeed!

Don't get me wrong, I'm not coming to this conversation from the viewpoint of an inexperienced player. I've been gaming for more than quarter of a century and follow game development very closely. I watched the development closely from the very first indication that game 4 had been canned and it was nothing less than astounding how Anet have presented the game throughout the past couple of years up to release.

I did notice several sweeping changes in development since February/March and there were definitely some disquieting moments but players had been built up so much and had so much faith in Anet, the company that had given them so many years of excellent entertainment.

What you probably already know is that nexon are a company run by unscrupulous business men looking to market 'games' as a quick piece of entertainment where maximising profit above all else is king, even above their developers' lofty goals (cos they're just pipe dreams to a corporate power). Anet was founded as a company that develops games to enhance the experience of the player, to remove the artificial blocks that are put in place by certain business models which limit satisfaction in-game.

For the most part in GW1 they stuck to those principals and although they made the case that GW2 would push those boundaries even further, there was a definite shift in how the game was discussed and briefed to press, subtle shifts here and there.

Arenanet had a manifesto in place that they were themselves pushing right up to release. They did do some of the things they said but the game is far from the idea that was promoted.

There is a huge focus on the auction house, everything feeds back to it. I know these games need gold sinks and what not but as in-game gold is now directly tied to real-world money this ties everything in-game to real world money and the clever business people even hired a very talented economist to manage and orchestrate the whole affair.

Everything in the game is built to nickle-and-dime casual players. Some may think it allows them to maximise their limited play-time and that's fine on an individual basis but on the scale of a market the exploitation is incredible. The way this whole machine is built is quite marvellous.

I know there are many many players reaping tonnes of in-game-cash by playing the AH but it all feeds into the gems<->gold<->gems system and allows anet to devalue the RL currency to keep the game currency stable via the conversion, thus maintaining the appearance of value to the customer through high-end items like characters and storage or even campaigns but there is a huge focus on the lottery mechanics and these are obviously a big cash in as you can see from the past weekend, three days of completely naff items sold in huge volumes.

You might say so what? People are enjoying it, everything is good but if you take a closer look at nexon and ncsoft and how they're fairing in the real world, since the game has gone live they're losing money hand over fist. They're supplying the cash to Anet to get the game out there, and maybe Anet are trying to loosen the grip of the foreign invaders in order to purge the taint from their baby, but the grip that nexon has appears to be squeezing the life out of the game trying to wring it for all it can.

They don't care about gaming, gamers, world immersion or any of that. They care about making millions of tiny sales which they have proven churn out profit from gullible shoppers who like to treat themselves to a bigger slice of the pie. All the items they sell are unnecessary to play, that is true but the way the numbers crunch from a playability standpoint edge towards the max-grind/min-return ethos encouraging people to get these little surges like a can of coke or a drive-thru big mac.

TL;DR, Nexon are experts at gaming the player, enticing the small amounts of loose change out of their pockets. They will choke every cent they can from this game until it starts to sink.

#63 Naevius


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Posted 26 November 2012 - 06:21 PM

Please add tinfoil hats to the gem shop...

#64 GrrBabble


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Posted 26 November 2012 - 06:26 PM

View PostGrandmaFunk, on 20 November 2012 - 03:01 PM, said:

Not in North America anyway, is it a Brit or Australian thing maybe?

couldn't find a single example through a quick google search. Not even a mention on urban dictionary.

Guess it's time to visit an abandoned local library and pick up a Merriam Webster. :) Can't trust the Internet, they know what you are looking for.

Shots fired from the grassy knoll, blasting the noll of one rider in a Lincoln Cosmopolitan.

Ah, conspiracies.

#65 BabelFish


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Posted 26 November 2012 - 07:04 PM

10/10 This thread is so silly it's entertaining. GJ op.

#66 Absolutionis


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Posted 26 November 2012 - 07:22 PM

OP, is this you?

#67 ScoutMATH


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Posted 26 November 2012 - 07:25 PM

View PostAbsolutionis, on 26 November 2012 - 07:22 PM, said:

nope. i think someone just reposted it.

#68 Linfang


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Posted 26 November 2012 - 07:43 PM

New content today
Island lost as Sea 'Oh
Nexon glares at me
No Devs left but me 'Oh
Broken Promises
Manifesto up in flames
Rescue this game before I fall into Despair' Oh

I send a SoS in the scipt
I send a SoS in the scipt
I hope that someone gets my,
I hope that someone gets my,
Message in a bottle...

Edited by Linfang, 26 November 2012 - 07:46 PM.

#69 Imaginos


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Posted 26 November 2012 - 11:40 PM

View PostBalan Makki, on 21 November 2012 - 03:17 PM, said:

I've been playing the official forums last few days and have notice that many, I mean quite a few, players are posting well thought-out, civil comments on the rise of the Nexon specter and the conspiratorial 'Cry for Help' by Arena Net


now whenever someone brings up their own discoveries, even sans the nexon spectre, the post is KoS, deleted without explanation. Seems an internal memo went out. Try it yourself, post on the topic.

Seems things may be internally heating up at ArenaNet,

As someone else asks, what is more probable: nexon theory and the 'lost shore' parallel, or ArenaNet doing a 180 on design manifesto so suddenly. Coupled with the official forums being on serious damage control lock-down, the answer seems obvious.

It isn't that sudden. Crystin Cox was hired in February just before the first beta weekend where dyes were suddenly made character bound and not account bound, which they were in all of the game con demos across the world and in the press demos and as was stated by obrien? and Kristen Perry on the blog.

It's just been building up to this current point.

Why do you think the black lion chest fiacso happened during halloween? Crystin cox used to work on maple story, a korean walletfest grind game for nexon. People were concerned when they heard she'd been hired back in April.

During the dye thing she tried to claim it was for character progression and ignored threads that were many pages long with individuals who had never posted before chiming in to say how much they hated that change and wouldn't be using the gemstore for things like dye packs if they were not account unlocked for all characters. She also refused to answer when people called her out on "character progression through dyes" and instead came back saying there would be recipes added to the mystic forge to make any specific dye color you wanted. This never happened instead we got a few dye recipes for more RNG based dyes shoveled into cooking. The kicker on these is you can spend a lot on making a rare random dye (High ingredient cost/quantity) and you can end up with a common dye.

Doesn't nexon own like 15% of ncsoft shares now? Ncsoft themselves own ArenaNet lock, stock and barrel.

View PostMazingerZ, on 21 November 2012 - 06:40 PM, said:

At the risk of driving this into a discussion on business vs. ethics, the reason people are tying this to Nexon/NCSoft is largely due to the sudden shift in philosophy governing the game implementation.  Very few things force a change in values, and keeping your job is one of them, especially with the rationalization that even if you resist, the only difference is you being unemployed and the changes going through anyway.

Furthermore, this that investors and part-owners who buy themselves a stake rarely... rarely... give a crap on how their return is earned, so long as it is earned.  And if their business strategies, as poor as they are for customers, actually yield results in the short time they are invested, then who cares about how the long term affects on the business or the customers.

The point is, if this is what is happening, if Nexon's pushing this... that is a pattern for the future.  If they get results, the lizard-brain is going to think "this is how we make money" and will keep trying it.  Which is why its important to invalidate this process of making money before it does, even if you are a "wait and see."  You can't wait and see.  You need to fight it if you are opposed to it and not give them a pass because of the blunder.

Nicely said

#70 el hefe

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Posted 26 November 2012 - 11:43 PM

this thread reminds me of the secret world forums.

#71 Millimidget


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Posted 27 November 2012 - 03:34 AM

View Postcaballo_oscuro, on 24 November 2012 - 10:57 AM, said:

Not reading into it allowed the banks to bankrupt the economies of first world countries and force the tax payer to bail them out so when u tell people to stop reading into things u promote complacency and allow people to be ripped off.
Not reading into it allowed many first world countries to spend their way into massive debt, while allowing the US government to spearhead a federal program investing trillions of dollars in speculative housing deals, which eventually led to a massive financial panic when the banks tasked with maintaining the program could no longer keep a lid on it, so to speak.

Not reading into it leaves the populace believing it was the banks which were at fault, when it was flawed government policy that created the problem in the first place.

Better yet, lets just leave this to gaming conspiracy theories.

#72 marvalis


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Posted 27 November 2012 - 06:50 AM

This thread confirms my hypothesis that a change management might have been at the root of these changes. Fear and greed. I can't blame these Koreans (Hell, if I was Korean I would take every US dollar I can get my hands on). However I will not take part in this.

You know, I play games to get away from money and politics. Then this happens.

Edited by marvalis, 27 November 2012 - 06:52 AM.

#73 Jason Seven

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Posted 27 November 2012 - 09:42 AM

I'll just leave this quote from dear president Mike O'Brien himself here:


How is introducing VP respecting the player? Because it's fun to be challenged and rewarded. Because it's fun to have the character you play grow and evolve over time. Because ArenaNet (sort of) held a hard line against all VP with GW1 -- no VP ever, year after year -- and it wasn't that fun. It was stagnant.
Even he hates no gear progression. Calls it stagnant. Seems pretty obvious to me that this was indeed their very intention and not the work of NCsoft/Nexon.

#74 stayBlind


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Posted 27 November 2012 - 06:33 PM

So I just read about Crystin Cox in this thread and decided to have a gander at her profile on LinkedIn:


Crystin Cox's Overview
Current Past

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