Catapults Hitting Through Gates - Will this ever be Fixed ?
#1
Posted 21 November 2012 - 05:51 PM
Have ANet commented on this or a potential fix date ?
#2
Posted 21 November 2012 - 06:02 PM
#3
Posted 21 November 2012 - 06:06 PM
jacksj1, on 21 November 2012 - 05:51 PM, said:
Have ANet commented on this or a potential fix date ?
If they did that they would have to fix the way that one of the worst possible places to be in a siege attempt is on a wall. It's odd, but they've come up with a game that it's easier to defend from behind a gate than on the fortified wall.
I'm thinking intended.
#4
Posted 21 November 2012 - 06:10 PM
Taking away catapult door defense would really damage the meta. They would need to compensate by taking away the ability to place AoE on top of walls completely. That would enable defenders great security to peek and shoot while also increasing the relative power of arrow carts (and possibly ballistas).
#5
Posted 21 November 2012 - 06:36 PM
If they did you would be able to repair gates from the inside without dieing to all the aoes being used from the other side and aoes used on the side of the wall wouldn't hit defenders on top.
#6
Posted 21 November 2012 - 07:03 PM
#7
Posted 21 November 2012 - 08:31 PM
#9
Posted 23 November 2012 - 01:12 AM
It seems people are complaining because there is no safe way to simply hit people as a defender without some risk to yourself (apart from the catapult bug)- and why the hell would there be? If there was, wouldn't everyone inside simply stack seige on that position and kill everyone outside? 5 people should not be able to defend against 30+, else the game simply wouldn't work. The way it works now, you can defend effectively when there are around twice as many or less attackers than defenders. People seem to just want to sit somewhere completely safe and AOE attackers but the game would be broken if that happened.
#10
Posted 23 November 2012 - 01:30 AM
i agree with defender need to have soem risk to attack. higher wall maybe?
#11
Posted 23 November 2012 - 10:55 AM
mehwoot, on 23 November 2012 - 01:12 AM, said:
Most players can't operate the oil pot for more than a few seconds before succumbing to the AoE hitting the pot. More often than not, I've seen people building and operating rams with the oil pot still there, because everyone else's AoE on the pot is preventing the enemy from touching it.
Defending on a wall can also be difficult, you pop up over the ledge to not be "obstructed" and you are quickly the target of the attackers, or pulled from the ledge, especially if there are a lot of attackers.
I don't think the mechanic is necessarily broken, but it can be frustrating defending a keep when AoE spam is preventing you from getting close to the edge.
#12
Posted 23 November 2012 - 11:51 AM
mehwoot, on 23 November 2012 - 01:12 AM, said:
This is what's happening with Catapults. One catapult behind every tower/keep door is standard and a priority when you take a location.
Importantly :
1. the catapult can't be damaged.
2. building a catapult doesn't need any supply in the tower/keep
3. they cost a fraction of the supply needed to build oil or cannons.
Of course it's broken. One player can do enormous AE damage and knockdown, constantly, through a door and own the area outside the keep/tower, while being immune to damage.
Edited by jacksj1, 23 November 2012 - 11:55 AM.
#13
Posted 23 November 2012 - 11:57 AM
jacksj1, on 23 November 2012 - 11:51 AM, said:
Importantly :
1. the catapult can't be damaged.
2. building a catapult doesn't need any supply in the tower/keep
3. they cost a fraction of the supply needed to build oil or cannons.
the thing is, before mesmer could just send it their clone if the manage to target the siege stuff and damage it. I mean ive seen many phantom berserker coming out of nowhere focusing my treb that was inside the wall up on a supply house within stormmist castle.
now I assume this could be done the same with catapults behind the gate. (before, not anylonger)
#14
Posted 23 November 2012 - 09:40 PM
VicMorrow, on 23 November 2012 - 01:30 AM, said:
Edited by Mif, 23 November 2012 - 09:41 PM.
#15
Posted 25 November 2012 - 12:14 AM
Quote
The idea is pretty neat, actually - if it's hard to code, just add friendly fire from warmachines to objects, possibly even other warmachines, regardless of affinity.
#16
Posted 25 November 2012 - 01:20 AM
drkn, on 25 November 2012 - 12:14 AM, said:
The idea is pretty neat, actually - if it's hard to code, just add friendly fire from warmachines to objects, possibly even other warmachines, regardless of affinity.
It's really one of the worst ideas that you can conceive of for WvW changes. You would have cross server griefing and people just being douches constantly and dropping their own doors. It would be one of the most epic fails in the history of MMO PVP.
#17
Posted 25 November 2012 - 01:33 AM
#18
Posted 25 November 2012 - 04:47 AM
VicMorrow, on 23 November 2012 - 01:30 AM, said:
#19
Posted 25 November 2012 - 10:01 AM
Yes, it would make defensive trebbing harder. But it would also be a bandaid for a stupid mechanic of catas hitting through the door without damaging it until a proper coding solution is found to stop the splash damage on walls and objects.
#20
Posted 26 November 2012 - 09:19 AM
#21
Posted 27 November 2012 - 07:45 PM
jacksj1, on 23 November 2012 - 11:51 AM, said:
Importantly :
1. the catapult can't be damaged.
2. building a catapult doesn't need any supply in the tower/keep
3. they cost a fraction of the supply needed to build oil or cannons.
Of course it's broken. One player can do enormous AE damage and knockdown, constantly, through a door and own the area outside the keep/tower, while being immune to damage.
What's keeping people from running up to the keep / tower wall and dropping 2 catapults right there on top of it. The catapults can't damage you like they can the door as easily. We do it all the time. Don't care about the front door. Easier sometimes to just drop a wall with 2 catapults.
Killminusnine, on 25 November 2012 - 01:20 AM, said:
Exactly this. During one of our match ups, we had someone from an opposing server transfer over and drop something like 40 arrow carts in a hidden location (obviously was found). People kept complaining that they couldn't place any more siege because we hit the cap. If there is a way to exploit a situation, someone will find it. And yes, people will transfer over to keep knocking down doors and such for their team if catapults did friendly fire to doors.
#22
Posted 05 December 2012 - 01:51 AM
#23
Posted 05 December 2012 - 01:07 PM
#24
Posted 05 December 2012 - 01:21 PM
#25
Posted 05 December 2012 - 02:49 PM
As a defender, it is harder to attack from the walls than it is for the attackers to attack walls, which is as stupid a mechanic as you can get...it gives the attackers the advantage.
The catapult is one of the very few things that defenders have as an advantage in a siege.
Any friendly fire mechanic would destroy WvW. Just transfer a group of 5, and you can eliminate virtually every enemy Tower and Keep. How dumb would that be?
#26
Posted 05 December 2012 - 03:24 PM
#27
Posted 05 December 2012 - 04:43 PM
lioka qiao, on 05 December 2012 - 03:24 PM, said:
Seriously? The Southern towers are death traps for anyone trying to use a cart (even on inside lip corner). All it takes is a few dedicated to walking around the corner and AoE'ing. The tops of towers (at least down South in BL's) is a death trap. It's a lot easier on NE tower, and NW tower is the same as the Southern ones.
#28
Posted 05 December 2012 - 06:08 PM
Wotah, on 05 December 2012 - 04:43 PM, said:
There are plenty of safe places for carts to guard the gate in the Lake Tower, though all the ones on the catapult popular side are exposed.
#29
Posted 05 December 2012 - 06:58 PM
#30
Posted 05 December 2012 - 09:04 PM
Wotah, on 05 December 2012 - 04:43 PM, said:
There are a few spots nestled away in a corner on the wall where an arrow cart and operator are safe but can still pummel the gate in the south towers. In general the walls in EB are pretty safe for arrow carts (except quentin if you get a group with a ballista who knows what they're doing). You might take a few meteor shower hits in the south borderlands towers but other than that you're fine.
You still have to contend with the catapult against the gate. It will tear apart any rams you put up. It gets better if the defenders put the arrow carts behind the gate too cause they can still shoot past the gate or at it.
Catapults don't have to be exclusively used on walls. If the keep you're attacking has upgraded walls but not upgraded gate you can still use the catas on the gate.
The basic point is that the cata against the gate thing can be countered and quite easily. Just spend 12 more silver on your siege plan, get catapults, and have the option to go through a wall if the gate is a death trap. Save your rams for when the keep is completely undefended.
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