From the start of GW2 the game has had the same issues. It is in part the community and Anet too as said before. None of the issues are getting better because Anet have yet to put their foot down on what they want the game to be. It's all on them to make the decision and not the fans. I get they want to listen to fan feedback, but they are not reasonable enough with it.
Instead of taking small suggestions they listen to everything and their is no real tossing ideas around. Someone complains Anet go "oh you want that?! Ok ok we will change it". It's like being in a relationship where the significant other just smothers you and is desperate to keep you around. Hardcore/casual, it doesn't matter...nobody wants that kind of relationship.
I played GW2 b/c I was hoping it would establish itself as something interesting like GW1 did. No I don't want it to be GW1. Anet have been too busy jumping around ideas and beating around the bush to get to the freakin point.
It is certainly the community and Anet make it hella worse but catering to it and only glossing over certain ideals of MMOs. The problem I have is they are listening to the wrong people. You don't take advice from fans who only want to please themselves because every single day will be something different. The game falls short of the main goals of modern day gaming in general. It has no target audience, the target audience is considered to be "you" but who? It's meant to be everyone, however it can't be everyone and can't be everything.
Just look at Anet recently thinking to add Moba type elements in the game. It's just reaching and pulling itself even more further away from the core gameplay. Everything in GW2 has been a distraction from the core gameplay of the game because their really isn't much to it. I don't know if gear grind is a step in the right direction b/c knowing Anet they will half ass it because of complaints just like everything else. Not saying I really do or do not want this grind, I honestly don't care I would rather them have more focus. They need to man up and decide on stuff instead of making the fans do it.
The lack of focus is in the gameplay-
Anet did too much back talking since day 1 and people are just seeing it? Granted I do not take anything they said seriously.
They admit we uncovered so much more than they thought but it all comes back to a big issue in the leveling up system.
-You level so fast without really doing anything. The amount of exp from story events is so big, also each story event has a lv requirement which makes you want to reach said lv if you like the story.
-Their is no real level progression, in terms of lv 60 feeling harder to lv than lv 25, none of that. You can complete heart events without actually doing them. Idk if this is a bug or still exists or what but many times I have gotten "complete" without doing anything while walking around between towns. That being said...you gain exp just for going to new areas. If you go to a high lv area to explore you gain a lot of exp there.
-Dungeons require a certain lv and if you do a dun. at required lvl you get lots of exp from it. The first time I ran AC I think I lvled maybe 2 times or so per run.
Their are so many reasons for you to lvl even if it's not on purpose. You don't have to be a grind lord to hit 80 or high lvl. This is why many of us found the game boring early on, we played a lot yes but you should not be giving away exp like it's candy. I hit 80 in the first week or so. It's really not our fault and the people who actually rushed were hella a lot faster than that.
What kind of MMO is GW2 meant to be? I have been asking this question since release and not once have I been able to answer this in thought. It's ironic how this feels like Anet's very first attempt at an MMO but it sure isn't.
~What am I really disappointed with? Key components and the community, MMOs usually find something to pride themselves on and stick to it. Anet tried but really it backfired, they prided themselves on story...that was a huge hole at higher lvls and especially the ending. They tried to pride themselves as being different than other MMOs in terms of grind and lvling, however this is a core problem with the gameplay as I said above. They pride themselves on the community and being "social". Yet people freely admit on here and other forums they don't care to play with others at all and want to solo.
Pretty much everything backfired in Anet's face and GW2 feels more like an failed experiment.
Edited by Zero_Soulreaver, 21 November 2012 - 03:30 PM.