Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?
#61
Posted 10 December 2012 - 06:59 PM
As I said I hate abusing it, rifle is a good weapon when used properly and in the right place.
#62
Posted 10 December 2012 - 08:26 PM
Brizna, on 10 December 2012 - 06:59 PM, said:
As I said I hate abusing it, rifle is a good weapon when used properly and in the right place.
But maybe the Karka was just f**king with me because of course on the opposite ends, many times it doesnt even help if you stand in front of the mob with your heavy armour and melee weapon while literally inviting it to kill you - it will go for the glass cannon elementalist behind you and completely ignore everything else.
Edited by dawdler, 10 December 2012 - 08:27 PM.
#63
Posted 10 December 2012 - 10:16 PM
dawdler, on 10 December 2012 - 08:26 PM, said:
But maybe the Karka was just f**king with me because of course on the opposite ends, many times it doesnt even help if you stand in front of the mob with your heavy armour and melee weapon while literally inviting it to kill you - it will go for the glass cannon elementalist behind you and completely ignore everything else.
Yeah, but then again, everyone reacts the same way when they're being specifically targeted by the mobs. You just don't notice when you DON'T get targeted, is all.
#64
Posted 11 December 2012 - 03:39 AM
But also there is more to tanking than just having the dps coming your way, tanking is also the art of having the enemy mobs gather at your location and keep them there so the rest of the team can use all the AoE skills and specially the AoE dots that abound in this game effectively, a cloth class can't do that in dungeons, that requires heavy armor and control skills.
#65
Posted 11 December 2012 - 04:43 PM
Brizna, on 11 December 2012 - 03:39 AM, said:
But also there is more to tanking than just having the dps coming your way, tanking is also the art of having the enemy mobs gather at your location and keep them there so the rest of the team can use all the AoE skills and specially the AoE dots that abound in this game effectively, a cloth class can't do that in dungeons, that requires heavy armor and control skills.
A mace/sheild Warrior (ie one of the most tanky builds there is) doesnt even have a way to "gather the mobs", other than running in first. No pulls, no aggro (not that any class has), no nothing.
Edited by dawdler, 11 December 2012 - 04:44 PM.
#66
Posted 12 December 2012 - 01:21 PM
Which correctly implies two things:
That you can't perfectly control aggro in this game.
But that it isn't just random so you can influence it to some point so you should.
The holly trinity is there just diluted, but it is still there, it has its roots on class archetypes. Simply put a warrior will tend to be more sturdy than other classes and so it is more fit for certain party roles. Assuming since the game allegedly avoids the holly trinity you can play anyway you see fit without consequences is a mistake. You can certainly do a "glass canon" warrior but it will always be less glassy than a glass canon ele. Conversely you can do a tanky ele but it will be a laugh of a tank compared to a tank warrior.
Mace/shield (warrior) is a poorly designed weapon set no wonder almost no one bothers with it you do low damage and you can't control ....at most it is usefull as a secondary weapon set you switch to after you do some form of control with another.
#67
Posted 12 December 2012 - 03:14 PM
#68
Posted 12 December 2012 - 04:24 PM
Brizna, on 12 December 2012 - 01:21 PM, said:
If you think the mace/sheild is a poorly designed weapon set, you really need to play a tanky Warrior more.
Edited by dawdler, 12 December 2012 - 04:29 PM.
#69
Posted 12 December 2012 - 10:10 PM
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