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3 months in and now hate paying for armor repair/travel.

repair travel

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#1 Rhubarb Pie

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Posted 22 November 2012 - 01:42 AM

In beta weekends I found this charge to severly handicap my ability to solo areas beyond starting areas. They have reduced the cost for both of these at earlier levels so, at launch, I was willing to give it a chance to grow on me. But now that I am lvl 80 it is again too much. And before you WoW players chime in and say how much more it costs in that game for these two usless expenses, I have never played any MMO but Guildwars... and I expect there is a reason for that.

I work for 8 hrs per day so I can have a house and feed my wife and kids. I love my family and enjoy my house. In a fantasy world I would pay my mortgage, put food on the table and then have the rest of my money to use for hobbies, go on vacation, drugs, hookers... whatever I decide to spend it on. But in reality I have to pay taxes, pay for gas to and from work and pay insurance on my car and my house. I also have to pay a monthly charge on natural gas and electricity in addition to what I use (I live in Canada so I can't just cut it off and not use any).

The point is I get far to much reality in real life. I have yet to find a person that says they enjoy these extra burdens placed on us players. Sure there are those that say they are use to it and have learned to manage their funds but as I play this game more, this involuntary spending of my cash is going to be what drives me back to GW1.

I have my share of usless drops and lagged events but I can easily get past those. I Don't understand how other ex-Guildwars players don't rip Anet a new one for putting so much effort into taking the best aspects of all games on the market but failing to bring along one of the greatest things about their own game and, in fact, draging such a negative function into this game simply because all the other games do it.

Paying for travel and repairing armor sucks. If it wasn't for this I would love this game. I hope people don't reply to this with ways around these chagres like the travel to Lion's Arch through the mists trick or easy places to farm where you don't die. I am against ANY charge for travel and armor repair. It really hurts those of us that like to choose what we spend our money on.

#2 Dasryn

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Posted 22 November 2012 - 01:49 AM

paying for travel is a rather scam.  i mean, they wont give us the option of a mount (which is a one time fee) and instead decided to nickel and dime us for waypoint expenses.

i agree with you there.

armor repair is a staple amoungst many a rpg.  and it makes sense.  battle is dangerous and unfogiving.  your equipment will take damage.  at least  your equipment doesnt get damaged over simple use, only when you die in combat, so i can deal with that.

#3 Flaming_Foxx

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Posted 22 November 2012 - 01:51 AM

I'm all for getting rid of Armour repair costs... Maybe they have their place in Dungeons and WvW, but in regular gameplay they aren't actually adding anything - I don't die all that often so it's not too much of an issue - but it's still annoying.

Waypoint costs I can understand where you're coming from but I can also understand where Anet is coming from.

Guild Wars 1 had free map travel because we were only travelling between major outposts. GW2 has waypoints littered all over the map, effectively they are the same as the Res shrines in GW1, except you can get to any place in the game world through them.
- I definitely see them as a little bit of a pointless cost, but more because of their lack of an effect or purpose.

Playing through the game you should be earning enough money to support these costs from map exploring, storylines, events and crafting. I'm a pretty casual player, I've been playing beta and the character that I created on Launch day is only level 73, compared to the ton of people who have 4+ level 80's. I still have no problems with the waypoint costs.

View PostRickter, on 22 November 2012 - 01:49 AM, said:

paying for travel is a rather scam.  i mean, they wont give us the option of a mount (which is a one time fee) and instead decided to nickel and dime us for waypoint expenses.

i agree with you there.

armor repair is a staple amoungst many a rpg.  and it makes sense.  battle is dangerous and unfogiving.  your equipment will take damage.  at least  your equipment doesnt get damaged over simple use, only when you die in combat, so i can deal with that.

It's not only in combat, armour gets damaged from any form of death, so if you're doing a jumping puzzle and you fall to your death a few too many times then you will need to repair your armour.

Edited by Flaming_Foxx, 22 November 2012 - 01:52 AM.


#4 Green

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Posted 22 November 2012 - 01:53 AM

Suck it up buttercup. Its a gold sink. Every mmo needs them to limit inflation/prices of TP goods. As you noted, the travel costs are another gold sink in GW2.

Fix: Be a better player/don't forget to heal/kite more, or buy better gear (which increases repair costs , but meh), or adjust your build (so you dont end up on your butt as much) i.e. use Blood Sigils which steals life/heals you and/or put more points in vitality & toughness with trait points/change your trinkets , or join a solid guild so you dont have to pug.

Edited by Green, 22 November 2012 - 01:59 AM.


#5 Echou

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Posted 22 November 2012 - 01:55 AM

View PostFlaming_Foxx, on 22 November 2012 - 01:51 AM, said:

It's not only in combat, armour gets damaged from any form of death, so if you're doing a jumping puzzle and you fall to your death a few too many times then you will need to repair your armour.
Really? Couple of days ago I dodged Kholer's attack and fell to my death, no armor damage. Same goes for falls on Jumping Puzzles.

Edited by Tyrant Crimson, 22 November 2012 - 11:18 AM.


#6 Green

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Posted 22 November 2012 - 02:08 AM

View PostFlaming_Foxx, on 22 November 2012 - 01:51 AM, said:

It's not only in combat, armour gets damaged from any form of death, so if you're doing a jumping puzzle and you fall to your death a few too many times then you will need to repair your armour.

You'er wrong, falling damage does not incur armor repairs. In fact some players intentionally fall as a last resort to death just to avoid repair costs.

Amazing what one can find if one takes the time to search http://www.guildwars...or-repair-cost/

Edited by Green, 22 November 2012 - 02:10 AM.


#7 pswendel

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Posted 22 November 2012 - 02:21 AM

View PostTGIFrisbie, on 22 November 2012 - 02:17 AM, said:

Relevance to waypoint costs?  None?  Thought not.

don't use them. Listen, guy. It comes down to this:

Time and convenience. Do you have the ability to spend money and make it convenient or save money and spend time? It's not complicated.

Edited by pswendel, 22 November 2012 - 02:22 AM.


#8 Corvindi

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Posted 22 November 2012 - 02:41 AM

Waypoints really annoy me at higher levels, as does skipping them and running everywhere to save silver.  It's probably one of the reasons why I play so many low level alts.

#9 Daesu

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Posted 22 November 2012 - 02:42 AM

View PostRhubarb Pie, on 22 November 2012 - 01:42 AM, said:

In beta weekends I found this charge to severly handicap my ability to solo areas beyond starting areas. They have reduced the cost for both of these at earlier levels so, at launch, I was willing to give it a chance to grow on me. But now that I am lvl 80 it is again too much. And before you WoW players chime in and say how much more it costs in that game for these two usless expenses, I have never played any MMO but Guildwars... and I expect there is a reason for that.

I work for 8 hrs per day so I can have a house and feed my wife and kids. I love my family and enjoy my house. In a fantasy world I would pay my mortgage, put food on the table and then have the rest of my money to use for hobbies, go on vacation, drugs, hookers... whatever I decide to spend it on. But in reality I have to pay taxes, pay for gas to and from work and pay insurance on my car and my house. I also have to pay a monthly charge on natural gas and electricity in addition to what I use (I live in Canada so I can't just cut it off and not use any).

The point is I get far to much reality in real life. I have yet to find a person that says they enjoy these extra burdens placed on us players. Sure there are those that say they are use to it and have learned to manage their funds but as I play this game more, this involuntary spending of my cash is going to be what drives me back to GW1.

I have my share of usless drops and lagged events but I can easily get past those. I Don't understand how other ex-Guildwars players don't rip Anet a new one for putting so much effort into taking the best aspects of all games on the market but failing to bring along one of the greatest things about their own game and, in fact, draging such a negative function into this game simply because all the other games do it.

Paying for travel and repairing armor sucks. If it wasn't for this I would love this game. I hope people don't reply to this with ways around these chagres like the travel to Lion's Arch through the mists trick or easy places to farm where you don't die. I am against ANY charge for travel and armor repair. It really hurts those of us that like to choose what we spend our money on.

Dude, I am in the same situation as you.  I highly suspect that ArenaNet's business model includes buying in-game gold through gems for guys like you, who don't have much time to grind in the game.

Like I have said many times before in this forum, more gold sinks, leads to a greater need for gold, leads to a  greater need to buy gems if you don't like to farm for hours each day.  *Ka-Ching!*  Profit for ArenaNet!

I don't like it too but that is the reality of GW2.

Edited by Daesu, 22 November 2012 - 02:46 AM.


#10 Rhubarb Pie

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Posted 22 November 2012 - 02:44 AM

So far I have only missed two "dragon's up" announcements because of "insufficient funds" and sometime since launch they have started taking money from our bank if we don't have it on our toon. Still, this is a usless bleeding off of funds.

GREEN: this does nothing to prices in the TP. There are those of us that play the game and are always 1 gold or less. Then there are those who play the TP and never have less than 100 gold unless they have just crafted a legendary (try listening to those guys wine about how hard it is to start building their bank up again). 4 silver only stops us players with no interest in learning money management skills from freely traveling the map. People with money management skills are the ones that drive prices up to insane levels and wreck the economy. Ask your self honestly, should any of the prices in the TP effect a players mobility in a game? I am quite sure the TP can look after itself (not that I care if it does). Look how it says it charges a "listing fee" of x amount of coin and in reality it charges you double that.

Just because armor repair has become a staple in MMO's doesn't give it anymore credibility. unless there is a standard that all MMO's must follow for armor repair then this does not represent the cost of battle. I have exotic armor on my thief and run around Orr every day farming Orichalcum and can't remember the last time I died doing that. I do, however die often while doing FotM or other dungeons and in content that I havent been in for awhile. So I am to be punnished for trying new content and given a free pass when I am doing what Anet has many time over said they want to discourage? Anet's reason for doing away with the death penalty was to make the "cost of battle" less punitive.

Compared to paying for armor and travel give me death penalty and make me pay for area specific keys and litter the land with locked chests over this system.

As for mounts, as much as I would like them added to the game, I don't believe their function should be travel. find a way to work it into armor or boons and I am in (and of course no flying). Having unrestricted travel should be a god(s) given right. For those of you that want reality, Why does the Asura not charge us for gate access but the gods/nature/our own mental strength charges us to use the waypoints. Charge for the damn gates and make it so we can't WP outside the zone we are in... that's a way better (but not perfect) game mechanic.

#11 Dasryn

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Posted 22 November 2012 - 02:48 AM

mounts really are a good method of faster travel.  its an idea rooted in the real world.

i just feel like the waypoint travel is a cop out.  ive been doing my personal story and ive been trekking these wide open beautiful expanses and all i could think about is, why arent there mounts in this game?!

but anyway, its whatever, more on topic:  i really like the idea of Asuran gate travel but not waypoint travel within a map.  that really does seem more logical.

#12 Corvindi

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Posted 22 November 2012 - 02:51 AM

This waypoint system actually reminds me of free to pay games that give you a mount at lower levels for a week or so, then expect you to rent them or walk at higher levels.

Gems for gold may have been the worst thing to ever happen to Guild Wars 2.  And just think, if their profits from it meet expectations and other game companies get wind of it, every MMO released from now on will do this to us.  From the Buy to Play no sub fee awesome no grind revolution to a game that drives players into the cash shop just to enjoy playing.  It's depressing and I hope it fails spectacularly.

Edited by Corvindi, 22 November 2012 - 02:52 AM.


#13 ChristianSky

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Posted 22 November 2012 - 03:02 AM

View PostRhubarb Pie, on 22 November 2012 - 02:44 AM, said:

So far I have only missed two "dragon's up" announcements because of "insufficient funds" and sometime since launch they have started taking money from our bank if we don't have it on our toon. Still, this is a usless bleeding off of funds.

GREEN: this does nothing to prices in the TP. There are those of us that play the game and are always 1 gold or less. Then there are those who play the TP and never have less than 100 gold unless they have just crafted a legendary (try listening to those guys wine about how hard it is to start building their bank up again). 4 silver only stops us players with no interest in learning money management skills from freely traveling the map. People with money management skills are the ones that drive prices up to insane levels and wreck the economy. Ask your self honestly, should any of the prices in the TP effect a players mobility in a game? I am quite sure the TP can look after itself (not that I care if it does). Look how it says it charges a "listing fee" of x amount of coin and in reality it charges you double that.

Just because armor repair has become a staple in MMO's doesn't give it anymore credibility. unless there is a standard that all MMO's must follow for armor repair then this does not represent the cost of battle. I have exotic armor on my thief and run around Orr every day farming Orichalcum and can't remember the last time I died doing that. I do, however die often while doing FotM or other dungeons and in content that I havent been in for awhile. So I am to be punnished for trying new content and given a free pass when I am doing what Anet has many time over said they want to discourage? Anet's reason for doing away with the death penalty was to make the "cost of battle" less punitive.

Compared to paying for armor and travel give me death penalty and make me pay for area specific keys and litter the land with locked chests over this system.

As for mounts, as much as I would like them added to the game, I don't believe their function should be travel. find a way to work it into armor or boons and I am in (and of course no flying). Having unrestricted travel should be a god(s) given right. For those of you that want reality, Why does the Asura not charge us for gate access but the gods/nature/our own mental strength charges us to use the waypoints. Charge for the damn gates and make it so we can't WP outside the zone we are in... that's a way better (but not perfect) game mechanic.

I'm not a hardcore player, but I can still say this; You can't blame Arena Net for everything. You just have to better manage your money. I'm one of those that have ''money managing skills'' that you call of. Every quest, hearts, story, WvW that I do and get money from, 75% goes to the bank, directly. While the rest is ''pocket money''. We aren't ruining the economy. We don't have to re-make the society of consumption that we are in real life. Save your money. It's that simple. Spend it wisely.

Repair costs are understandable. I've never seen a movie, or read a book, that mentioned armour being repaired for free or that ''magically never broke'', if you understand what I mean.

As to the waypoints, they are gold sinks, as you have mentioned. They are there to make you spend more so the trading post doesn't become inflated. That ruins the economy.

You're talking as if the ones who saved money in this game are all ''rich'' people, while sometimes true, it's a simple trick. Don't spend your money on things that don't matter to you. If you don't like waypoints, walk. I've never seen a taxi driver driving people for free.

#14 dd790

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Posted 22 November 2012 - 03:10 AM

I have played less than 300 hours since launch and about 100 of that was the first week, I have 1 level 80 that is only up to Malacor's Leap and a bunch of <level 10 alts, yet I have 8 gold.

Waypoints cost maybe 3 silver for a decent distance. That is 8g/3s*100 = 0.375% of my gold and I am hardly a gold farmer.

Gold sinks need to exist, if you were complaining that players who have used exploits have gone un-punished and that has upset the economy I may of agreed but Waypoints are a negligible cost to even the most casual player.

On to armour repairs...don't die!

I don't mean to sound elitist when I say this, but in normal PvE it is very easy to avoid dying. Knowing when to run and using dodge and swiftness is is key too this but I have been running POI's and Vista's in Malacor's (sp?) Leap tonight and I find it easy to shake off mobs by just dodging and using swiftness boosts. Only time I die alot is in dungeons or events and as they are supposed to be hard I take dying as a given if I enter such areas, hence I don't often do dungeons.

Acuiring enough gold to live on is not hard for casuals, no I cannot buy a precursor at will but then with the time I put in I don't expect to be able to

#15 Rhubarb Pie

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Posted 22 November 2012 - 03:13 AM

I don't really care about the game economy... gems or gold. Playing the TP is a seperate game as far as I am concerned. People were saying that Guildwars 1's economy was broken at some point and I never noticed. If you want to sell Spark for 200g, go ahead. When I saw the price I gave up right there. Then I got one in the Southsun cove event which re-kindled me intrest in crafting a legendary. I will never play the TP game but if that's the reason you play an adventure MMO, all the power to you. I am here to play the game and these two usless cash bleeds are interfering with that.

Mounts that move us faster can't possibly move as fast as waypoints. But then you have to run to the local event so really it's 6 of one half dozen of the other. Flying mounts can't happen due to puzzles, vistas and other explore points. If they introduced mounts for travel, I wouldn't stop playing but I think it would be a mistake. Again a horse to give you different abilities or affect some boons sure but I am an old-school Guildwars player.

#16 DuskWolf

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Posted 22 November 2012 - 03:17 AM

@OP

You are, and so are most reasonable people. They're completely unnecessary, Guild Wars 1 had neither and it's still as healthy as it always was. There can be arguments invented, but standing against GW1, they become clearly fallacious. In my opinion, taking both costs away from GW2 would do a lot to make it a more fun less grindy game. And closer to the original design ethos that ArenaNet had planned out.

#17 Bloggi

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Posted 22 November 2012 - 03:17 AM

If they decide to remove all waypoint and armor repair costs completely, I wouldn't complain.

That said, I'm not entirely against them either. Like the OP (and like many others I'm sure), I work a full-time job to put food on the table and pay the mortgage too, but the decision between whether to pay for WP costs or not is really a matter of convenience versus time. The times that I've actually needed to spend a good amount on WP costs was when I was jumping to a specific area to farm or do a dungeon run.

Those activities are profitable enough for me to recoup the WP costs several times over, and I'm not a power player using MF food or a tonne of MF gear, and picking up exotics left right and center. I've only ever found one cheap exotic in the entire time I've played this game.

If I get downed or die I'm usually more embarassed at my mistake rather than mad about the potential armor repair or WP costs.

In situations that are not time critical, I use swiftness and travel by foot, so to speak. The sightseeing is amazing, I enjoy it everytime.

#18 Rhubarb Pie

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Posted 22 November 2012 - 03:29 AM

ppl that say don't die to avoid armor repairs. How is that helping the economy. My point is that it is not needed. Wasn't in Guildwars 1, isn't in Guild wars 2. As I said before, I get enough real life in real life. I am here to play an adventure MMO. Not play "whoever has the most toys, wins. Find a way within the TP to protect your precious economy and leave those of us that want to play the game to it.

It seems that most of the ppl that reply to this post are saying that I bought this game as a package. I didn't I bought this game on the strength of GW1. If you all want a "trade element" to the game, fine just don't entangle it with the game. Every other MMO fails on the economy aspect because no one will ever agree on how it should be handled. GW2 will be no different if they don't keep it seperate.

#19 Silkath

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Posted 22 November 2012 - 03:33 AM

I actually like the waypoint costs. I don't have vast sums of gold (usually somewhere around the 5g) so taking a few waypoints represents a serious cost. I have to think about whether I'm willing to spend the gold to save some time. If there's a DE or I only have a short period to play in then I'll pay, but 90% of the time I'll decide it's not worth it and I'll walk. And that means I get to harvest, catch the odd DE and appreciate the scenery. With no waypoint costs I'd just jump from waypoint to waypoint and miss most of the game. I seem to remember this idea (waypoint costs encourage you to see more of the game) was part of the reason ANet gave for having waypoint costs.

I'd be quite happy to see repair costs removed, especially from PvP. Not dying in PvE is relatively straightforward, everyone has a few escape mechanics. Not dying in PvP is generally harder, and sometimes sacrificing yourself is actually the best thing for your team. You're already punished for dying in PvP by being taken out of the fight for minutes at a time, there's no need to punish you twice by requiring armour repair. Plus, WvW isn't exactly rewarding in terms of gold, and combined with siege/upgrade costs certainly isn't revenue neutral, forcing you to earn gold by doing other less enjoyable activities just to keep WvW'ing.

#20 Rhubarb Pie

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Posted 22 November 2012 - 03:41 AM

Paying for waypoints are not a choice. If you are in caladon forest and someone announces Jormag is up, you can't make it. If you die, You need to use a waypoint. I keep 2 gold in my bank now and usually have enough on my person to cover the costs but every time I have to pay this cost it eats away at me. As I said in my first post, this will be the reason I quit playing GW2. I personally cant get past it. Some of you say it is needed to protect the economy. I say your precious economy is interfering with my game. There is no doubt in my mind that you smart money people could find a way to keep making money without ruining the game for those of us that really have no interest on the economy. Yes I have used the TP, but if this is the cost of keeping it in the game I could easily do with out.

#21 Flaming_Foxx

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Posted 22 November 2012 - 03:49 AM

View PostGreen, on 22 November 2012 - 02:08 AM, said:

You'er wrong, falling damage does not incur armor repairs. In fact some players intentionally fall as a last resort to death just to avoid repair costs.

Amazing what one can find if one takes the time to search http://www.guildwars...or-repair-cost/

Haha my bad. It's changed since release then. I remember a time when everyone did JP's with their armour removed because it was far too costly not to xD.

#22 Daesu

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Posted 22 November 2012 - 03:49 AM

View PostSilkath, on 22 November 2012 - 03:33 AM, said:

I seem to remember this idea (waypoint costs encourage you to see more of the game) was part of the reason ANet gave for having waypoint costs.

Just when I read this, a vision of Orr, since I have been playing there lately, flashed on my mind and Risens saying "Everyone!  Come!"  No thanks, I don't need to see more of that than I already have.  :D

Edited by Daesu, 22 November 2012 - 05:09 AM.


#23 Achromatis

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Posted 22 November 2012 - 04:20 AM

View PostDaesu, on 22 November 2012 - 02:42 AM, said:

Dude, I am in the same situation as you.  I highly suspect that ArenaNet's business model includes buying in-game gold through gems for guys like you, who don't have much time to grind in the game.

Like I have said many times before in this forum, more gold sinks, leads to a greater need for gold, leads to a  greater need to buy gems if you don't like to farm for hours each day.  *Ka-Ching!*  Profit for ArenaNet!

I don't like it too but that is the reality of GW2.

What would you be saying if there was no cash shop, and there were still gold sinks? Edit: Exactly the same as it is now, just without being able to buy gold.

Edited by Achromatis, 22 November 2012 - 04:20 AM.


#24 Khlaw

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Posted 22 November 2012 - 04:28 AM

You've got a right to your gripe, of course, but I also work full-time to provide for my wife and kids and am a full-time parent and husband, making me a fairly casual player who plays to relax and not as a second job - and I am having no problem at all covering my costs.  I'm lazy enough to WP to an adjacent point, and map hop like crazy; on top of that I tend to jump from character to character a lot.  At the end of a 4 hour play session - just doing DE's - I still have a hard time not netting about a gold.

Not saying you're doing it wrong, but - with a similar-sounding set of circumstances - my experience has been different.

#25 Eon Lilu

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Posted 22 November 2012 - 04:40 AM

Repair cost is whatever, if your bad you die, if your not you don't. You have control of your repair cost, well except when they make it mandatory to suicide yourself to complete a dungeon....well then yeah repair cost is bullshit.

Waypoints cost is just over priced when you get to lvl 80, just crazy. You can easily spend 30-40+ silver a day just using waypoints.

A set cost of one silver per waypoint would be more reasonable. Any waypoints right near you should be free.

Edited by Eon Lilu, 22 November 2012 - 04:40 AM.


#26 Trei

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Posted 22 November 2012 - 04:46 AM

I have an idea for a compromise.

What if map travel is changed to the following system:
- if activated away from a way point (middle of nowhere), costs remain as is.
-if activated at a way point (by physically clicking one), it's free.

Then players who want to save coin could just take a little more effort and walk to the nearest way point before they port.

#27 Daesu

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Posted 22 November 2012 - 04:59 AM

View PostAchromatis, on 22 November 2012 - 04:20 AM, said:

What would you be saying if there was no cash shop, and there were still gold sinks? Edit: Exactly the same as it is now, just without being able to buy gold.

If there is no cash shop to inject gold and still that many gold sinks then there is a risk of deflation to the economy.  Gold would be scarce, the prices of goods would fall and people still would not buy as they keep waiting for their prices to bottom out.

Edited by Daesu, 22 November 2012 - 05:07 AM.


#28 Dasviidonja

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Posted 22 November 2012 - 05:05 AM

It's very simple: Don't DIE and you won't have armor repairs. Learn to walk/run to where you want to go and you won't have travel costs. I never understood this ENTITLEMENT genre that thinks everything should be FREE & EASY. Even in a real fantasy world you would have EXPENSES beyond just gear purchases. You'd have to PAY a blacksmith to REPAIR your equipment. You'd have to pay a WIZARD or DRUID to TELEPORT you to a far reaching area from where you were (just like in Everquest) before the kiddyfied Plane of Knowledge stones came along but even so there were still places oyu had to BUY teleports to. So quit yur whining and pony up the money or WALK/RUN to where you want to go and L2P and not die. ;)

#29 Midnight_Tea

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Posted 22 November 2012 - 05:07 AM

I think the excessive high level cost of WPs is more reflects the game not scaling loot rewards at higher levels. That is to say you're mostly making the same income at 80 as you are at 40 or 50 unless you're playing the trading post.

Is it inconvenient? Sure. But just take my word for it -- you want a game with too many goldsinks over a game that doesn't nearly have enough. If there isn't enough gold being taken out of the system, the value of gold plummets and the developers wind up losing control of the player economy.

This is especially important in a game like Guild Wars 2. If the value of gold drops too much, then buying gems with gold becomes completely non-viable. You might not believe me, but ArenaNet wants players to be able to afford gem shop items using game currency. That is a powerful motivator to keep people in the game, and they want to be able to which is why the regular events. The longer they work at collecting gems with gold, the more likely they are to just buy gems. That means they need to aggressively keep gold costs deflated as much as possible.

How this all works may be hard to appreciate in the want-it-need-it now, but over time I think GW2 players will come to appreciate this system.

Edited by Midnight_Tea, 22 November 2012 - 05:10 AM.


#30 Daesu

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Posted 22 November 2012 - 05:17 AM

View PostMidnight_Tea, on 22 November 2012 - 05:07 AM, said:

I think the excessive high level cost of WPs is more reflects the game not scaling loot rewards at higher levels. That is to say you're mostly making the same income at 80 as you are at 40 or 50 unless you're playing the trading post.

Is it inconvenient? Sure. But just take my word for it -- you want a game with too many goldsinks over a game that doesn't nearly have enough. If there isn't enough gold being taken out of the system, the value of gold plummets and the developers wind up losing control of the player economy.

This is especially important in a game like Guild Wars 2. If the value of gold drops too much, then buying gems with gold becomes completely non-viable. You might not believe me, but ArenaNet wants players to be able to afford gem shop items using game currency. That is a powerful motivator to keep people in the game, and they want to be able to which is why the regular events. The longer they work at collecting gems with gold, the more likely they are to just buy gems. That means they need to aggressively keep gold costs deflated as much as possible.

How this all works may be hard to appreciate in the want-it-need-it now, but over time I think GW2 players will come to appreciate this system.

So I am trying to understand this.  If the value of gold drops due to inflation, prices would be high on the TP.  But since there are not many gold sinks, players should be able to keep more gold in their stash in order to afford the expensive goods.  Do you agree?

So why would buying gems with gold becomes not viable?  The price of gems would increase but so would the amount of gold that people have.  Are you afraid that people may hoard gems and not sell them then?

Edited by Daesu, 22 November 2012 - 05:24 AM.






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