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Requesting build trait advice/help


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#1 Flaming_Foxx

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Posted 20 November 2012 - 09:09 PM

I'm a PvE staff elementalist and I'm hoping people can give me some good advice :), I've had a look around at builds but they tend not to always line up with one another or with my play style, because obviously everyone is going to want to play a different way. That being said hopefully some of you can give me some recommendations:

I'm level 73 at the moment and I really just want to get some advice on where to allocate my last 10 trait points.

At the moment I have 20 on Fire, 20 on Water and 20 on Arcane.
I have pretty decent damage output and healing capabilities and the Arcane buffs and blasting staff are quite useful.

I don't really want to put the last 10 points in Air, it seems like people do this for the speed boost but with the attunement swap speed boost and skill Air Staff skill 4 and skill 5+Arcane blast I can't see the point in this.
Putting it in Earth doesn't seem all that efficient? I know there's a bit of argument about vitality vs toughness for the elementalist though so opinions are appreciated.

I'm ignoring gear stats in this discussion, simply because they're easy enough to figure out and adapt to the base stats you end up with depending on your traits.

So yeah, any help would be very much appreciated:

20 in Fire with Internal fire and Pyromancers Alacrity
20 in Water with Shard of Ice and Aquamancers Alacrity
20 in Arcane with Elemental Attunement and Blasting Staff

For my Utility skills I tend to have Arcane Blast, Arcane Wave and then adapt the 3rd one to the situation, quite often using Armor of Earth or Glyph of Storms and then I have Conjure Elemental for my elite.

Edited by Flaming_Foxx, 20 November 2012 - 11:36 PM.


#2 kalendraf

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Posted 20 November 2012 - 09:44 PM

Listing the full build (trait selections, utility skills, etc) would help.  Without knowing the kinds of traits and utility skills you'll be running, it's hard to know whether more points in certain traits would help or not.

#3 FrancisCrawford

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Posted 20 November 2012 - 10:43 PM

One reason to put 10 points in Air is for Quick Glyphs. As I use 3-4 glyphs, I do that despite the low-value stats.
Another reason would be to buff auras, but not in Staff.
I can't think of a good third reason, perhaps unless you're in a crit build and actively want those stats.

-- FC

#4 Flaming_Foxx

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Posted 20 November 2012 - 11:36 PM

View Postkalendraf, on 20 November 2012 - 09:44 PM, said:

Listing the full build (trait selections, utility skills, etc) would help.  Without knowing the kinds of traits and utility skills you'll be running, it's hard to know whether more points in certain traits would help or not.

Have updated it with that information.

#5 Nonlinear

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Posted 21 November 2012 - 05:26 AM

View PostFrancisCrawford, on 20 November 2012 - 10:43 PM, said:

One reason to put 10 points in Air is for Quick Glyphs. As I use 3-4 glyphs, I do that despite the low-value stats.
Another reason would be to buff auras, but not in Staff.
I can't think of a good third reason, perhaps unless you're in a crit build and actively want those stats.

-- FC
100% agree about quick glyphs, I use staff and at least two glyphs.  Sometimes I use elemental power glyph just because I can keep it up for 35/40 seconds.  

Aura is for D/D, staff only has one aura and you're usually at range (at least I am).

#6 Flaming_Foxx

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Posted 21 November 2012 - 08:21 AM

View PostNonlinear, on 21 November 2012 - 05:26 AM, said:

100% agree about quick glyphs, I use staff and at least two glyphs.  Sometimes I use elemental power glyph just because I can keep it up for 35/40 seconds.  

Aura is for D/D, staff only has one aura and you're usually at range (at least I am).

I don't use Glyphs all that often though, so any other suggestions xD?

#7 Nonlinear

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Posted 21 November 2012 - 05:55 PM

Best advice I think I can give is to change your skills depending on the encounter, which you will figure out as you learn.  I find that proper skill choice is much more important in dungeons than your spec, e.g. you can spec into water for all kinds of condition removal or you can slot cleansing flame as needed for the few fights you really need it and spec more for damage, aoe, crit and procs, etc.  Or run with a shout spam warrior and let them clear conditions since they own at it.




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