now please be respectable, don't debate with some on there "hate", it completely personal OPINION, and nobody should be ridiculed for having one...and dont quote post with a "different view"/"debate" thats how arguments start, just state your hate!
also i love gw2 and it's dungeons/Explorable Areas and its beautiful world, so dont think im hater(although i LOVE gw1 so much more)
1.Starting area, now i have only seem to come across only one, 1 shot boss, in caledon forest, pretty sure it was Krait Queen or something, but watching people get 1 shoted, was a sad sight to see, and some guy who was new to the game literally said "f*** this" and hasn't been online since, i got 1 shoted on my ranger trying to rez them and the req level was only 8(before traits), leaving m ranger with an advantage over every 1 else, long bow!, so i could keep distance, and have my eye on the spells with out needing timing to dodge.,,
other bossess=tight at start of charr area, up in this cave(low level, like 4 or 5) i was on my level 18 guardian, have toughness(THANK GOD), but it's hits were massive(i had signet of judgment to negate damage as well , also it could hit that constant, self heal couldnt recharge, and my available "heal weapon skills" couldn't over ride the damage,,,how is a low level suppose to go(we had 5 of us, and the ele was chucking heals by the end of it)..but what about low level groups with no party wide healer source, or don't have them unlocked yet?... these are the only 2 i can think of for starting area's.
2.1 Shot bosses, AC as an example, why have a req 35 dungeon for explore, where people between 25 and 59 wont have access to all traits, and add a 1 shot boss like Lieutenant Kohler (or how ever its spelt), i know it obvious/easy to me/most people to know when to evade, but sometimes you have players/terrain blocking your view, and to be fair 1 shot's are not a challenge and there not fun! and having to rez downed people, only to get 1 shoted for trying to rez them is BS, now having the damage chip off a chunk health and needing to escape back, that'd be a "challenge" instead of "crap I cant see, oh no, im down"...thats what made gw1 dungeons fun and not a "f*** this" for many players, the bosses were a challenge but had no skill's that could 1 shot any1, and if they did, at least the negates worked to counter it(I.E signet of judgement on Guardian wont negate Kohler, but in gw1 protective spirit, shield of absorption, Union, spirit of shelter=all negated said damage), but not to much, just enough to keep people in play...i could list a whole bunch of bosses but that's pointless, as i think my example is clear enough..
note: stun breakers are said to work for KOHLER, but if you get hit before activating it, your skills are stuck in a recharge, making a stun breaker a wasted skill slot and are better of to evade)
3.Lack of armor to define classes/professions, but hey i already knew that before release, so meh!
4.Soul Bound on acquire .WTF?..my whole account should have equal rights to the stuff i loot, now soul bound on use, yeah thats cool with me, but not on acquire?.
5.Minions suck for crowd control,, now u get not wanting the gw1 repeat of minion tank armies and such, but damn at least some crowd control, i find my best option in dungeons with crowd control, is a having both war and guardian in party, so the squishy back line don't get messed up to much..so much for "no trinity system", even when i was a "hard cannon" mes, i could not crowd control without being "squishy"(traits WERE, 30 Toughness, 25 vitality and rest power(thos traits are a bad memory now, lol) and had toughness gear..PFFFFFFTTTT, yeah no trinity system, REALLY?, i mean when you claimed this anet, did you test dungeons?..at least in gw1, i could use all caster heroes and be a caster myself and not have trinity system at all, in dungeons and normal PvE and HARD MODE(if people call it that, lol)
6.just like 5 almost, lil different, Mesmer "clones", now when gw2 was being released the idea of a clone was to trick/distract the enemy...then WHY do enemies lock on to my mes and avoid my clones?..my engineers high health thumper turret is more of distraction to enemies, and it tanks why i DPS.
7. Re-spawns sometimes happen at an accelerated rate and some times double up, making it frustrating..worse part is..no 1 is around to even warrant such a fast re-spawn (its understandable when someone else comes to join in, but when solo)
8.Travel cost, dependant on level+distance, it should only be DISTANCE..fact from Trader Forum Way Point-AC way point, level 60 engineer=1.3 silver, level 80 mesmer=3.5 silver, now i know that's not a lot of money, but it's still BS
9.Re-Learning Traits, again not much cost, but, in gw1 it was free to toy with attributes to get a system that worked for you..now since i got what works for my mes, this was a low priority mention/hate.
10. WAS GONNA BE FIRE ELEMENTAL IN METRICA PROVINCE SKILL POINT, but i heard it got nerfed, so not worth adding..but just wanted to mention it incase some else was going to.
thanks for reading and i am interested in what you hate about the game.
Edited by VanderBeltLegacy, 21 November 2012 - 08:24 PM.

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