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Pls help/rate my Ele Build

elementalist fire aura build pve pvp crit power fury gw2

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9 replies to this topic

#1 Hiro1221

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Posted 21 November 2012 - 05:33 PM

Hey all. New to the forums so please bare with me. I decided to roll an Asura Elementalist and made a future build. Mainly plan on using for PVE but think it's more suited for PVP. I call it the "Fury of the flaming shield" build. It revolves around popping Auras/shields so you're protected, gain fury, and do crit damage like a BOSS. Haven't tested it yet so not sure if the damage output is as good as I think it is.

Go here for build:
http://www.guildhead...ahoMpa0apoVzoMm

This build calc. doesn't have the ruby orbs but I think they may be better though the Superior Runes of Rage do help with fury so probably not. As for armor, it would be pretty the much same; geared towards added prec., power, and crit. Any suggestions is definitely welcomed. this is my first build. Thanks.

Edited by Hiro1221, 22 November 2012 - 02:02 AM.


#2 Aetou

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Posted 21 November 2012 - 06:55 PM

The link is giving me an error message but it sounds like one of the two versions of the 'Auramentalist' (and the version I prefer.)  For an Auramentalist build, in my opinion, you should be taking Boon Duration runes (2x Water, 2x Monk) to get the most benefit.

#3 Hiro1221

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Posted 22 November 2012 - 02:03 AM

Sorry about that. I posted a new link that works.

#4 MisfitAndy

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Posted 22 November 2012 - 11:28 AM

If you are interested in doing DPS, and specifically an auramancer type build, I recommend getting used to the dagger/dagger play style.  Staff is just not bursty enough, unfortunately.  It is more versatile, and leaps and bounds better in W v W v W, but I have yet to be impressed by any build using staff for damage.

#5 Aetou

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Posted 22 November 2012 - 07:35 PM

Ok, I really don't get the build.  You have Fire 20 but don't have Fire's Embrace? I mean.... seriously?  I don't understand how an aura build could not take that.  Then taking Water 10 and Vital Striking... very strange choice of trait.  

Swap Internal Fire for Fire's Embrace.  Probably drop 5 points in each of Arcane and Fire to get Earth 10 & Signet Mastery (although I am seriously unconvinced about the merits of Signet of Restoration without Written in Stone.)  

Honestly, there is little I can do to modify the build to make it better as what it needs is a massive overhaul.  I disagree with Misfit about D/D being required for damage - Staff is certainly capable of putting out large amounts of damage against multiple targets (but D/D does better single target damage.)  You can do a Staff direct damage build but... it would involve moving away from your half hearted auramentalist approach.

#6 Dominique de Lombre

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Posted 23 November 2012 - 03:26 PM

View PostAetou, on 22 November 2012 - 07:35 PM, said:

Ok, I really don't get the build.  You have Fire 20 but don't have Fire's Embrace? I mean.... seriously?  I don't understand how an aura build could not take that.  Then taking Water 10 and Vital Striking... very strange choice of trait.  

Swap Internal Fire for Fire's Embrace.  Probably drop 5 points in each of Arcane and Fire to get Earth 10 & Signet Mastery (although I am seriously unconvinced about the merits of Signet of Restoration without Written in Stone.)  

Honestly, there is little I can do to modify the build to make it better as what it needs is a massive overhaul.  I disagree with Misfit about D/D being required for damage - Staff is certainly capable of putting out large amounts of damage against multiple targets (but D/D does better single target damage.)  You can do a Staff direct damage build but... it would involve moving away from your half hearted auramentalist approach.

I sound like a newb :P but I haven't come across a staff aura build on the forums and wouldn't know quite where to start for my own. Do you know of one? It would be greatly appreciated! Just looking for a fun build again since EA nerf...

#7 Nonlinear

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Posted 23 November 2012 - 05:33 PM

Staff aura is bad because staff only has one aura, earth 3.  In dungeons, skills are better used for glyphs, cantrips, etc. over signets.

D/D is the only ele weapon combo with two auras. 4 in water and 3 in air, water trait line has some nice synergy with dagger 1 through 20% increased damage from 1's vuln and 20% CD reduction, and aura sharing of course.  I've found D/D to be best weapon combo for heal signet too (20% CD reduction and fast attack speed) but find the signet underwhelming compared to glyph.

Edited by Nonlinear, 23 November 2012 - 05:34 PM.


#8 Aetou

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Posted 23 November 2012 - 07:12 PM

2-3 Signets on your bar (Restoration, Water, perhaps 1 other depending on the encounter) is fine if you have Earth 30 (without which, Signets suck and are a waste of space.)  That's why I think that Staff/Signet works much better if you go for a Condition/Support approach rather than a Direct Damage one.  You can sort of run 20/10/30/0/10 and focus on Direct Damage with your 3 auras but I find it hard to really recommend it because it has a lot of limitations (but is still much better than your original build, I guess.)  To be honest, if you want to run Staff direct-damage you should go for Glyphs/Cantrips/Arcanes and leave the auras behind (and thus probably the points in Fire too, as the main benefit of Fire traits is the Condition Duration.)

#9 Bloggi

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Posted 23 November 2012 - 10:50 PM

View PostDominique de Lombre, on 23 November 2012 - 03:26 PM, said:

I sound like a newb :P but I haven't come across a staff aura build on the forums and wouldn't know quite where to start for my own. Do you know of one? It would be greatly appreciated! Just looking for a fun build again since EA nerf...

It might not be often recommended but I do run a support staff build using the Powerful Aura and Zephyr's Boon traits. I started a writeup on it but just haven't gotten down to finishing it...I might do so at some point. The staff may only have access to one aura through an outright spell cast, but I would debate that Magnetic Aura has the best defensive capability amongst all the other auras currently in the game. It reflects projectiles which makes it a cinch to traverse past ranged attack mobs (because you don't actually get hit, you don't enter combat mode and your run speed doesn't slow). It can be used to effectively protect frontline allies from ranged mobs during combat AND damage them at the same time.

Zephyr's Boon just adds utility to the aura by also granting swiftness and fury to yourself and any ally affected by the aura. Eruption can be used to trigger Frozen Ground to produce area Frost Armor which is essentially Frost Aura, so it gives the same benefits from Zephyr's Boon. But Eruption is clunky and tricky to use, whereas Arcane Wave is much quicker to pull off on Frozen Ground. I also have Aquamancer's Alacrity traited to bring the CD of Frozen Ground down to be more in line with that of Arcane Wave so they can be used in tandem more often. Aquamancer's Alacrity of course offers the benefit of reducing the CD of any other water weapon skills so we can generate water fields more often. And IMHO, the elementalist underwater skills in water attunement are amazing too.

#10 areainvalid

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Posted 04 December 2012 - 05:48 AM

Yeah, I too rock a staff support/aura sharing build. Daggers give two auras so you can argue its more viable for aura sharing, but you lose out on the heal support from start water attunement. That being said, with zephyrs boon and full signet utilities i have 100% fury/swiftness uptime and can share it to nearby allies.

The only issue is i need to take signet mastery in order to do so, and I cant get the protection bonus if i take signet mastery. (to get Powerful aura you need 30 points in water).
So there is an obvious weakness in the build.
You can easily trade out the 20 points in water and put a futher 20 points in earth (to make it 30) and itll be a solo aura build but youll get both the protection boon and written in stone for passive signet effects.

With the right runes you will have 100% protection uptime too, but it no longer becomes a support build.





Also tagged with one or more of these keywords: elementalist, fire, aura, build, pve, pvp, crit, power, fury, gw2

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