Crystin Cox and the Gem Store
#31
Posted 20 November 2012 - 07:19 PM
Or the GW2 player base is really stupid.
#32
Posted 20 November 2012 - 07:26 PM
I wonder how the original developers are feeling - seeing their work going up in flames - being shaped into this new ugly thing. Maybe they can live with that - if the salary is high enough. Sold out maybe - sigh.
Edited by Loumy, 20 November 2012 - 07:27 PM.
#33
Posted 20 November 2012 - 07:26 PM
1. It is a RNG
2. Except for maybe the mini pets, the skins would be common as time goes on after the release of Lost Shores. Which is probably why it would only be available for a limited time. However, the fact that it is only available for a limited time also spurred sales further.
It is a smart strategy because it lets curious players have a chance to buy the skins before the content is actually release. It is RNG because it banks in on the fact that people are curious about the new rewards after the Lost Shore hype. If they sell all the individual skins in the gem store, then they may not get as much money out of us since some of us may not like their new skins.
I was able to see through their strategy and I decided against buying a chest. But many people seem to have to succumbed so it worked well enough.
Edited by Daesu, 20 November 2012 - 07:29 PM.
#34
Posted 20 November 2012 - 07:32 PM
Loumy, on 20 November 2012 - 07:09 PM, said:
There's an interview with her talking about Maple Story.
The Queen of Greed some one has called her on You Tube.
Those comments are wonderfully vitriolic. Queen of Greed, indeed.
#35
Posted 20 November 2012 - 07:34 PM
Corvindi, on 20 November 2012 - 06:43 PM, said:
I believe that has always been their strategy around GW2.
1. Content can't be too easy. It has to be harder than most casual players can handle. This means more gold sink for repairs and more needs to use waypoints (e.g. Orr). Gold sinks are good for ArenaNet profits because it pushes the demand for gems!
2. With harder content, comes the need to BUY max stat gear. They can't fall back on GW1 casual get-max-stat-gear-upon-completing-the-game strategy because that would not net enough revenue for them.
3. If they come up with a new max stat gear tier, and raise prices for them, then people would be pushed to buy gems and convert them to gold. In GW2, gems are not just used for the gem store. Gems can be translated easily into gold and used to buy ANYTHING on the TP. If you are a casual player and you don't want to grind, paying real money would be the designed option for you.
4. If you don't want to use real money to buy gems then you have to grind a lot. Why even provide this option? Because some people just don't want or can't spend much money in a game but they have the time+willpower to grind for gold. ArenaNet can make use of such people to spur demand for gems by increasing the demand for top-end gear on the TP.
So it makes sense for content to become harder and newer gears to become more powerful, replacing the older ones. Also makes sense to have more gold sinks.
Edited by Daesu, 20 November 2012 - 07:43 PM.
#36
Posted 20 November 2012 - 07:39 PM
Loumy, on 20 November 2012 - 07:26 PM, said:
I wonder how the original developers are feeling - seeing their work going up in flames - being shaped into this new ugly thing. Maybe they can live with that - if the salary is high enough. Sold out maybe - sigh.
It makes sense if we assume that the new direction is intended to maximize profits in the shortest amount of time possible and if most preorder players have spending habits similar to mine. I bought what I wanted (character slots and a bank tab) in the first month. It might even have been in the first week or two.
At that point, my spending was stopped and was not going to increase beyond ten dollars a month or so for more bank space and character slots. The first expansion would have been my next large purchase.
Even those who spent freely speeding up exotic acquisition and on siege in WvW have probably reduced their spending at this point.
So how to get more money? New gear to attract a new type of player that will spend money on the box, on bank space, on character slots, and then on playing catch-up to people who already have Exotics, and then furthermore spending money to decrease the Ascended grind.
I hope it doesn't work for them, I really do. Because if it does, we're all so screwed when it comes to not just GW2, but also future MMOs.
I don't want this to backfire spectacularly so that people lose jobs, that sucks, especially in this economy. I want it to backfire in hopes that no devs ever dare try to make their money this way again.
Daesu, on 20 November 2012 - 07:34 PM, said:
1. Content can't be too easy. It has to be harder than most casual players can handle. This means more gold sink for repairs and more needs to use waypoints (e.g. Orr). Gold sinks are good for ArenaNet profits because it pushes the demand for gems!
2. With harder content, comes the need to BUY max stat gear. They can't fall back on GW1 casual get-max-stat-gear-upon-completing-the-game strategy because that would not net enough revenue for them.
3. If they come up with a new max stat gear tier, and raise prices for them, then people would be pushed to buy gems and convert them to gold. In GW2, gems are not just used for the gem store. Gems can be translated easily into gold and used to buy ANYTHING on the TP.
Pretty much as I feared. Which is why I objected so loudly when gems for gold was first announced.
#37
Posted 20 November 2012 - 07:44 PM
Jason Winter said:
Guild Wars Insider’s forum miners have uncovered a few posts from ArenaNet‘s Crystin Cox, who explains that dye unlocks will be character-based and not account-based. ArenaNet’s reasoning makes a certain amount of sense.
Emphasis mine.
Crystin Cox said:
...
Customized dye should be something that denotes your characters progress, like better looking, more elaborate gear. As you spend more time on your character, they grow and gain access to more customization options. If we make dyes account based, this progression will only happen on one character. We wanted character customization to remain tied to the character but we felt that one-time-use dyes discouraged players from customizing as often as they would like, that is how we arrived at the current system.
There are 400 dyes in the game, we do not think of dyes as something that a character should unlock all of, it is not meant to be a collection feature. Each character should have a unique palette and we have made enough colors to make this possible. Dyes come from world drops, rewards, crafting, the Mystic Forge, and the Gem Store and we expect that over the life of a character you will collect a lot of them.
We are still developing and the dye system will continue to receive attention and improvements, but changing it to an account based system is not something we are considering right now.
Jason Winter said:
Kristen Perry said:
Storage was always a factor when it came to dye colors in Guild Wars. The new system would cripple most inventories if we required characters to lug all the dyes around. Fear not! The dye hues themselves will be unlockable through various means, both in-game and out. Once you unlock the color, it will be available across your entire account, not just the individual character.
Once you unlock the color, it will be available across your entire account, not just the individual character.
Edited by MazingerZ, 20 November 2012 - 07:46 PM.
#38
Posted 20 November 2012 - 07:48 PM
But adopting this strategy is not without consequences. First, the game must be tailored to attract the appropriate audience. In general, they need an irrational and impulsive player base to maximize the return. These are the people you will be playing with, and these are the people you will be associated with. These are the people the game will be tailored to retain. This can only mean a degradation of the quality of the game and community.
So really, this is just sign of another sell-out. GW2 is to become the cheap floozy of buy to play games.
#39
#40
Posted 20 November 2012 - 07:54 PM
#41
Posted 20 November 2012 - 07:55 PM
GW Corrupted, on 20 November 2012 - 07:48 PM, said:
But adopting this strategy is not without consequences. First, the game must be tailored to attract the appropriate audience. In general, they need an irrational and impulsive player base to maximize the return. These are the people you will be playing with, and these are the people you will be associated with. These are the people the game will be tailored to retain. This can only mean a degradation of the quality of the game and community.
So really, this is just sign of another sell-out. GW2 is to become the cheap floozy of buy to play games.
Reminds me of something I read years ago, a post on another forum about an entirely different game. The poster basically said, what makes you think MMO devs want their players to be intelligent?
#42
Posted 20 November 2012 - 08:17 PM
Edited by DerekUrban, 20 November 2012 - 08:19 PM.
#43
Posted 20 November 2012 - 08:20 PM
Burk, on 20 November 2012 - 12:52 PM, said:
Why not just put skins on the cash shop directly + the chests.
Anet are missing out on using the cash shop to bolster their profits. Look at league of legends. Give people skins they can apply to their COMBAT gear and I bet they will start making a killing. More options = Happier players = More profit.
I was without a doubt going to pick up the phantom hood until I realized it was only for use in towns. Such a disappointment.
Edited by Scorpion, 20 November 2012 - 08:21 PM.
#44
Posted 20 November 2012 - 08:21 PM
Loumy, on 20 November 2012 - 07:09 PM, said:
There's an interview with her talking about Maple Story.
The Queen of Greed some one has called her on You Tube.
And Fat Bitch,by someone else....the fat part seems to be true tho.
#45
Posted 20 November 2012 - 08:23 PM
https://forum-en.gui...eone-From-Nexon
Oh, that thread won't last long.
#46
Posted 20 November 2012 - 08:25 PM
MazingerZ, on 20 November 2012 - 08:23 PM, said:
https://forum-en.gui...eone-From-Nexon
Oh, that thread won't last long.
It will probably be gone in a few minutes. I even contemplated if it was wise to respond to it, but I thought - What the heck, it's only fair that people get to know why the game has changed its course!
Edited by Loumy, 20 November 2012 - 08:25 PM.
#47
Posted 20 November 2012 - 08:51 PM
#49
Posted 20 November 2012 - 08:59 PM
Not one more cent of mine is ever going to ncsoft/nexon.
#50
Posted 20 November 2012 - 09:01 PM
#51
Posted 20 November 2012 - 09:01 PM
#52
Posted 20 November 2012 - 09:08 PM
caballo_oscuro, on 20 November 2012 - 08:59 PM, said:
Not one more cent of mine is ever going to ncsoft/nexon.
You do know that it is ArenaNet's job to never ever let you have your fill right?
#53
Posted 20 November 2012 - 09:11 PM
Nameless Moderator (not even Meinke) locked the thread.
Quote
Edit: Also, see Streisand Effect
Edited by MazingerZ, 20 November 2012 - 09:13 PM.
#54
Posted 20 November 2012 - 09:13 PM

Post:


It's not a conspiracy, it's the truth.
Edited by Loumy, 20 November 2012 - 10:17 PM.
#55
Posted 20 November 2012 - 09:22 PM

This thread wasn't even saying anything, other than being funny. They are very strict, huh?
I hope it's okay I put it here, I really liked it:

And after a couple of pages the moderator comes in:
Edited by Loumy, 20 November 2012 - 10:20 PM.
#56
Posted 20 November 2012 - 09:25 PM
But the pragmatists will say it was all in the name of not having a witch to burn...
#57
Posted 20 November 2012 - 09:27 PM
#58
Posted 20 November 2012 - 09:31 PM
The cash option for is in place for the type of players that rather blow money on the game's rewards than play it for its content and economy... they will always be there and always find a means to spend money to gain in game progress... Anet is counting on you being lazy and/or impatient enough to want to throw money at them.... fortunately for people not throwing money away there is alot of ppl that will to keep this game well funded for more content to enjoy
Edited by Mireles, 20 November 2012 - 09:37 PM.
#59
Posted 20 November 2012 - 09:32 PM
Rest of the store - Unacceptable.
Mystery box - I'd sooner tighten a vise on my privates.
In any case, I won't use real money.
#60
Posted 20 November 2012 - 09:33 PM
dannywolt, on 20 November 2012 - 09:27 PM, said:
Learn your companies. She was the person behind the Maple Story cash shop, which was notoriously abusive to the player base. http://maple-news.co...ned-maplestory/
Nexon has a 15% stake in NCSoft. That bears a lot of weight. You need to tell the SEC when you gain 5% control of a company.
The position was created after Nexon's investment and Cox moved from Nexon to ArenaNet. I won't say she's obviously there to be Nexon's hand at the wheel, but the events and evidence are damning. Pretty sure that given the cost of GW2 and NCSoft's usual handling of things when they want money, they are expecting a return and see any slump in active accounts as a danger to that.
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