Where has everyone gone?
#1
Posted 24 November 2012 - 04:04 PM
#2
Posted 24 November 2012 - 04:08 PM
#3
Posted 24 November 2012 - 04:17 PM
#4
Posted 24 November 2012 - 04:25 PM
#5
Posted 24 November 2012 - 04:27 PM
Or possibly the game is starting to hit its homeostasis point where fickle players are on to the next shiny thing and the ones who truly enjoy the game are still around. GW1 hit a similar point for a while before EotN came out and then about a year after EotN until Anet announced GW2 release date.
#6
Posted 24 November 2012 - 04:28 PM
#7
Posted 24 November 2012 - 04:39 PM
I am a fan of WvW and i still have much fun when i do it.
....though i wish arenanet paid more attention to that fact and gave us proper rewards....
#8
Posted 24 November 2012 - 04:47 PM
Silvercat18, on 24 November 2012 - 04:39 PM, said:
I am a fan of WvW and i still have much fun when i do it.
....though i wish arenanet paid more attention to that fact and gave us proper rewards....
Nop they are not.
I came to a game that promised me no gear grind for TOP stats armor , just for looks...
Wait , what do i see now? Gear grind at its best. WoW style.
So nop , people that came hoping Anet would keep their promises like me are also on the quitting stage now.
#9
Posted 24 November 2012 - 04:59 PM
Now why your guild has become inactive has several explanations.Also if theres a good time to take a break if you do need one i guess its now since next month there will probably be another update.I myself am not playing that much lately
Edited by blindude, 24 November 2012 - 05:00 PM.
#10
Posted 24 November 2012 - 05:04 PM
I dislike WvW as it is the antithesis of casual play. SPvPers have finally gotten to a competent level (I'm terrible at PvP, so when I was regularly winning, something must've been wrong) so that's not easy/fun anymore for me.
these are all opinions, and that's really the reason why people aren't enjoying whichever bit of content and therefore aren't too active.
#11
Posted 24 November 2012 - 05:28 PM
Planetside 2 if you guild was WvW
#12
Posted 24 November 2012 - 05:41 PM
#13
Posted 24 November 2012 - 05:43 PM
ShezuTsukai, on 24 November 2012 - 04:27 PM, said:
Or possibly the game is starting to hit its homeostasis point where fickle players are on to the next shiny thing and the ones who truly enjoy the game are still around. GW1 hit a similar point for a while before EotN came out and then about a year after EotN until Anet announced GW2 release date.
but the truth is, GW2 will never last as long as GW1. Even before EOTN came out, GW1 was very much still active. It hasn't been a year and GW2 is kind of dead already. That says a lot.
#14
Posted 24 November 2012 - 06:03 PM
GW2 just doesn't have the social element that GW1 has when it was first released. Even though some people blame the introduction of heroes in GW1 for reducing that, at least heroes allow you to complete content when nobody is around. GW2 is frustrating because if you don't have enough people it is almost impossible to solo level 80 champions or to solo group events. If I were part of the game design team, I would have definitely pointed this out to them and push for the difficulty to be scalable based on the number of players presently going through the content. When I was in college, I made my game server scalable based on the number of players and that worked very well for me. My server went from an unknown status into the top 5 within a week.
This can be a vicious cycle if AreaNet doesn't do anything about it. With fewer people, some events/dungeons become undoable which causes more people to leave and even more events/dungeons would become undoable, exacerbating this issue further.
Edited by Daesu, 24 November 2012 - 06:16 PM.
#15
Posted 24 November 2012 - 06:10 PM
jubjub1277, on 24 November 2012 - 04:04 PM, said:
Many reasons. It's exam time, it's Christmas time and most people are heavily demanded in their jobs, lack of interest, other games came out that they want to try, they have real life obligations with family/friends.
#16
Posted 24 November 2012 - 06:14 PM
#17
Posted 24 November 2012 - 06:18 PM
#18
Posted 24 November 2012 - 06:19 PM
#19
Posted 24 November 2012 - 06:23 PM
Nox_Aeterna, on 24 November 2012 - 04:47 PM, said:
I came to a game that promised me no gear grind for TOP stats armor , just for looks...
Wait , what do i see now? Gear grind at its best. WoW style.
So nop , people that came hoping Anet would keep their promises like me are also on the quitting stage now.
Right there with you. Probably gonna pick up Torchlight 2 this week til another game shows potential. Absolutely disgusted by ArenaNet's bait and switch.
#20
Posted 24 November 2012 - 07:09 PM
#21
Posted 24 November 2012 - 07:19 PM
My WvW guild is close to disbanding because of PS2. We are in tier 1 and you need to have a daily presence to be competitive. When so many of your members either left because of the ascended drama or are playing a new game, the remaining people don't have the numbers to function the way a tier 1 WvW guild needs to have a meanignful presence on the map.
It's been a really bad three weeks for GW2 and I know some commmunities were shattered by it, hopefully the other can recover.
#22
Posted 24 November 2012 - 07:29 PM
#23
Posted 24 November 2012 - 07:32 PM
It`s not that big of a deal,now is it?
And then you leave......
Edited by Brilhasti, 25 November 2012 - 08:47 AM.
#24
Posted 24 November 2012 - 07:40 PM
Meanwhile the reality has hardly changed:
~ WvW is lacking progression and variety, many such players are taking a break until something is added.
~ New games have come out and people have started playing them since no-sub means no "tied" down effect to rope players.
~ PvP is lacking (but gaining) some key features (finally).
~ PvE had nothing to do but grind legendaries or chase an Asura named Plinx until just recently.
Where is everyone?
~ In LA as it is the hub of everything now with too many overflows.
~ Dungeons have become profitable and, unlike Shat/Pent/Plinx, you cannot "look" for these people.
~ FotM has eaten a chunk of the population.
~ Holidays, most people tend to play less video games over the current two month stretch of finals, family, and school.
#25
Posted 24 November 2012 - 08:07 PM
I know from personal/observed experience in other MMO's that when people have gear that surpasses content that they can avoid ..that they won't do that content.
-Get to 80, buy all Rare gear. --it's DIRT cheap
-Use Rare gear to grind for mats for Exotic gear
-Craft/buy Exotic gear.. full set across the board...takes less time to get with either mentioned option than re-running the same dungeon over and over for token drops (heck of a grind there btw)
-Now that you have the best gear you want as Exotic (meaning, the stats you'll use most often) .. what are you going to go do? Go run HoTW for fun? How long do those fun runs of other dungeons last?
-Run Fractals, collect slightly higher end gear there..maybe.
Needs more level 80 content/world events/world bosses and rewards that make these events worth doing. (no more level 65 drops for a level 80 boss!!)
KodakMoment, on 24 November 2012 - 07:29 PM, said:
Edited by Xodiak, 24 November 2012 - 08:09 PM.
#26
Posted 24 November 2012 - 08:19 PM
Xodiak, on 24 November 2012 - 08:07 PM, said:
1. GW1 was not an MMO. Even the developers stressed this repeatedly.
2. GW1 was out AFTER WoW, rarely do I have to point that out, usually it's the reverse.
3. EQ1 (Not sure about UO, didn't play) had vertical gear progression, i.e. Gear Treadmill, in 1999, even before WoW.
4. Changing armor look/appearance is very popular for those players who are NOT into a gear treadmill, you know, the ones that BOUGHT GW2 based on the FACT Colin Johansen clearly stated there would be no gear treadmill, then reversed himself along with the company 3 short months after release?
Let's go with facts over ... hrm... fiction? Definetly not trying to be inflammatory but I don't like completely incorrect statements made as if they are facts.
Xodiak, on 24 November 2012 - 08:07 PM, said:
Stranger still...even more are leaving AFTER they decided to pull a bait and switch.
I don't know of anyone returning because the game will now have gear "progression".
Edited by TGIFrisbie, 24 November 2012 - 08:27 PM.
#27
Posted 24 November 2012 - 08:29 PM
#28
Posted 24 November 2012 - 08:30 PM
TGIFrisbie, on 24 November 2012 - 08:19 PM, said:
2. GW1 was out AFTER WoW, rarely do I have to point that out, usually it's the reverse.
3. EQ1 (Not sure about UO, didn't play) had vertical gear progression, i.e. Gear Treadmill, in 1999, even before WoW.
4. Changing armor look/appearance is very popular for those players who are NOT into a gear treadmill, you know, the ones that BOUGHT GW2 based on the FACT Colin Johansen clearly stated there would be no gear treadmill, then reversed himself along with the company 3 short months after release?
Let's go with facts over ... hrm... fiction? Definetly not trying to be inflammatory but I don't like completely incorrect statements made as if they are facts.
You swung and missed on my point.
The point I was making is that GW1 veterans saw a plateau, a leveling off of gear/rewards..no "grind" although there is a grind (dungeon tokens/mats for legendaries) .. however since GW1 players were invested fully into GW1.. the MMO landscape was really formed, and was built while GW1 players enjoyed their small section of the sandbox, oblivious to what was happening around them. Games of this size and mechanic were putting in systems where you kept striving for bigger and better, and you know what, that model worked, and it grabbed a LOT of players. In other non MMO games people kept going to for bigger and better.. in FPSs they came out with an unlock system for most games, hack and slash MMO's with gear progression, in every SPRPG you consistently gear up, tackle tougher content and get bigger and better rewards. There's an expectation from a HUGE gamer player base of going bigger/better and getting rewards for that.
In every car racing game, warfighter game, dang old World of Tanks.. it's all about bigger and better progression! This fashion show would work in Guild Wars 1, part 2, maybe not Guild Wars 2.
Were all of these genres with their reward systems/progression systems built during the GW1 time frame, no, they existed before, and having said that.. the growing amount of games with this type of gameplay points to how effective/sustainable/profitable this model is.
The question then is.. can GW2 sustain a steady base of players that are okay not playing in this model? Also, people need to remember how GW1 is not GW2...which many here seem not to be able to do.
Edited by Xodiak, 24 November 2012 - 08:32 PM.
#29
Posted 24 November 2012 - 08:33 PM
That might have had some effect for your guild. It could also be that your guild doesn't attract very active long-term players for things like WvW and dungeons.
Not sure why everyone is acting like GW2 is failing or something. I hear GW2 dies on 2012.
Edited by Alaroxr, 24 November 2012 - 08:37 PM.
#30
Posted 24 November 2012 - 08:39 PM
Nox_Aeterna, on 24 November 2012 - 04:47 PM, said:
I came to a game that promised me no gear grind for TOP stats armor , just for looks...
Wait , what do i see now? Gear grind at its best. WoW style.
So nop , people that came hoping Anet would keep their promises like me are also on the quitting stage now.
Gear grind come on this is not even close to gear grind
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