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T1: SoS Vs. JQQ Vs. SBI - Now let's see with no PvE


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#31 Therion

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Posted 24 November 2012 - 11:21 AM

There are definitely ways they could expand on and improve the current WvW setup, ANet are probably hesitant to play around with it too much at this stage though. I'm sure it'll happen eventually, although we might wish it hadn't (remember NF in DAoC?)

#32 Plasticblanket

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Posted 24 November 2012 - 12:23 PM

WvW needs flat PvP gear like sPvP.

In GW1 you could do everything with a PvP toon here nothing but that awful sPvP

#33 Kyiv

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Posted 24 November 2012 - 01:07 PM

View PostJayaballard, on 24 November 2012 - 09:37 AM, said:

The real problem is WvW is getting old. Need anet to livin it up with updates.

agreed every week less and less players play it.

#34 Trish

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Posted 24 November 2012 - 02:01 PM

View PostVDa, on 24 November 2012 - 09:52 AM, said:

So how do you propose that? What do you suggest, without introducing PvE objectives? In WvWvW, the carrot at the end of a stick is defeating your opponents on the battlefield. If that's getting old for you (which is kinda funny since your opponent is defeating you at the moment), perhaps that's not the carrot you're after. What do you propose to make it "new" again?
While I certainly agree, the purpose of PvP is pvp itself.
there's lots of things that could be done to WvW.

First, just plain more fixing of bugs, etc.   Cullling,  Tons of skills need balancing.

I wish every profession had things as uniquely powerful as timewarp, portal, feedback, elem focus, gaurdian wall.
Imagine engineer mortars could damage walls/did full damage to doors.   everyone would be spastic at scouting for engineers just as much as mesmers.

Jumping puzzles need to be reworked honestly.   Giant distraction, that takes away from your servers player cap.  Huge mistake with there being such a low player cap.   1 hour queue's in EB, and you have 15 people in the JP. bad design.

PvE mobs.  Grub,etc.   these I actually have a different point of view on. I don't want them removed.  I want their tactical aspect increased. More like dredge/hylak/ogres/quaggan. 5-10min map wide buffs on a kill.  Like a dragon or Baron kill in LoL.
Could get really creative with these elements. Just a simple, +10% damage on a grub kill.  or, how about +50% yak run speed for 10min?  Or +5 supply carry, etc.

More siege options.  traps would be really cool.  We have "superior" seige.  How about "portable"? same supply cost as normal, 50% damage, but can be picked up and re-dropped.

More gear options.  Karma and badge WvW, of more varied stats allocation.
Rewards in general.  Again, we pvp for pvp's sake.  but looking cool is how they should be making money.
Again, look at LoL, and its skins. WvW needs a means to create unique visuals for your character, just like Spvp and pve does.
Badge system itself needs to be redone.   Badges need to be a basic currency, not take up bag space, as well as auto loot into inventory.
Invaders badge gear is expensive.   While you can take the karma you get in WvW, and go to Orr and get the same stats on Orr gear for 42k karma each.  which is FAR FAR FAR cheaper.  and you even have 3 stat options on it. And obviously the cash you get in wvw can be used to by gear from the TP.


Outmanned/orbs need fixing.
Outmanned needs to give +5 or +10 supply carry, at very minimum.

Leaderboards.   A live ranking webpage. Top 100 supply used, top kills, top captures, etc.   Player, guild, server.

Edited by Trish, 24 November 2012 - 02:13 PM.


#35 Laylyn

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Posted 24 November 2012 - 02:44 PM

Good luck to all three servers.  =)


/salute

#36 Zahrim

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Posted 24 November 2012 - 03:28 PM

Some other ideas:
  • Add more/exciting underwater objectives and possibly siege
  • Get rid of the 3 exact copy Borderlands and make each unique
  • Let us collect PvE resources or items from special NPC's and turn them in to construct NPC armies (yes like in vanilla WoW)


#37 Trish

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Posted 24 November 2012 - 03:51 PM

View PostAlathon, on 24 November 2012 - 10:55 AM, said:


Additional structure upgrades, like refilling bins or racks of ice bows or flaming greatswords, anti-stealth searchlights and sensory artifacts.

There's a lot that's possible and could be made interesting.

haha I like that one alot.
Forget hire extra gaurds.
Change it to build Charrzooka supply depot.

#38 NCLTDS

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Posted 24 November 2012 - 03:57 PM

Update please.

#39 PvPD00R

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Posted 24 November 2012 - 04:19 PM

One issue Anet is going to have that a WoW does not, paying the salaries of developers. WoW gets $15 a month from players, that pays for new content. Anet is not, so development will be much slower. I like not paying $15 a month, but the game will go stale pretty quick unless they can pick up a revenue stream from players wanting new content.

#40 Tarkus

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Posted 24 November 2012 - 04:22 PM

At 0221 GMT+10 (Sunday 25th):

1: SoS 23,784 (+105)
2: SBI 20,367 (+320)
3: JQ 16,649 (+270)

#41 Pusha

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Posted 24 November 2012 - 04:35 PM

Before Anet adds stuff to WvW, they need to fix player loading.  I'm tired of running around and fighting numbers popping up rather than seeing all the players.  Also tired of saying, 10-15 coming to blahblah-supply camp, die in 1 second.  oh wait nvm it was 40-50 of them, good thing they were all loaded at first /sarcasm.

View PostPvPD00R, on 24 November 2012 - 04:19 PM, said:

One issue Anet is going to have that a WoW does not, paying the salaries of developers. WoW gets $15 a month from players, that pays for new content. Anet is not, so development will be much slower. I like not paying $15 a month, but the game will go stale pretty quick unless they can pick up a revenue stream from players wanting new content.

I'm sure Anet has gotten a lot of money from the cash shop.  More than just 15 dollars a month for a sub fee.

#42 MrZero

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Posted 24 November 2012 - 05:16 PM

http://www.guildwars...whats-in-store/

#43 CharliePrince

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Posted 24 November 2012 - 05:33 PM

View PostMrZero, on 24 November 2012 - 05:16 PM, said:


it is a tale told, full of sound and fury, signifying nothing

arenanet is simply not interested in working on anything regarding wuvwuv because they had already built what they wanted and intended it for

it's not their fault it has mutated into what it is now: Endgame

never was their intention. it was something for casual players for casual play.
something anyone can easily jump into, play, get into some battles, get some kills, badges, log off.

the reason arenanet has turned a complete and utter blind eye regarding wuvwuv compared to the rest of the game is simply that

they already made it the way they wanted to and intended it to be

sad but true

if you really want to know where arenanet's focus, desire, plans and resources go into, it can be summed up in one word: esports

#44 Killminusnine

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Posted 24 November 2012 - 05:33 PM

View PostPvPD00R, on 24 November 2012 - 04:19 PM, said:

One issue Anet is going to have that a WoW does not, paying the salaries of developers. WoW gets $15 a month from players, that pays for new content. Anet is not, so development will be much slower. I like not paying $15 a month, but the game will go stale pretty quick unless they can pick up a revenue stream from players wanting new content.

If designed correctly... the micro transaction model can get more money (and faster) than a subscription based one.

#45 Trish

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Posted 24 November 2012 - 05:34 PM

View PostCharliePrince, on 24 November 2012 - 05:33 PM, said:

it is a tale told, full of sound and fury, signifying nothing

arenanet is simply not interested in working on anything regarding wuvwuv because they had already built what they wanted and intended it for

it's not their fault it has mutated into what it is now: Endgame

never was their intention. it was something for casual players for casual play.
something anyone can easily jump into, play, get into some battles, get some kills, badges, log off.

the reason arenanet has turned a complete and utter blind eye regarding wuvwuv compared to the rest of the game is simply that

they already made it the way they wanted to and intended it to be

sad but true

if you really want to know where arenanet's focus, desire, plans and resources go into, it can be summed up in one word: esports
that is not too bad a thing though.  If Spvp can be made good, and popular over time. this will promote GW2 overall.  That will then bring in new wvw players. as well as revenue, to pay for more WvW fixing.

#46 Killminusnine

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Posted 24 November 2012 - 05:35 PM

View PostCharliePrince, on 24 November 2012 - 05:33 PM, said:

it is a tale told, full of sound and fury, signifying nothing

arenanet is simply not interested in working on anything regarding wuvwuv because they had already built what they wanted and intended it for

it's not their fault it has mutated into what it is now: Endgame

never was their intention. it was something for casual players for casual play.
something anyone can easily jump into, play, get into some battles, get some kills, badges, log off.

the reason arenanet has turned a complete and utter blind eye regarding wuvwuv compared to the rest of the game is simply that

they already made it the way they wanted to and intended it to be

sad but true

if you really want to know where arenanet's focus, desire, plans and resources go into, it can be summed up in one word: esports

I disagree with this, mostly because any smart company is going to seize on opportunities like this one.  If WvW is generating a lot of interest in the player base then they'll try to expand on it in order to keep money flowing into their game.  They aren't going to ignore it and lose players if they can do something about it.

#47 MrZero

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Posted 24 November 2012 - 05:50 PM

I dropped the link because it only has to do with the match  in a very passing manner. In fact, there is a whole thread dedicated to this exact issue. This is the kind of thing that pisses the mods off then they get heavy handed and start deleting shit. Then everyone gets all pissed off and we get 3 pages bitching about the mods.

In short, go to that thread and bitch.

#48 chuckles79

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Posted 24 November 2012 - 05:55 PM

Well the level of combat in tier 1 seems tamer than fights in the past.  Perhaps it's because everyone is lvl 80 now and the familiarity with the map has bred in ritualized combat.  Defenders in BL always trebuchet hill, as the attackers always go for towers to hit garrison...and so on.

I think the only solutions that will renew interest would be new maps, and modifiable terrain.

Anything that makes fortifications either harder or easier to cap will have a negative effect.  Too much harder, and then it's not worth the effort.  Too much easier, and the game devolves into 100% about hourly coverage.


Another idea I had was to change the upgrade system into upgrade trees.  Passive defense, active defense, and support.
The idea there is that instead of doing all the upgrades, you can only take certain ones and that affects the ones you can do afterwards.

That way they could introduce some very powerful upgrades that would drastically change strategies, without making fortifications too hard to cap and making the game stagnant.

#49 Beastgate

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Posted 24 November 2012 - 06:01 PM

View PostPusha, on 24 November 2012 - 04:35 PM, said:

I'm sure Anet has gotten a lot of money from the cash shop.  More than just 15 dollars a month for a sub fee.
No way. I'm gonna assume the majority of players have never bought gems with real money. And to be honest their cash shop sucks. The cool outfits are "town-only," and almost everything else can be obtained free through daily rewards, story rewards, etc. If Anet wants their cash shop model to work they're going to have to learn from games that have successfully done it, like TF2.

#50 Dark

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Posted 24 November 2012 - 06:18 PM

Go SBI! this week will be different =D hopefully

#51 Alathon

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Posted 24 November 2012 - 06:33 PM

View PostBeastgate, on 24 November 2012 - 06:01 PM, said:

No way. I'm gonna assume the majority of players have never bought gems with real money. And to be honest their cash shop sucks. The cool outfits are "town-only," and almost everything else can be obtained free through daily rewards, story rewards, etc. If Anet wants their cash shop model to work they're going to have to learn from games that have successfully done it, like TF2.
They're doing the same as TF2 and League of Legends did, offering a mix of vanity items, conveniences like bank and inventory slots, and time savers (xp/karma bonuses, gems-->gold, etc).  Not only are there enough small purchasers to even up with a regular subscription for 3-6 months or whatever the median account activation duration ends up being, but there are big spenders who who will generate ten times that by spending seventy bucks to pick up new sets of exotics for alts.

Edited by Alathon, 24 November 2012 - 06:33 PM.


#52 Killminusnine

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Posted 24 November 2012 - 06:37 PM

View PostBeastgate, on 24 November 2012 - 06:01 PM, said:

No way. I'm gonna assume the majority of players have never bought gems with real money. And to be honest their cash shop sucks. The cool outfits are "town-only," and almost everything else can be obtained free through daily rewards, story rewards, etc. If Anet wants their cash shop model to work they're going to have to learn from games that have successfully done it, like TF2.

That's a very poor assumption.  Working professionals who pull in a good salary are more than happy to drop money all over the place for looks and convenience. That's why micro transaction models work well.

#53 PunNyJR

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Posted 24 November 2012 - 06:51 PM

so many qqing.

what is score now ?

#54 JanaFayestorm

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Posted 24 November 2012 - 08:25 PM

It's gonna be a fun week for sbi and jq if this keeps up.

#55 Stovokor X

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Posted 24 November 2012 - 09:52 PM

20 mins ago

Posted Image

#56 Dark

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Posted 24 November 2012 - 10:21 PM

Had a nice time mapping SBI borderlands since we own all of it xD

Edited by Dark, 24 November 2012 - 10:41 PM.


#57 1up

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Posted 24 November 2012 - 11:00 PM

View PostHANE, on 24 November 2012 - 10:47 AM, said:

You are funny and make me laugh. Thanks for your entertainment. Obviously you are a troll.

How's stating an opinion trolling?

Edited by 1up, 25 November 2012 - 11:51 PM.
Didn't need that.


#58 LilMcGinley

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Posted 24 November 2012 - 11:09 PM

Epic SM battle... my god.

#59 jadjaygaming

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Posted 24 November 2012 - 11:37 PM

Score update pwitty please.


#60 Earendil

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Posted 25 November 2012 - 12:13 AM

scores at 19.08 EST

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