I've some ideeas based on our class problems :
1st problem : Fire
At the moment , the elementalist have 3 traits :
Ember's might : Deal 5% extra damage to burning foes
Inner Fire : Increase damage 10% while attuned to fire
Burning rage : Deal 5% more damage to burning foes
With all 3 traits , is 20% damage increase . This isn't much , for the space occupied on the trait line . An increase of Inner Fire to 20% will be more normal , IMO . Air/Water lines already have this increase in damage on only one trait
Ember's rage : Deal 20% more damage while attuned to fire
2nd problem : Glyph of Elementals .
This glyph is a utility and , also a elite . In this way , create confusion and is also OP . IMO , should be only one version
Elite : Increase duration and damage
Utility : Less duration and damage
3rd problem : Conjured weapons
1 . From the creation , the elementalist class doesn't have weapons swapping ability because it ill be very confusing and powerful , but we get weapons as utility . I would prefer weapons swapping ability
2. Majority of these weapons skills are already on our weapons where can be accesed quicker , so I don't wait 60s for them
What is your opinion ?
Edited by magisterludi1st, 28 November 2012 - 09:18 AM.