A wee bit confused by PvP gear.
#1
Posted 23 November 2012 - 05:25 PM
So, what I'm left wondering is, are PvP weapons and armour purely cosmetic? Is there any stat variation to be discovered? Also, do items etc get granted purely through spending Glory at a Glory vendor? Should I be spending my Glory at the moment or saving it up for later?
Cheers for any guidance, I'm really not sure how the progression in PvP works.
#2
Posted 23 November 2012 - 07:10 PM
Saving glory is better. Every 10 ranks is a tier. The all tier chests cost the same, but higher tier has better rewards.
Use deposit collectible function in your inventory to store sPvP gears. If it doesn't store, you have that one already and you should just salvage.
You can forge your own sPvP gear with mystic forge but it is extremely costly and a quit a huge rip-off (despite you not spending any money, but glory is money in a sense.
I suggest saving till rank 20 or 30. 30 If you plan to play a lot daily. Then spend your huge pile of glory on gold chests.
Edited by Louis8k8, 23 November 2012 - 07:11 PM.
#3
Posted 23 November 2012 - 07:34 PM
#4
Posted 24 November 2012 - 02:12 AM
within a rank the 3 differnt types of armor/weapons are distiguished by what is required to craft them in the forge. all crafts require a rank token + type token + arcane powder + orb(t1) or crystal(t2) or silver(t3) (besides rank 1 wich dosnt have silver(t3)).
the chest rewards work in a simmilar way. bronze will drop mostly things that are made from and salvage into orbs, silver orbs and crystals, gold orbs, crystals and silver. so gold chests arnt worth it on t1 ever. after that though you should buy chest depending on what items you want (list of what is avalible in each rank is on the GW2 wiki and everything can be previewed in the pvp locker/bank).
#5
Posted 24 November 2012 - 07:00 AM
Cosmetic rewards may as well be no reward in GW2. My character is at level 25 at the moment and to be honest dosnt look that different than when she started at level 1. She is still wearing a variation of the same few styles of gear back and forth no matter what new gear I find. So, just about every other Necromancer I see looks pretty similar to me. Also, there dosnt seem to be an option to "inspect" another character that I see like there is in WoW. I teamed up with a lvl 80 Ranger the other day and he didn’t look like a max level mmo character. He just looked like an NPC or something.
So, if all I have to look forward to in PvP is some uninspiring minor cosmetic changes I’m left hoping that the PvP gameplay makes up for it. Unfortunately my first couple of hours isnt too encouraging on that front. I can hardly tell what profession anyone is as everyone looks similar on the game.
Years ago I played GW1 and left because it just wasn’t as good as WoW. It’s incredible that years later GW2, the next big "innovation" in MMOs is still unable to stand up to the original WoW. It’s not as if Arena Net are going head to head with project Titan, GW2 is struggling to look good against an eight year old game.
#6
Posted 24 November 2012 - 10:53 AM
PaleKing, on 24 November 2012 - 07:00 AM, said:
Gamers aren't a unified group - different people like different things. And this is what made GW games work - they catered to a group of people that games, that were already already on the market, didn't.
Sadly, this is something that A.Net seems to have forgotten.
Edited by Protoss, 24 November 2012 - 12:16 PM.
#7
Posted 24 November 2012 - 11:37 AM
PaleKing, on 24 November 2012 - 07:00 AM, said:
Cosmetic rewards may as well be no reward in GW2. My character is at level 25 at the moment and to be honest dosnt look that different than when she started at level 1. She is still wearing a variation of the same few styles of gear back and forth no matter what new gear I find. So, just about every other Necromancer I see looks pretty similar to me. Also, there dosnt seem to be an option to "inspect" another character that I see like there is in WoW. I teamed up with a lvl 80 Ranger the other day and he didn’t look like a max level mmo character. He just looked like an NPC or something.
So, if all I have to look forward to in PvP is some uninspiring minor cosmetic changes I’m left hoping that the PvP gameplay makes up for it. Unfortunately my first couple of hours isnt too encouraging on that front. I can hardly tell what profession anyone is as everyone looks similar on the game.
Years ago I played GW1 and left because it just wasn’t as good as WoW. It’s incredible that years later GW2, the next big "innovation" in MMOs is still unable to stand up to the original WoW. It’s not as if Arena Net are going head to head with project Titan, GW2 is struggling to look good against an eight year old game.
This response just screams WOW noob.
#8
Posted 24 November 2012 - 02:47 PM
Veles, on 24 November 2012 - 11:37 AM, said:
A bit yes, but he's got a serious point.
The situation in GW2 PvP is quite sad. There is a serious lack of progress in sPvP and WvW. I think the main problem with sPvP rewards is that you can't really use them anywhere else (in PvE or WvW enviroment). If you really want to have PvP armor all the time (even for PvE), you have to stick to WvW for huge amounts of time in order to recieve not-so-good invaders armor.
I understand that Guild Wars and World of Warcraft are very different games and I've always prefered Guild Wars, but I am starting to think World of Warcraft does PvP better.
#9
Posted 24 November 2012 - 02:51 PM
But honestly, i dont mind the gear being only cosmetic changes. The whole concept carried over from gw1.
You do have the ability to chose what stats you want on the gear, what runes , insignias, and accesories. The whole point of everything being cosmetic is so that everyone is on a equal playing.
I honestly like it that way, i wouldnt want some punk thats played the game 2000 hours alredy be able to 2 shot me because he farmed for his gear longer.
Those are my 2 cents.
Edited by Critus, 24 November 2012 - 02:57 PM.
#10
Posted 24 November 2012 - 02:53 PM
#11
Posted 24 November 2012 - 02:58 PM
Letting us use PvE gear in PvP would ruin that. I'm not sure how the reverse would work (with the current system) if they let us earn PvP gear that we could use in PvE.
I can understand why casual players and hardcore players alike see needed changes in the system, but the "core" of the system is better than WoW imo.....WoW just does team PvP better at this point.
#12
Posted 24 November 2012 - 03:10 PM
Rouzeki, on 24 November 2012 - 02:58 PM, said:
Letting us use PvE gear in PvP would ruin that. I'm not sure how the reverse would work (with the current system) if they let us earn PvP gear that we could use in PvE.
I can understand why casual players and hardcore players alike see needed changes in the system, but the "core" of the system is better than WoW imo.....WoW just does team PvP better at this point.
That may be true, but if i spend XXXX hours getting a per say Legendary Weapon, i want tobe able to use the thing for the FULL game, not only half
#13
Posted 24 November 2012 - 03:24 PM
Jan Roman, on 24 November 2012 - 02:47 PM, said:
The situation in GW2 PvP is quite sad. There is a serious lack of progress in sPvP and WvW. I think the main problem with sPvP rewards is that you can't really use them anywhere else (in PvE or WvW enviroment). If you really want to have PvP armor all the time (even for PvE), you have to stick to WvW for huge amounts of time in order to recieve not-so-good invaders armor.
I understand that Guild Wars and World of Warcraft are very different games and I've always prefered Guild Wars, but I am starting to think World of Warcraft does PvP better.
And pls dont PLS DONT spoil the only thing remaining true in their original direction.We dont need gear progression or any rewards apart from cosmetic and vanity items in spvp..PLS??For me
op if you cant understand why gear in structered is purely cosmetic then you need to think harder.
Edited by blindude, 24 November 2012 - 03:24 PM.
#14
Posted 24 November 2012 - 06:43 PM
#15
Posted 24 November 2012 - 06:53 PM
Jan Roman, on 24 November 2012 - 02:47 PM, said:
The situation in GW2 PvP is quite sad. There is a serious lack of progress in sPvP and WvW. I think the main problem with sPvP rewards is that you can't really use them anywhere else (in PvE or WvW enviroment). If you really want to have PvP armor all the time (even for PvE), you have to stick to WvW for huge amounts of time in order to recieve not-so-good invaders armor.
I understand that Guild Wars and World of Warcraft are very different games and I've always prefered Guild Wars, but I am starting to think World of Warcraft does PvP better.
Progression in pvp should not affect the other world. You're fighting based on skill, and if you have armor progression in pvp then there is more emphasis on getting gear. The only thing that is an issue right now is how many limited maps and game modes there are, which obviously anet has said they will add more in time.
Edited by turbo234, 24 November 2012 - 06:53 PM.
#16
Posted 24 November 2012 - 07:06 PM
PaleKing, on 24 November 2012 - 07:00 AM, said:
Cosmetic rewards may as well be no reward in GW2. My character is at level 25 at the moment and to be honest dosnt look that different than when she started at level 1. She is still wearing a variation of the same few styles of gear back and forth no matter what new gear I find. So, just about every other Necromancer I see looks pretty similar to me. Also, there dosnt seem to be an option to "inspect" another character that I see like there is in WoW. I teamed up with a lvl 80 Ranger the other day and he didn’t look like a max level mmo character. He just looked like an NPC or something.
So, if all I have to look forward to in PvP is some uninspiring minor cosmetic changes I’m left hoping that the PvP gameplay makes up for it. Unfortunately my first couple of hours isnt too encouraging on that front. I can hardly tell what profession anyone is as everyone looks similar on the game.
Years ago I played GW1 and left because it just wasn’t as good as WoW. It’s incredible that years later GW2, the next big "innovation" in MMOs is still unable to stand up to the original WoW. It’s not as if Arena Net are going head to head with project Titan, GW2 is struggling to look good against an eight year old game.
With this mindset and previous experience from GW1 it's a wonder you bought GW2 at all. In PvE your armor will look similar until you buy some of the fancier sets such as exotics. In PvP armor looks the same until you earn enough of a rank to unlock nicer looking gear.
In PvP balance is the most important key. I don't want to play a game where I get destroyed by someone who has gear 10 times better than me, I want to be beaten by a player who played better than me. As it is currently, anyone can come and do pvp and have access to the exact same stats as someone who has played it since beta. That it the way it should be.
Tbh your entire post just screams "I want WoW, DPS/healer/tank, and grinding for my gear". If you want to recive better stats because you've played longer, GW2 pvp is not for you.
#17
Posted 24 November 2012 - 07:41 PM
Jan Roman, on 24 November 2012 - 02:47 PM, said:
The situation in GW2 PvP is quite sad. There is a serious lack of progress in sPvP and WvW. I think the main problem with sPvP rewards is that you can't really use them anywhere else (in PvE or WvW enviroment). If you really want to have PvP armor all the time (even for PvE), you have to stick to WvW for huge amounts of time in order to recieve not-so-good invaders armor.
I understand that Guild Wars and World of Warcraft are very different games and I've always prefered Guild Wars, but I am starting to think World of Warcraft does PvP better.
The progression in SPvP is the very same that was there in GW1 only without having to unlock skills and what not. Maybe if they made you unlock traits and skills people would enjoy it more?
Personally I'm okay with the current progression system. I just want to fill my locker with EVERY SINGLE STYLE. That is my aim.
#18
Posted 25 November 2012 - 05:40 PM
Rouzeki, on 24 November 2012 - 02:58 PM, said:
Rank does reveal time spent playing in the current system, and that is why it's flawed. There should be a ladder system in place but right now, a rank 20 could be infinitely better than a rank 45, but just doesn't play as often. The rank 45 could just play for many hours everyday, doing nothing but hot-join, just following the zerg from point to point without actually improving at all. So really rank doesn't reveal skill at all.
#19
Posted 25 November 2012 - 08:38 PM
Cheddarpuma, on 25 November 2012 - 05:40 PM, said:
But can we agree that a team of rank 5s doesnt stand a chance against a team of rank 40s?
#20
Posted 25 November 2012 - 11:08 PM
Cheddarpuma, on 25 November 2012 - 05:40 PM, said:
When I do hot join, invariably the highest ranks either do brilliantly or apallingly. The lowest ranks tend to suck. Had a match against 7 rank 1-4s earlier, we had a 23, 28, 17 (me), and some other high teens and we trounced them, despite having no solid bunkers ect.
I'd say unless the person is stupid, rank does show some degree of skill, what kind of a fool doesn't learn from their mistakes? Surely you get better as your play.
#21
Posted 01 December 2012 - 01:44 PM
Expectation Generation.
#22
Posted 01 December 2012 - 02:15 PM
#23
Posted 03 December 2012 - 09:31 AM
#24
Posted 04 December 2012 - 11:58 AM
Lachanche, on 01 December 2012 - 02:15 PM, said:
A million times this.
Gear-based PvP already exists, it's called WvW. sPvP needs to stay the way it is.
I sure wouldn't mind them giving EXP and maybe Karma for PvP, just so playing it doesn't feel like a waste of time if you also play the other 2 parts of the game.
#25
Posted 04 December 2012 - 12:38 PM
#26
Posted 04 December 2012 - 03:53 PM
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