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Perfect example, terrible reward for decent effort


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#1 Xodiak

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Posted 20 November 2012 - 05:00 AM

So I just finished the jumping puzzle at SS. Getting up to the top wasn't terribly hard, but it took a modicum of effort. The reward for that was a green level 76 item, a sapphire orb, and a green level 65 gem. Whatever. The problem I had is what happened next..

Went across the broken boards to the island area, and took on the Champion mob that was guarding the chest. It took a while to kill the champ because there were only 5 of us, and that whirlwind he does pretty much one shot the group.. plus the random other mobs that respawn rather quick up there with him (just one or two I think).

From the chest- a blue level 65 medallion and level 80 blue shoulders. From the boss, a level 79 blue warhorn. Not even a green from the chest or boss? I'm not asking for Exotic, but dear god, at least something useful and commensurate with the effort.

I thought they fixed (upped) the quality of drops from the champion mobs? When everyone that's been level 80 for more than 2 weeks is easily walking around in full rares, if not full exotics.. I'm wondering what the gameplan in terms of rewards given really is.

-I am level 80, and the other 4 were as well.. and nobody got anything worth a damn from the boss or chest. All garbage loot. (I just tallied my rewards up.. if I sold on the TP, I'd net 5silver.)

#2 Sans

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Posted 20 November 2012 - 05:19 AM

You can't expect good loot every single time you kill a champion
The TP would be swarmed with golds.

I have seen better rewards from champs though, gotten a few golds in the past week, which is = to the golds i got from champs previous to that update.

#3 rebalnz

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Posted 20 November 2012 - 05:23 AM

yeah loot sucks biggest grip with game so far. sometimes i just logout because i get sick off seeing crap and i never get that feeling of AWESOME because i found a rare+. Christ i haven't found a rare in so dam long. i know what you mean man the game is fun and all but i guess im one of those gamers that needs a carrot after accomplishing something great to make me feel good/or achieved something worthwhile.i find it funny how i got a whole set of exotics before i found one rare lol.

#4 Lady Rhonwyn

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Posted 20 November 2012 - 10:25 AM

View Postrebalnz, on 20 November 2012 - 05:23 AM, said:

yeah loot sucks biggest grip with game so far. sometimes i just logout because i get sick off seeing crap and i never get that feeling of AWESOME because i found a rare+. Christ i haven't found a rare in so dam long. i know what you mean man the game is fun and all but i guess im one of those gamers that needs a carrot after accomplishing something great to make me feel good/or achieved something worthwhile.i find it funny how i got a whole set of exotics before i found one rare lol.

I know what you mean, but simply upping the droprate won't work.

Situation: You get horrible drops, are happy if you get even a rare once a week and your bank account only crawls ahead.

Now, the droprate gets increased. You now also gets those terrific drops. But they're worth nothing because everybody is getting them.  Then what's the point in getting a rare/exotic?  They'll be the new common and fine...

#5 Lucas Ashrock

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Posted 20 November 2012 - 10:30 AM

It's the exact reason because when i saw that champion and his healthpool, having a thief next to me, we rushed to him, refuge, chest, and byebye :D Obiouvsly inside the chest, just trash. Worth my 30 seconds to press F, ye :D

Edited by Lucas Ashrock, 20 November 2012 - 10:32 AM.


#6 JunoGuts

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Posted 20 November 2012 - 10:35 AM

I decided to kill some champions as well after they said they increased the loot on champions/legendary/veterans, and if not mistaken stated that there will always be loot.

At least you got some loot! Yesterday killed a few champions and got zero loot.
Party of 5 in dungeon and all and either blues or no  loot at all.

#7 Lucas Ashrock

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Posted 20 November 2012 - 10:37 AM

You truly believed that patch note admit :D

#8 Baron von Scrufflebutt

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Posted 20 November 2012 - 10:39 AM

View PostLady Rhonwyn, on 20 November 2012 - 10:25 AM, said:

I know what you mean, but simply upping the droprate won't work.

Situation: You get horrible drops, are happy if you get even a rare once a week and your bank account only crawls ahead.

Now, the droprate gets increased. You now also gets those terrific drops. But they're worth nothing because everybody is getting them.  Then what's the point in getting a rare/exotic?  They'll be the new common and fine...

The increased drop-rate did wonders for my enjoyment of D3.

#9 Gilles VI

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Posted 20 November 2012 - 10:53 AM

View PostLucas Ashrock, on 20 November 2012 - 10:37 AM, said:

You truly believed that patch note admit :D

Champs have had an increase in drops, I've gotten more rares/exotics in the few days since update than I have in the 3 months before together.

#10 Sword Hammer Axe

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Posted 20 November 2012 - 11:16 AM

They fixed the CHANCE of getting a good drop, and they made sure that Champions always drop SOMETHING, but they did not make it so you'd always get something good.

Yesterday, 2.5 hours of play, I killed 4 champions total and got 7 rare drops, of which 1 was from a champion. I'd say that from 4 champions, the chance of getting 1 rare is pretty decent. I mean, they're called rares for a reason. The update was just to make sure that rares weren't exotic and exotic weren't legendary.

#11 XPhiler

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Posted 20 November 2012 - 11:34 AM

This problem cannot be solved without a gear threadmill which we obviously dont want. Think about it, now everyone who wants is geared in exotics and not just that the exotics with the stats they want. Lets forget ascended items exist for now. If every champ had say a 25% chance of dropping an exotic would that be a good drop? right now it is just because they're such a rare drop and they can still sell for 1g - 2g ! you'll never get an exotic you can actually use because well you already have the best exotic possible! But if the drop rate was high do you think they'd still sell for 1g - 2g ? definitely not! rares have an even lower drop rate then 25% and dont even sell for 20s !

So the only way to have good drops in a game that has horizontal gear progression is to make good drops super rare! in the future they can perhaps make this better by having bosses and perhaps champions drop unique skins but that too will be a good drop only as long as its rare!

#12 Shadowrose

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Posted 20 November 2012 - 12:51 PM

You're not special, stop feeling so entitled.

Geez.

#13 The Trouble With Me

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Posted 20 November 2012 - 12:55 PM

I wasn't with anyone but I managed to nip behind him and loot the (poor) items instantly. I had aggro'd him though so I jumped off into what I thought was the sea but was actually 1 foot of water. I kinda enjoyed it =]

#14 Xodiak

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Posted 20 November 2012 - 02:19 PM

I am not even thinking of rare or exotics on a more frequent level, but at least level 80 stuff consistently.. and dude.. blues? Blues that aren't even level 80.. sad.
If you've done this jumping puzzle and crossed into the champion mob area, you'd understand the effort it took (like I said, not a lot.. but enough).. and how the reward was rather pathetic, for all of us.

"so I jumped off into what I thought was the sea but was actually 1 foot of water. I kinda enjoyed it =] "
Same thing.. but after we killed him "that looks like deep water" ..........SPLAT

Edited by Xodiak, 20 November 2012 - 02:22 PM.


#15 Coren

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Posted 20 November 2012 - 02:25 PM

Oh come on this is just plain silly. Have you run dungeons lately? Im positively happy when I do one because I actually have a chance for an exotic. Two dungeon paths and 2 exotics worth a combined sale of 10 gold. Managed to kit my new lvl 80 melee with exotic jewels after buying the mats.

Next run had no exotics but a gold only.

Bottom line, I used to be happy with a gold drop, now I get exotics, but not every time.

You expect gold and exotics all the time?

#16 aarka

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Posted 20 November 2012 - 02:26 PM

I doubt anything on the new island follows the rules of the rest of the game yet anyway. That place is just a depressing wasteland of boredom with overly tuned mobs that makes soloing a pain, and group karka farming gets old pretty fast when they don't drop anything. The zone needs like 10 more event chains running to get people there. It's only been open for a few days and it's already dead.

#17 raspberry jam

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Posted 20 November 2012 - 02:34 PM

View PostXodiak, on 20 November 2012 - 05:00 AM, said:

All garbage loot. (I just tallied my rewards up.. if I sold on the TP, I'd net 5silver.)
Did you do the content to get the reward, or was the reward just something that you happened to get as you played the game?

Think carefully about that question.

#18 typographie

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Posted 20 November 2012 - 02:36 PM

View PostXodiak, on 20 November 2012 - 05:00 AM, said:

Went across the broken boards to the island area, and took on the Champion mob that was guarding the chest. It took a while to kill the champ because there were only 5 of us, and that whirlwind he does pretty much one shot the group.. plus the random other mobs that respawn rather quick up there with him (just one or two I think).

Its your decision whether its worth your time to spend 20 minutes killing a champion undermanned; you have to weigh that against the very real possibility that you might get nothing worthwhile for your efforts. They improved loot chances for champion mobs, don't confuse that for a guarantee of a bare minimum of gear. Its better to expect to get garbage and be pleasantly surprised sometimes.

Edited by typographie, 20 November 2012 - 02:36 PM.


#19 zaniix

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Posted 20 November 2012 - 02:41 PM

What I feel is usually lacking from the game is the something dropping that I will use on the character I am playing. My alts are just for crafting I only play my ranger, the next closest character is lvl 38 and I am not really planning to have multiple lvl 80 toons.

Anyway, my point is I am in full exotics and so all loot becomes nothing but copper, silver, & gold to me.  The drops I get are either sold or at best used to get ectos. I consider myself lucky if I ever get rares so I can try for an ecto.

What I would like?
A drop I would transmute because the look was nicer than what I have.
A drop that I would replace existing gear with.

These just are not going to happen for me, I accept that. It still makes me a little sad.


The weekend event dropping a 20 slot bag from the chest was the best drop I have ever received I wish the earing had been a bit better on stats,but whatever it was nice to see exotic drops for once.

If you expect drops to be useful other than selling them to get gold to buy what you want you will likely be disappointed.

#20 bdatty

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Posted 20 November 2012 - 03:21 PM

The thing is, they're repeatable, thus has a possibility of being abused plus there are a ton of people in each server on every hour every second. Given the fact that the universal loot to look forward to are rare/exotic. There isn't much to strive for. Therefore they spread out their loot system to pretty much from garbage items to decently good or sometimes, super pro items(if you're lucky)

#21 Xodiak

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Posted 21 November 2012 - 02:46 AM

I went back and looked:
4 items, levels 65, 78, 79, 80.   3 blues and a green. If this game insists on godawful loot nobody is going to use, then just give me the silver instead..save me the extra wasted time of selling this nonsense.
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View Postaarka, on 20 November 2012 - 02:26 PM, said:

I doubt anything on the new island follows the rules of the rest of the game yet anyway. That place is just a depressing wasteland of boredom with overly tuned mobs that makes soloing a pain, and group karka farming gets old pretty fast when they don't drop anything. The zone needs like 10 more event chains running to get people there. It's only been open for a few days and it's already dead.

Absolutely agree! While I don't care to solo (I have zero use for it), I did kill a lot of crabs on my way around the island, and.. err.. I am geared to the hilt, and still those mobs seemed to be tuned a bit much..again, I don't care, but if I were a regular player..this might be a bit much, and again, for garbage return. --I was killing so many crabs because I thought something was wrong with my rotation/build/gear after the first crab .. took a while to kill, and hit me too hard. So i had to investigate.

Also, not nearly enough events.
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View Postraspberry jam, on 20 November 2012 - 02:34 PM, said:

Did you do the content to get the reward, or was the reward just something that you happened to get as you played the game?

Think carefully about that question.
I do content to clear it..first. At a close second, I do content for the possibility of a good reward. When the rewards are lackluster, and i don't NEED to clear the content, I will find myself not doing as much.. the same argument I've heard from others.. and I quote "Why isn't anyone doing these (Orr) events?"  reply- "we don't need to". "the drops suck"
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#22 LavaSquid

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Posted 21 November 2012 - 02:59 AM

Cheer up OP, 500+ hours in game and have not received my first exotic drop, hope that cheers you up lol.

#23 Lucas Ashrock

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Posted 21 November 2012 - 05:20 AM

View PostGilles VI, on 20 November 2012 - 10:53 AM, said:

Champs have had an increase in drops, I've gotten more rares/exotics in the few days since update than I have in the 3 months before together.
Oh me too, some rares, 0 exotics. Did you try after the last patch. Because not just me, but some more others was reporting (even wearing some MF part and sigil of luck) getting the usual trash we was used before the so claimed increase, mobs champs veterans :zzz:

Edited by Lucas Ashrock, 21 November 2012 - 05:20 AM.


#24 AKGeo

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Posted 21 November 2012 - 07:59 AM

Any champion chest is going to be small with a low chance of a good drop, because any group of 5 with a thief with shadow refuge can take it without even killing the champion.


Now...give those champions a better chance at a higher end drop. Yes, I know they SAID they did this. But reality speaks: champions before the update didn't drop much at all. Now they drop loot. they say it's a higher chance at the higher rarity....but I think that's BS, and the increased drop rate of ANYTHING has clouded that realization. I've killed a few dozen champion mobs since the update and never got higher than a green, and only one person I've ever done it with has gotten a rare. And these aren't the same champion mobs, either.

#25 Lady Rhonwyn

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Posted 21 November 2012 - 08:14 AM

View PostXodiak, on 21 November 2012 - 02:46 AM, said:

I do content to clear it..first. At a close second, I do content for the possibility of a good reward. When the rewards are lackluster, and i don't NEED to clear the content, I will find myself not doing as much.. the same argument I've heard from others.. and I quote "Why isn't anyone doing these (Orr) events?"  reply- "we don't need to". "the drops suck"
But is it the fault of the loot or simply a fault in the design of the area?  I did an area last night, simply because I thought it was fun to do and to finish. I didn't even realize there would be a chest at the end ...  (it apparently was an explorable achievement...)

In case of Orr, you could say: Let's up the reward.  But that will only make the area a farm.  Or, you could say: let's make the area fun to do.  I prefer the latter...

#26 Prezz

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Posted 21 November 2012 - 09:01 AM

View PostLavaSquid, on 21 November 2012 - 02:59 AM, said:

Cheer up OP, 500+ hours in game and have not received my first exotic drop, hope that cheers you up lol.

I'm with this guy, upwards of 750 hours and not one exotic drop from a champ/vet/chest/dungeon. Only exotics i see are from high lvl map completion, and even then... 'this item is not useable by your profession'.

However, i must say that once you pass lvl 10 on Fractals Of The Mists things do start getting better, 3 rares 1 green out of a chest yesterday.

#27 Coren

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Posted 21 November 2012 - 09:23 AM

Here's a example: I did a jumping puzzle somewhere, where destroyers are. At the end, you fight a champion destroyer, which normally needs more people. But by luring it in the flame geysers and generally dodging and surviving, I killed it solo. Got the karma and money only. But I felt real proud killing that champion solo, that was enough for me.

#28 LavaSquid

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Posted 21 November 2012 - 09:40 AM

View PostPrezz, on 21 November 2012 - 09:01 AM, said:

I'm with this guy, upwards of 750 hours and not one exotic drop from a champ/vet/chest/dungeon. Only exotics i see are from high lvl map completion, and even then... 'this item is not useable by your profession'.

However, i must say that once you pass lvl 10 on Fractals Of The Mists things do start getting better, 3 rares 1 green out of a chest yesterday.

Almost everyone in my guild get at least an exotic from fotm, lots of rares etc ):

View PostCoren, on 21 November 2012 - 09:23 AM, said:

Here's a example: I did a jumping puzzle somewhere, where destroyers are. At the end, you fight a champion destroyer, which normally needs more people. But by luring it in the flame geysers and generally dodging and surviving, I killed it solo. Got the karma and money only. But I felt real proud killing that champion solo, that was enough for me.

lol that champion killed me. Lucky I managed to get the JP achievement before I died. I like that puzzle :D

#29 Gilles VI

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Posted 21 November 2012 - 10:31 AM

View PostLucas Ashrock, on 21 November 2012 - 05:20 AM, said:

Oh me too, some rares, 0 exotics. Did you try after the last patch. Because not just me, but some more others was reporting (even wearing some MF part and sigil of luck) getting the usual trash we was used before the so claimed increase, mobs champs veterans :zzz:

I made 15g yesterday just with doing fractals. Which don't reward any cash like normal dungeons. 15g just from drops seems rather good to me, and absolutely better than it ever was. :)

#30 Lucas Ashrock

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Posted 21 November 2012 - 10:36 AM

View PostGilles VI, on 21 November 2012 - 10:31 AM, said:

I made 15g yesterday just with doing fractals. Which don't reward any cash like normal dungeons. 15g just from drops seems rather good to me, and absolutely better than it ever was. :)
Nice for you. I did yesterday the usual 4 fractals run (3+1) and got 1 single 78 rare, all my party got no more than green, just 1 with 2 rare. All of us wearing mf pieces of some varieties, one with full MF set+sigil of luck. Before the last patch ye, was behaving good, some rares.

Edited by Lucas Ashrock, 21 November 2012 - 10:37 AM.





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