Statistics Don't Lie For Warriors
#1
Posted 21 November 2012 - 03:38 AM
"Oh, an ele. LOL!"
Then they kicked me from the group. Hands down I think that takes the cake for the most hostile I've ever seen people towards elementalist. It makes me really want to consider abandoning my class for a warrior or guardian.
What do you guys think? Is this a response that you get when you want to run a dungeon and you're not a warrior or guardian?
#2
Posted 21 November 2012 - 03:43 AM
#3
Posted 21 November 2012 - 03:45 AM
I would not get too worked up about it. If they only know how to run a dungeon with their cookie cutter 100b spam then they may not be able to adapt to difficult situations and will probably just leave if challenged.
There are many fine players of many different professions out there and I'm sure they will be willing to take other profession pugs into dungeons.
#4
Posted 21 November 2012 - 03:50 AM
#5
Posted 21 November 2012 - 03:53 AM
#6
Posted 21 November 2012 - 03:53 AM
There's a certain limitation with groups refusing non-80 characters but just get a good guild and you'll be fine.
#7
Posted 21 November 2012 - 03:55 AM
#8
Posted 21 November 2012 - 03:58 AM
#9
Posted 21 November 2012 - 03:59 AM
The only time i see people look for something specific is: 1.) need a heavy class (usually a guardian) or 2.) need a mesmer (for some specific dungeon, usually arah)
You just had bad luck. Most PUGS are decent from persona experiences.
#10
Posted 21 November 2012 - 04:02 AM
RecentlyTaken, on 21 November 2012 - 03:59 AM, said:
GW1 Mesmers were the bastard stepchildren for "Missions". Awesome in PvP, not very well liked by the majority (not everyone, but the mainstream average majority).
#11
Posted 21 November 2012 - 04:07 AM
Murmer, on 21 November 2012 - 03:38 AM, said:
"Oh, an ele. LOL!"
Then they kicked me from the group. Hands down I think that takes the cake for the most hostile I've ever seen people towards elementalist. It makes me really want to consider abandoning my class for a warrior or guardian.
What do you guys think? Is this a response that you get when you want to run a dungeon and you're not a warrior or guardian?
They are just noobs who can make it in the game with the only class easy enough for them to handle effectively.
But why would you consider abandoning your profession just because of this?
If it were me, I would be even more resolved in using my chosen profession to show these people where their level of play is really at.
Edited by Trei, 21 November 2012 - 04:09 AM.
#12
Posted 21 November 2012 - 04:10 AM
are you enjoying playing ele? if no the change, if yes then find a nice group who can notice your usefulness.
ele can grant might 7 for 20+secs,
and can heal really high + many usefull boons.
but yeah i think 4 warior + 1 guardian are great in dungeon and so are other builds,
5mesmer = 15 clones
5rangers = 5 pets
5necro = many minons
5assasins = (hahah i dont have idea for this one, fast kill maybe?)
5ele = infinite AOE/HEAL/Might/Boons/Conditions
#13
Posted 21 November 2012 - 04:33 AM
TGIFrisbie, on 21 November 2012 - 04:02 AM, said:
#14
Posted 21 November 2012 - 04:41 AM
Mr_Original, on 21 November 2012 - 03:55 AM, said:
Some people just fail to realize that the player makes more difference than the profession. The absolute worst player I have ever done a dungeon with was running a Warrior. He spent most of the time downed, defeated or respawning.
#15
Posted 21 November 2012 - 04:45 AM
Obviously the folk who are grinding it out only for the tokens, and they want to get it done quickly as possible. For those who are there for the tokens *and* also the fun, then there's really no fuss to be had.
There's some elitist bullshit floating around the game at the moment and I don't see it getting any better. Could it get worse? Perhaps it could. There's a lot of good people around though. Look for those. And play what you like. Personally I see the warrior as the last class I would ever level.
Why? Because I suck as a warrior. Simple as that. Different playstyles for different people.
#16
Posted 21 November 2012 - 05:32 AM
Trei, on 21 November 2012 - 04:07 AM, said:
But why would you consider abandoning your profession just because of this?
If it were me, I would be even more resolved in using my chosen profession to show these people where their level of play is really at.
gance, on 21 November 2012 - 04:10 AM, said:
are you enjoying playing ele? if no the change, if yes then find a nice group who can notice your usefulness.
ele can grant might 7 for 20+secs,
and can heal really high + many usefull boons.
but yeah i think 4 warior + 1 guardian are great in dungeon and so are other builds,
5mesmer = 15 clones
5rangers = 5 pets
5necro = many minons
5assasins = (hahah i dont have idea for this one, fast kill maybe?)
5ele = infinite AOE/HEAL/Might/Boons/Conditions
I'd love to see a 5 mesmer team, actually. That sounds like a ton of hilarity. But aye, I won't quit. I knew it would be hard going as soon as I read about them in the forums before I got the game. But I've been making it work. Just tonight I did a run 3 elementalist, a ranger, and a necromancer. The ranger and necro kept dying, but none of the elementalists did. So it felt good to prove the point that maybe even a 5 man elementalist team *would* work.
#17
Posted 21 November 2012 - 06:01 AM
In my opinion, warrior is the meta profession in speed clearing dungeons. The thing is, once you have figured the dungeon out, and know when to dodge out of harm's way, survivability isn't that much of an issue anymore and DPS is more important. DPS is where a warrior shines.
Just look at the warrior skills and traits. Its all about pumping out damage and more importantly, helping your teammates to dish out more damage. FGJ gives a constant 3 stacks of boons plus + decent fury uptime. Banners of discipline is a party-wide +90 precision and +10 to crit damage. Rending strikes allow warrior to stack vulnerability. Greatsword's AA is just a vulnerability-stacking machine. And 100B does ridiculous damage, which is further compounded by forceful greatsword. Finally, warrior has the most useful PvE elite skill of the game --- signet of rage.
The only other class capable of dishing out as much damage is a thief, but a DPS thief is so much more fragile than a DPS warrior and has less versatility and support options.
As a theorycrafter, I can tell you that a full DPS warrior can easily out-dps 2 to 3 other professions with balanced gears combined. That's just how ridiculous warrior damage is. (I know people are going to ask me for the numbers, so I'll preempt this by saying that you could figure this out looking up the glass cannon warrior build, then the skill coefficient of warrior skills, the average amount of might and vulnerability stacks, the attack rate of the weapons, and finally the DPS. Do the same for the balanced builds for other professions. Add up the numbers and compare)
With that said, that doesn't mean in anyway that I condone what the warrior is doing. The current sets of dungeons is doable with any combination of classes.
Edited by paradiselight, 21 November 2012 - 06:07 AM.
#18
Posted 21 November 2012 - 06:18 AM
Murmer, on 21 November 2012 - 05:32 AM, said:
Say what you want about the "simplicity" of the classes, in terms of PvE Warriors and Guardians are simply the best due to well rounded armour, self-regen and damage. Player skill matter ALOT and the "winning combos" (like 5 of whatever class built for a purpose) can of course be unbeatable, but consider individual class in a broader sense.
I regularly run my toughness/vitality Warrior in dungeons and guess what? I am usually the last man standing in tricky situations. Not because I am a good player, but because I am a Warrior. I can spec the way I do and still be usefull in terms of damage.
I have a Mesmer, Ranger and Engineer as well and they are all fun to play and do individual things better (Mesmer is the best example), but they just arent as well rounded and stable in PvE.
Most build class cannons. Which is all fine and well (not really). But when you compare them... A glass cannon Warrior is about as tough as a defensive [insert any class]. That says it all. This means that the baseline Warrior is above the others.
For PvP, its of course another matter... But we are talking pure PvE here.
Edited by dawdler, 21 November 2012 - 06:19 AM.
#19
Posted 21 November 2012 - 06:30 AM
Its also likely that those classes will remain near the top of PVE unless arenanet decides to really rework them. What makes them amazing isn't some gimick or specific spec but really just the nature of how the 2 classes interact with each other. If you like playing the elementalist by all means continue to do so. But there is not reason you can't level a guard or warrior to farm your tokens for you.
Guards and Warriors are also a dime a dozen so it shouldn't be that hard to find 2 of each and convince them to form a steady group with you. Give them water fields and fiery greatswords to play with.
Edited by Veurr, 21 November 2012 - 06:30 AM.
#20
Posted 21 November 2012 - 08:33 AM
World is full of them no worries!
#21
Posted 21 November 2012 - 08:39 AM
Murmer, on 21 November 2012 - 05:32 AM, said:
I'd love to see a 5 mesmer team, actually. That sounds like a ton of hilarity. But aye, I won't quit. I knew it would be hard going as soon as I read about them in the forums before I got the game. But I've been making it work. Just tonight I did a run 3 elementalist, a ranger, and a necromancer. The ranger and necro kept dying, but none of the elementalists did. So it felt good to prove the point that maybe even a 5 man elementalist team *would* work.
btw im a mesmer, my gf is an ele thats why i have an idea how their heal/boons works.
im not interested in 5mesmer dungeons,
my long term goal in this game is to create a guild only for mesmers, and could zerg in wvw. at least 20 mesmer will be fine.
i ask some and theyre not interested so i stop pushing the idea
about the necro and ranger kept dying. i dont think thats a class problem anymore. the party may lack teamwork, communication or something.
how can you die if so many Water field and Blast combo finisher?
thats the problem with other ele, they dont take advantage of the COMBOS where theyre class is good at
#22
Posted 21 November 2012 - 08:51 AM
Never had an issue with that, doing lots of dungeons. Even Fractals 10+ don't really require certain team compositions or any of that nonsense. Though I could imagine 20+ I'd want a second support in the group
AND admittedly, while I don't ask for equip or anything - I usually ask them to change if they are wearing MF gear and I can see it. I hate it.
#23
Posted 21 November 2012 - 08:51 AM
#24
Posted 21 November 2012 - 09:43 AM
Oh, right. Morons.
#25
Posted 21 November 2012 - 11:05 AM
#26
Posted 21 November 2012 - 11:11 AM
#27
Posted 21 November 2012 - 01:47 PM
Al Shamari, on 21 November 2012 - 04:33 AM, said:
Yeah I do think so, my favorite class was the Mesmer in GW1, had 2. I mainly PvPed with them cause they were not very popular in missions or farming content like Sorrow's Furnace. Either you were niche, like Minion N/Ms for Sorrow's Furnace (esp before the Fiend nerf) or you were part of the Holy Trinity (Healer, Tank, typically RANGED DPS), which the Mesmer did not fit.
Now in PvP, esp 4v4, mesmers were utter nightmares.
#28
Posted 21 November 2012 - 02:06 PM
#29
Posted 21 November 2012 - 02:35 PM
gance, on 21 November 2012 - 08:39 AM, said:
im not interested in 5mesmer dungeons,
my long term goal in this game is to create a guild only for mesmers, and could zerg in wvw. at least 20 mesmer will be fine.
i ask some and theyre not interested so i stop pushing the idea
about the necro and ranger kept dying. i dont think thats a class problem anymore. the party may lack teamwork, communication or something.
how can you die if so many Water field and Blast combo finisher?
thats the problem with other ele, they dont take advantage of the COMBOS where theyre class is good at
Usually they died because they were trying to play the lone ranger, or didn't know when to dodge/run. An all mesmer guild sounds like fun either way, and you guys could still run dungeons for kicks.
I probably will return to D/D when I have P/T/V armor. Until then, I feel a squishiness inside that is just to dangerous.
#30
Posted 21 November 2012 - 07:06 PM
TGIFrisbie, on 21 November 2012 - 01:47 PM, said:
Now in PvP, esp 4v4, mesmers were utter nightmares.
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