D/d support build
#1
Posted 23 November 2012 - 08:30 AM
So trying to make lemonade out of lemons (before something says: no i cant make explosive lemons) waiting for a buff that might never come I tried to think about something else. This spec revolves around granting fury and swiftness all time while granting some kind of healing support and a little (very little) damage. survivability should be ok:
http://gw2skills.net...0loLLTOlkMNAZWC
Do you think this could work in team fights? Or is condi removal fair and square better? We have also to think chill and stun that come with auras and the fact that since fury should have a good duration other team members can drop traits that give fury and focus on survivability or something else. Feel free to suggest changes (i think sigils and amulet are sub optimal but i couldnt think of anything better).
#2
Posted 23 November 2012 - 09:04 AM
#3
Posted 23 November 2012 - 10:25 AM
You could put 15 earth and 15 water.
With lightning aura, frost aura and fire +3 earth combo aura you have perma swiftness + fury.
#4
Posted 23 November 2012 - 10:32 AM
I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.
Idk, ideas, suggestions?
EDIT: to the poster above me:
"OH and get this, apparently not even worth mentioning in patch notes:
-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon
Edited by AetherMcLoud, 16 November 2012 - 12:05 AM."
From the Ele changes thread.
Edited by LucLucLuc, 23 November 2012 - 10:35 AM.
#5
Posted 23 November 2012 - 12:39 PM
LucLucLuc, on 23 November 2012 - 10:32 AM, said:
I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.
Idk, ideas, suggestions?
EDIT: to the poster above me:
"OH and get this, apparently not even worth mentioning in patch notes:
-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon
Edited by AetherMcLoud, 16 November 2012 - 12:05 AM."
From the Ele changes thread.
1200 power, 1300 toughness, there's your problem.
The problem with the fire aura gained from leap finishing through a fire field is probably just magnetic grasp being buggy like hell. Sometimes it gives the aura but no boons, sometimes it gives boons and no aura, sometimes it doesn't even act as a leap finisher. And sometimes it still roots you...
Edited by AetherMcLoud, 23 November 2012 - 12:40 PM.
#6
Posted 23 November 2012 - 06:30 PM
1200power, 1300tougness idk, it's not like we're really useful in sPvP nowadays, least I could do is bug some people out with not dying - and it seems to be working for that.
Just dart around like a monkey, apply CC everywhere, catch runners and let the others dive in and dps to their hearts content.
Seems legit, no?
Edited by LucLucLuc, 23 November 2012 - 06:37 PM.
#7
Posted 24 November 2012 - 05:44 AM
LucLucLuc, on 23 November 2012 - 10:32 AM, said:
I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.
Idk, ideas, suggestions?
EDIT: to the poster above me:
"OH and get this, apparently not even worth mentioning in patch notes:
-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon
Edited by AetherMcLoud, 16 November 2012 - 12:05 AM."
From the Ele changes thread.
Ah!! true
I would put 5 of water into arcane with that build, you would have lot's of healing. Ether renewal... I would not use it :S I'm Running SoR with great results, even with not writen on stone.
Cheers.
#8
Posted 24 November 2012 - 01:54 PM
Rocks so much.
Edited by LucLucLuc, 24 November 2012 - 01:54 PM.
#9
Posted 24 November 2012 - 04:34 PM
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